Vehicle-Anti-Theft-Face-Rec.../venv/Lib/site-packages/prompt_toolkit/layout/screen.py

316 lines
9.5 KiB
Python

from collections import defaultdict
from typing import TYPE_CHECKING, Callable, DefaultDict, Dict, List, Optional, Tuple
from prompt_toolkit.cache import FastDictCache
from prompt_toolkit.data_structures import Point
from prompt_toolkit.utils import get_cwidth
if TYPE_CHECKING:
from .containers import Window
__all__ = [
"Screen",
"Char",
]
class Char:
"""
Represent a single character in a :class:`.Screen`.
This should be considered immutable.
:param char: A single character (can be a double-width character).
:param style: A style string. (Can contain classnames.)
"""
__slots__ = ("char", "style", "width")
# If we end up having one of these special control sequences in the input string,
# we should display them as follows:
# Usually this happens after a "quoted insert".
display_mappings: Dict[str, str] = {
"\x00": "^@", # Control space
"\x01": "^A",
"\x02": "^B",
"\x03": "^C",
"\x04": "^D",
"\x05": "^E",
"\x06": "^F",
"\x07": "^G",
"\x08": "^H",
"\x09": "^I",
"\x0a": "^J",
"\x0b": "^K",
"\x0c": "^L",
"\x0d": "^M",
"\x0e": "^N",
"\x0f": "^O",
"\x10": "^P",
"\x11": "^Q",
"\x12": "^R",
"\x13": "^S",
"\x14": "^T",
"\x15": "^U",
"\x16": "^V",
"\x17": "^W",
"\x18": "^X",
"\x19": "^Y",
"\x1a": "^Z",
"\x1b": "^[", # Escape
"\x1c": "^\\",
"\x1d": "^]",
"\x1f": "^_",
"\x7f": "^?", # ASCII Delete (backspace).
# Special characters. All visualized like Vim does.
"\x80": "<80>",
"\x81": "<81>",
"\x82": "<82>",
"\x83": "<83>",
"\x84": "<84>",
"\x85": "<85>",
"\x86": "<86>",
"\x87": "<87>",
"\x88": "<88>",
"\x89": "<89>",
"\x8a": "<8a>",
"\x8b": "<8b>",
"\x8c": "<8c>",
"\x8d": "<8d>",
"\x8e": "<8e>",
"\x8f": "<8f>",
"\x90": "<90>",
"\x91": "<91>",
"\x92": "<92>",
"\x93": "<93>",
"\x94": "<94>",
"\x95": "<95>",
"\x96": "<96>",
"\x97": "<97>",
"\x98": "<98>",
"\x99": "<99>",
"\x9a": "<9a>",
"\x9b": "<9b>",
"\x9c": "<9c>",
"\x9d": "<9d>",
"\x9e": "<9e>",
"\x9f": "<9f>",
# For the non-breaking space: visualize like Emacs does by default.
# (Print a space, but attach the 'nbsp' class that applies the
# underline style.)
"\xa0": " ",
}
def __init__(self, char: str = " ", style: str = ""):
# If this character has to be displayed otherwise, take that one.
if char in self.display_mappings:
if char == "\xa0":
style += " class:nbsp " # Will be underlined.
else:
style += " class:control-character "
char = self.display_mappings[char]
self.char = char
self.style = style
# Calculate width. (We always need this, so better to store it directly
# as a member for performance.)
self.width = get_cwidth(char)
def __eq__(self, other) -> bool:
return self.char == other.char and self.style == other.style
def __ne__(self, other) -> bool:
# Not equal: We don't do `not char.__eq__` here, because of the
# performance of calling yet another function.
return self.char != other.char or self.style != other.style
def __repr__(self) -> str:
return "%s(%r, %r)" % (self.__class__.__name__, self.char, self.style)
_CHAR_CACHE: FastDictCache[Tuple[str, str], Char] = FastDictCache(
Char, size=1000 * 1000
)
Transparent = "[transparent]"
class Screen:
"""
Two dimensional buffer of :class:`.Char` instances.
