Vehicle-Anti-Theft-Face-Rec.../venv/Lib/site-packages/skimage/measure/_marching_cubes_classic.py

301 lines
12 KiB
Python

import warnings
import numpy as np
import scipy.ndimage as ndi
from . import _marching_cubes_classic_cy
def marching_cubes_classic(volume, level=None, spacing=(1., 1., 1.),
gradient_direction='descent'):
"""
Classic marching cubes algorithm to find surfaces in 3d volumetric data.
Note that the ``marching_cubes()`` algorithm is recommended over
this algorithm, because it's faster and produces better results.
Parameters
----------
volume : (M, N, P) array of doubles
Input data volume to find isosurfaces. Will be cast to `np.float64`.
level : float
Contour value to search for isosurfaces in `volume`. If not
given or None, the average of the min and max of vol is used.
spacing : length-3 tuple of floats
Voxel spacing in spatial dimensions corresponding to numpy array
indexing dimensions (M, N, P) as in `volume`.
gradient_direction : string
Controls if the mesh was generated from an isosurface with gradient
descent toward objects of interest (the default), or the opposite.
The two options are:
* descent : Object was greater than exterior
* ascent : Exterior was greater than object
Returns
-------
verts : (V, 3) array
Spatial coordinates for V unique mesh vertices. Coordinate order
matches input `volume` (M, N, P).
faces : (F, 3) array
Define triangular faces via referencing vertex indices from ``verts``.
This algorithm specifically outputs triangles, so each face has
exactly three indices.
Notes
-----
The marching cubes algorithm is implemented as described in [1]_.
A simple explanation is available here::
http://users.polytech.unice.fr/~lingrand/MarchingCubes/algo.html
There are several known ambiguous cases in the marching cubes algorithm.
Using point labeling as in [1]_, Figure 4, as shown::
v8 ------ v7
/ | / | y
/ | / | ^ z
v4 ------ v3 | | /
| v5 ----|- v6 |/ (note: NOT right handed!)
| / | / ----> x
| / | /
v1 ------ v2
Most notably, if v4, v8, v2, and v6 are all >= `level` (or any
generalization of this case) two parallel planes are generated by this
algorithm, separating v4 and v8 from v2 and v6. An equally valid
interpretation would be a single connected thin surface enclosing all
four points. This is the best known ambiguity, though there are others.
This algorithm does not attempt to resolve such ambiguities; it is a naive
implementation of marching cubes as in [1]_, but may be a good beginning
for work with more recent techniques (Dual Marching Cubes, Extended
Marching Cubes, Cubic Marching Squares, etc.).
Because of interactions between neighboring cubes, the isosurface(s)
generated by this algorithm are NOT guaranteed to be closed, particularly
for complicated contours. Furthermore, this algorithm does not guarantee
a single contour will be returned. Indeed, ALL isosurfaces which cross
`level` will be found, regardless of connectivity.
The output is a triangular mesh consisting of a set of unique vertices and
connecting triangles. The order of these vertices and triangles in the
output list is determined by the position of the smallest ``x,y,z`` (in
lexicographical order) coordinate in the contour. This is a side-effect
of how the input array is traversed, but can be relied upon.
The generated mesh guarantees coherent orientation as of version 0.12.
To quantify the area of an isosurface generated by this algorithm, pass
outputs directly into `skimage.measure.mesh_surface_area`.
References
----------
.. [1] Lorensen, William and Harvey E. Cline. Marching Cubes: A High
Resolution 3D Surface Construction Algorithm. Computer Graphics
(SIGGRAPH 87 Proceedings) 21(4) July 1987, p. 163-170).
:DOI:`10.1145/37401.37422`
See Also
--------
skimage.measure.marching_cubes
skimage.measure.mesh_surface_area
"""
# Deprecate the function in favor of marching_cubes
warnings.warn("marching_cubes_classic is deprecated in favor of "
"marching_cubes with `method='_lorensen'` "
"to apply Lorensen et al. algorithm. "
"marching_cubes_classic will be removed in version 0.19",
FutureWarning, stacklevel=2)
return _marching_cubes_classic(volume, level, spacing, gradient_direction)
def _marching_cubes_classic(volume, level, spacing, gradient_direction):
"""Lorensen et al. algorithm for marching cubes. See
marching_cubes_classic for documentation.
"""
# Check inputs and ensure `volume` is C-contiguous for memoryviews
if volume.ndim != 3:
raise ValueError("Input volume must have 3 dimensions.")
if level is None:
level = 0.5 * (volume.min() + volume.max())
else:
level = float(level)
if level < volume.min() or level > volume.max():
raise ValueError("Surface level must be within volume data range.")
if len(spacing) != 3:
raise ValueError("`spacing` must consist of three floats.")
volume = np.array(volume, dtype=np.float64, order="C")
# Extract raw triangles using marching cubes in Cython
# Returns a list of length-3 lists, each sub-list containing three
# tuples. The tuples hold (x, y, z) coordinates for triangle vertices.
# Note: this algorithm is fast, but returns degenerate "triangles" which
# have repeated vertices - and equivalent vertices are redundantly
# placed in every triangle they connect with.
raw_faces = _marching_cubes_classic_cy.iterate_and_store_3d(volume,
float(level))
# Find and collect unique vertices, storing triangle verts as indices.
# Returns a true mesh with no degenerate faces.
verts, faces = _marching_cubes_classic_cy.unpack_unique_verts(raw_faces)
verts = np.asarray(verts)
faces = np.asarray(faces)
# Fancy indexing to define two vector arrays from triangle vertices
faces = _correct_mesh_orientation(volume, verts[faces], faces, spacing,
gradient_direction)
# Adjust for non-isotropic spacing in `verts` at time of return
return verts * np.r_[spacing], faces
def mesh_surface_area(verts, faces):
"""
Compute surface area, given vertices & triangular faces
Parameters
----------
verts : (V, 3) array of floats
Array containing (x, y, z) coordinates for V unique mesh vertices.
faces : (F, 3) array of ints
List of length-3 lists of integers, referencing vertex coordinates as
provided in `verts`
Returns
-------
area : float
Surface area of mesh. Units now [coordinate units] ** 2.
