172 lines
4.9 KiB
Python
172 lines
4.9 KiB
Python
from . import IDLEenvironment
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import string
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import win32ui
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import win32api
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import win32con
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from . import keycodes
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import sys
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import traceback
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HANDLER_ARGS_GUESS=0
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HANDLER_ARGS_NATIVE=1
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HANDLER_ARGS_IDLE=2
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HANDLER_ARGS_EXTENSION=3
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next_id = 5000
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event_to_commands = {}# dict of integer IDs to event names.
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command_to_events = {}# dict of event names to int IDs
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def assign_command_id(event, id = 0):
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global next_id
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if id == 0:
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id = event_to_commands.get(event, 0)
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if id == 0:
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id = next_id
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next_id = next_id + 1
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# Only map the ones we allocated - specified ones are assumed to have a handler
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command_to_events[id] = event
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event_to_commands[event] = id
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return id
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class SendCommandHandler:
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def __init__(self, cmd):
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self.cmd = cmd
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def __call__(self, *args):
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win32ui.GetMainFrame().SendMessage(win32con.WM_COMMAND, self.cmd)
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class Binding:
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def __init__(self, handler, handler_args_type):
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self.handler = handler
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self.handler_args_type = handler_args_type
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class BindingsManager:
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def __init__(self, parent_view):
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self.parent_view = parent_view
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self.bindings = {} # dict of Binding instances.
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self.keymap = {}
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def prepare_configure(self):
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self.keymap = {}
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def complete_configure(self):
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for id in command_to_events.keys():
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self.parent_view.HookCommand(self._OnCommand, id)
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def close(self):
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self.parent_view = self.bindings = self.keymap = None
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def report_error(self, problem):
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try:
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win32ui.SetStatusText(problem, 1)
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except win32ui.error:
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# No status bar!
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print(problem)
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def update_keymap(self, keymap):
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self.keymap.update(keymap)
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def bind(self, event, handler, handler_args_type = HANDLER_ARGS_GUESS, cid = 0):
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if handler is None:
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handler = SendCommandHandler(cid)
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self.bindings[event] = self._new_binding(handler, handler_args_type)
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self.bind_command(event, cid)
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def bind_command(self, event, id = 0):
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"Binds an event to a Windows control/command ID"
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id = assign_command_id(event, id)
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return id
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def get_command_id(self, event):
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id = event_to_commands.get(event)
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if id is None:
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# See if we even have an event of that name!?
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if event not in self.bindings:
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return None
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id = self.bind_command(event)
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return id
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def _OnCommand(self, id, code):
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event = command_to_events.get(id)
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if event is None:
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self.report_error("No event associated with event ID %d" % id)
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return 1
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return self.fire(event)
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def _new_binding(self, event, handler_args_type):
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return Binding(event, handler_args_type)
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def _get_IDLE_handler(self, ext, handler):
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try:
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instance = self.parent_view.idle.IDLEExtension(ext)
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name = handler.replace("-", "_") + "_event"
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return getattr(instance, name)
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except (ImportError, AttributeError):
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msg = "Can not find event '%s' in IDLE extension '%s'" % (handler, ext)
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self.report_error(msg)
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return None
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def fire(self, event, event_param = None):
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# Fire the specified event. Result is native Pythonwin result
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# (ie, 1==pass one, 0 or None==handled)
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# First look up the event directly - if there, we are set.
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binding = self.bindings.get(event)
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if binding is None:
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# If possible, find it!
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# A native method name
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handler = getattr(self.parent_view, event + "Event", None)
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if handler is None:
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# Can't decide if I should report an error??
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self.report_error("The event name '%s' can not be found." % event)
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# Either way, just let the default handlers grab it.
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return 1
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binding = self._new_binding(handler, HANDLER_ARGS_NATIVE)
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# Cache it.
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self.bindings[event] = binding
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handler_args_type = binding.handler_args_type
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# Now actually fire it.
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if handler_args_type==HANDLER_ARGS_GUESS:
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# Can't be native, as natives are never added with "guess".
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# Must be extension or IDLE.
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if event[0]=="<":
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handler_args_type = HANDLER_ARGS_IDLE
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else:
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handler_args_type = HANDLER_ARGS_EXTENSION
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try:
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if handler_args_type==HANDLER_ARGS_EXTENSION:
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args = self.parent_view.idle, event_param
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else:
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args = (event_param,)
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rc = binding.handler(*args)
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if handler_args_type==HANDLER_ARGS_IDLE:
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# Convert to our return code.
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if rc in [None, "break"]:
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rc = 0
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else:
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rc = 1
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except:
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message = "Firing event '%s' failed." % event
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print(message)
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traceback.print_exc()
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self.report_error(message)
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rc = 1 # Let any default handlers have a go!
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return rc
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def fire_key_event(self, msg):
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key = msg[2]
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keyState = 0
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if win32api.GetKeyState(win32con.VK_CONTROL) & 0x8000:
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keyState = keyState | win32con.RIGHT_CTRL_PRESSED | win32con.LEFT_CTRL_PRESSED
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if win32api.GetKeyState(win32con.VK_SHIFT) & 0x8000:
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keyState = keyState | win32con.SHIFT_PRESSED
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if win32api.GetKeyState(win32con.VK_MENU) & 0x8000:
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keyState = keyState | win32con.LEFT_ALT_PRESSED | win32con.RIGHT_ALT_PRESSED
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keyinfo = key, keyState
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# Special hacks for the dead-char key on non-US keyboards.
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# (XXX - which do not work :-(
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event = self.keymap.get( keyinfo )
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if event is None:
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return 1
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return self.fire(event, None)
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