"""
def __init__(
self,
default_char: Optional[Char] = None,
initial_width: int = 0,
initial_height: int = 0,
) -> None:
if default_char is None:
default_char2 = _CHAR_CACHE[" ", Transparent]
else:
default_char2 = default_char
self.data_buffer: DefaultDict[int, DefaultDict[int, Char]] = defaultdict(
lambda: defaultdict(lambda: default_char2)
)
#: Escape sequences to be injected.
self.zero_width_escapes: DefaultDict[int, DefaultDict[int, str]] = defaultdict(
lambda: defaultdict(lambda: "")
)
#: Position of the cursor.
self.cursor_positions: Dict[
"Window", Point
] = {} # Map `Window` objects to `Point` objects.
#: Visibility of the cursor.
self.show_cursor = True
#: (Optional) Where to position the menu. E.g. at the start of a completion.
#: (We can't use the cursor position, because we don't want the
#: completion menu to change its position when we browse through all the
#: completions.)
self.menu_positions: Dict[
"Window", Point
] = {} # Map `Window` objects to `Point` objects.
#: Currently used width/height of the screen. This will increase when
#: data is written to the screen.
self.width = initial_width or 0
self.height = initial_height or 0
# Windows that have been drawn. (Each `Window` class will add itself to
# this list.)
self.visible_windows: List["Window"] = []
# List of (z_index, draw_func)
self._draw_float_functions: List[Tuple[int, Callable[[], None]]] = []
def set_cursor_position(self, window: "Window", position: Point) -> None:
"""
Set the cursor position for a given window.
"""
self.cursor_positions[window] = position
def set_menu_position(self, window: "Window", position: Point) -> None:
"""
Set the cursor position for a given window.
"""
self.menu_positions[window] = position
def get_cursor_position(self, window: "Window") -> Point:
"""
Get the cursor position for a given window.
Returns a `Point`.
"""
try:
return self.cursor_positions[window]
except KeyError:
return Point(x=0, y=0)
def get_menu_position(self, window: "Window") -> Point:
"""
Get the menu position for a given window.
(This falls back to the cursor position if no menu position was set.)
"""
try:
return self.menu_positions[window]
except KeyError:
try:
return self.cursor_positions[window]
except KeyError:
return Point(x=0, y=0)
def draw_with_z_index(self, z_index: int, draw_func: Callable[[], None]) -> None:
"""
Add a draw-function for a `Window` which has a >= 0 z_index.
This will be postponed until `draw_all_floats` is called.
"""
self._draw_float_functions.append((z_index, draw_func))
def draw_all_floats(self) -> None:
"""
Draw all float functions in order of z-index.
"""
# We keep looping because some draw functions could add new functions
# to this list. See `FloatContainer`.
while self._draw_float_functions:
# Sort the floats that we have so far by z_index.
functions = sorted(self._draw_float_functions, key=lambda item: item[0])
# Draw only one at a time, then sort everything again. Now floats
# might have been added.
self._draw_float_functions = functions[1:]
functions[0][1]()
def append_style_to_content(self, style_str: str) -> None:
"""
For all the characters in the screen.
Set the style string to the given `style_str`.
"""
b = self.data_buffer
char_cache = _CHAR_CACHE
append_style = " " + style_str
for y, row in b.items():
for x, char in row.items():
b[y][x] = char_cache[char.char, char.style + append_style]
def fill_area(
self, write_position: "WritePosition", style: str = "", after: bool = False
) -> None:
"""
Fill the content of this area, using the given `style`.
The style is prepended before whatever was here before.
"""
if not style.strip():
return
xmin = write_position.xpos
xmax = write_position.xpos + write_position.width
char_cache = _CHAR_CACHE
data_buffer = self.data_buffer
if after:
append_style = " " + style
prepend_style = ""
else:
append_style = ""
prepend_style = style + " "
for y in range(
write_position.ypos, write_position.ypos + write_position.height
):
row = data_buffer[y]
for x in range(xmin, xmax):
cell = row[x]
row[x] = char_cache[
cell.char, prepend_style + cell.style + append_style
]
class WritePosition:
def __init__(self, xpos: int, ypos: int, width: int, height: int) -> None:
assert height >= 0
assert width >= 0
# xpos and ypos can be negative. (A float can be partially visible.)
self.xpos = xpos
self.ypos = ypos
self.width = width
self.height = height
def __repr__(self) -> str:
return "%s(x=%r, y=%r, width=%r, height=%r)" % (
self.__class__.__name__,
self.xpos,
self.ypos,
self.width,
self.height,
)