Notes
-----
The arguments expected by this function are the first two outputs from
`skimage.measure.marching_cubes`. For unit correct output, ensure correct
`spacing` was passed to `skimage.measure.marching_cubes`.
This algorithm works properly only if the ``faces`` provided are all
triangles.
See Also
--------
skimage.measure.marching_cubes
skimage.measure.marching_cubes_classic
"""
# Fancy indexing to define two vector arrays from triangle vertices
actual_verts = verts[faces]
a = actual_verts[:, 0, :] - actual_verts[:, 1, :]
b = actual_verts[:, 0, :] - actual_verts[:, 2, :]
del actual_verts
# Area of triangle in 3D = 1/2 * Euclidean norm of cross product
return ((np.cross(a, b) ** 2).sum(axis=1) ** 0.5).sum() / 2.
def _correct_mesh_orientation(volume, actual_verts, faces,
spacing=(1., 1., 1.),
gradient_direction='descent'):
"""
Correct orientations of mesh faces.
Parameters
----------
volume : (M, N, P) array of doubles
Input data volume to find isosurfaces. Will be cast to `np.float64`.
actual_verts : (F, 3, 3) array of floats
Array with (face, vertex, coords) index coordinates.
faces : (F, 3) array of ints
List of length-3 lists of integers, referencing vertex coordinates as
provided in `verts`.
spacing : length-3 tuple of floats
Voxel spacing in spatial dimensions corresponding to numpy array
indexing dimensions (M, N, P) as in `volume`.
gradient_direction : string
Controls if the mesh was generated from an isosurface with gradient
descent toward objects of interest (the default), or the opposite.
The two options are:
* descent : Object was greater than exterior
* ascent : Exterior was greater than object
Returns
-------
faces_corrected (F, 3) array of ints
Corrected list of faces referencing vertex coordinates in `verts`.
Notes
-----
Certain applications and mesh processing algorithms require all faces
to be oriented in a consistent way. Generally, this means a normal vector
points "out" of the meshed shapes. This algorithm corrects the output from
`skimage.measure.marching_cubes_classic` by flipping the orientation of
mis-oriented faces.
Because marching cubes could be used to find isosurfaces either on
gradient descent (where the desired object has greater values than the
exterior) or ascent (where the desired object has lower values than the
exterior), the ``gradient_direction`` kwarg allows the user to inform this
algorithm which is correct. If the resulting mesh appears to be oriented
completely incorrectly, try changing this option.
The arguments expected by this function are the exact outputs from
`skimage.measure.marching_cubes_classic` except `actual_verts`, which is an
uncorrected version of the fancy indexing operation `verts[faces]`.
Only `faces` is corrected and returned as the vertices do not change,
only the order in which they are referenced.
This algorithm assumes ``faces`` provided are exclusively triangles.
See Also
--------
skimage.measure.marching_cubes_classic
skimage.measure.mesh_surface_area
"""
# Calculate gradient of `volume`, then interpolate to vertices in `verts`
grad_x, grad_y, grad_z = np.gradient(volume)
a = actual_verts[:, 0, :] - actual_verts[:, 1, :]
b = actual_verts[:, 0, :] - actual_verts[:, 2, :]
# Find triangle centroids
centroids = (actual_verts.sum(axis=1) / 3.).T
del actual_verts
# Interpolate face centroids into each gradient axis
grad_centroids_x = ndi.map_coordinates(grad_x, centroids)
grad_centroids_y = ndi.map_coordinates(grad_y, centroids)
grad_centroids_z = ndi.map_coordinates(grad_z, centroids)
# Combine and normalize interpolated gradients
grad_centroids = np.c_[grad_centroids_x, grad_centroids_y,
grad_centroids_z]
grad_centroids = (grad_centroids /
(np.sum(grad_centroids ** 2,
axis=1) ** 0.5)[:, np.newaxis])
# Find normal vectors for each face via cross product
crosses = np.cross(a, b)
crosses = crosses / (np.sum(crosses ** 2, axis=1) ** (0.5))[:, np.newaxis]
# Take dot product
dotproducts = (grad_centroids * crosses).sum(axis=1)
# Find mis-oriented faces
if 'descent' in gradient_direction:
# Faces with incorrect orientations have dot product < 0
indices = (dotproducts < 0).nonzero()[0]
elif 'ascent' in gradient_direction:
# Faces with incorrection orientation have dot product > 0
indices = (dotproducts > 0).nonzero()[0]
else:
raise ValueError("Incorrect input %s in `gradient_direction`, see "
"docstring." % (gradient_direction))
# Correct orientation and return, without modifying original data
faces_corrected = faces.copy()
faces_corrected[indices] = faces_corrected[indices, ::-1]
return faces_corrected