372 lines
No EOL
12 KiB
Python
372 lines
No EOL
12 KiB
Python
"""Python ActiveX Scripting Implementation
|
|
|
|
This module implements the Python ActiveX Scripting client.
|
|
|
|
To register the implementation, simply "run" this Python program - ie
|
|
either double-click on it, or run "python.exe pyscript.py" from the
|
|
command line.
|
|
"""
|
|
|
|
import winerror
|
|
import win32com
|
|
import win32api
|
|
import pythoncom
|
|
import sys
|
|
import traceback
|
|
import re
|
|
import win32com.client.dynamic
|
|
from win32com.axscript.client import framework, scriptdispatch
|
|
from win32com.axscript import axscript
|
|
import win32com.server.register
|
|
|
|
from win32com.axscript.client.framework import \
|
|
RaiseAssert, trace, Exception, SCRIPTTEXT_FORCEEXECUTION, \
|
|
SCRIPTTEXT_ISEXPRESSION, SCRIPTTEXT_ISPERSISTENT
|
|
|
|
PyScript_CLSID = "{DF630910-1C1D-11d0-AE36-8C0F5E000000}"
|
|
|
|
debugging_attr = 0
|
|
|
|
def debug_attr_print(*args):
|
|
if debugging_attr:
|
|
trace(*args)
|
|
|
|
def ExpandTabs(text):
|
|
return re.sub('\t',' ', text)
|
|
|
|
def AddCR(text):
|
|
return re.sub('\n','\r\n',text)
|
|
|
|
class AXScriptCodeBlock(framework.AXScriptCodeBlock):
|
|
def GetDisplayName(self):
|
|
return "PyScript - " + framework.AXScriptCodeBlock.GetDisplayName(self)
|
|
|
|
# There is only ever _one_ ax object - it exists in the global namespace
|
|
# for all script items.
|
|
# It performs a search from all global/visible objects
|
|
# down.
|
|
# This means that if 2 sub-objects of the same name are used
|
|
# then only one is ever reachable using the ax shortcut.
|
|
class AXScriptAttribute:
|
|
"An attribute in a scripts namespace."
|
|
def __init__(self, engine):
|
|
self.__dict__['_scriptEngine_'] = engine
|
|
def __getattr__(self, attr):
|
|
if attr[1]=="_" and attr[:-1]=="_":
|
|
raise AttributeError(attr)
|
|
rc = self._FindAttribute_(attr)
|
|
if rc is None:
|
|
raise AttributeError(attr)
|
|
return rc
|
|
def _Close_(self):
|
|
self.__dict__['_scriptEngine_'] = None
|
|
|
|
def _DoFindAttribute_(self, obj, attr):
|
|
try:
|
|
return obj.subItems[attr.lower()].attributeObject
|
|
except KeyError:
|
|
pass
|
|
# Check out the sub-items
|
|
for item in obj.subItems.values():
|
|
try:
|
|
return self._DoFindAttribute_(item, attr)
|
|
except AttributeError:
|
|
pass
|
|
raise AttributeError(attr)
|
|
|
|
def _FindAttribute_(self, attr):
|
|
for item in self._scriptEngine_.subItems.values():
|
|
try:
|
|
return self._DoFindAttribute_(item, attr)
|
|
except AttributeError:
|
|
pass
|
|
# All else fails, see if it is a global
|
|
# (mainly b/w compat)
|
|
return getattr(self._scriptEngine_.globalNameSpaceModule, attr)
|
|
# raise AttributeError(attr)
|
|
|
|
class NamedScriptAttribute:
|
|
"An explicitely named object in an objects namespace"
|
|
# Each named object holds a reference to one of these.
|
|
# Whenever a sub-item appears in a namespace, it is really one of these
|
|
# objects. Has a circular reference back to the item itself, which is
|
|
# closed via _Close_()
|
|
def __init__(self, scriptItem):
|
|
self.__dict__['_scriptItem_'] = scriptItem
|
|
def __repr__(self):
|
|
return "<NamedItemAttribute" + repr(self._scriptItem_) + ">"
|
|
def __getattr__(self, attr):
|
|
# If a known subitem, return it.
|
|
try:
|
|
return self._scriptItem_.subItems[attr.lower()].attributeObject
|
|
except KeyError:
|
|
# Otherwise see if the dispatch can give it to us
|
|
if self._scriptItem_.dispatchContainer:
|
|
return getattr(self._scriptItem_.dispatchContainer,attr)
|
|
raise AttributeError(attr)
|
|
def __setattr__(self, attr, value):
|
|
# XXX - todo - if a known item, then should call its default
|
|
# dispatch method.
|
|
attr=attr.lower()
|
|
if self._scriptItem_.dispatchContainer:
|
|
try:
|
|
return setattr(self._scriptItem_.dispatchContainer,attr, value)
|
|
except AttributeError:
|
|
pass
|
|
raise AttributeError(attr)
|
|
def _Close_(self):
|
|
self.__dict__['_scriptItem_'] = None
|
|
|
|
|
|
class ScriptItem(framework.ScriptItem):
|
|
def __init__(self, parentItem, name, dispatch, flags):
|
|
framework.ScriptItem.__init__(self, parentItem, name, dispatch, flags)
|
|
self.scriptlets = {}
|
|
self.attributeObject = None
|
|
def Reset(self):
|
|
framework.ScriptItem.Reset(self)
|
|
if self.attributeObject:
|
|
self.attributeObject._Close_()
|
|
self.attributeObject = None
|
|
def Close(self):
|
|
framework.ScriptItem.Close(self) # calls reset.
|
|
self.dispatchContainer = None
|
|
self.scriptlets = {}
|
|
|
|
def Register(self):
|
|
framework.ScriptItem.Register(self)
|
|
self.attributeObject = NamedScriptAttribute(self)
|
|
if self.dispatch:
|
|
# Need to avoid the new Python "lazy" dispatch behaviour.
|
|
try:
|
|
engine = self.GetEngine()
|
|
olerepr = clsid = None
|
|
typeinfo = self.dispatch.GetTypeInfo()
|
|
clsid = typeinfo.GetTypeAttr()[0]
|
|
try:
|
|
olerepr = engine.mapKnownCOMTypes[clsid]
|
|
except KeyError:
|
|
pass
|
|
except pythoncom.com_error:
|
|
typeinfo = None
|
|
if olerepr is None:
|
|
olerepr = win32com.client.dynamic.MakeOleRepr(self.dispatch, typeinfo, None)
|
|
if clsid is not None:
|
|
engine.mapKnownCOMTypes[clsid] = olerepr
|
|
self.dispatchContainer = win32com.client.dynamic.CDispatch(self.dispatch, olerepr, self.name)
|
|
# self.dispatchContainer = win32com.client.dynamic.Dispatch(self.dispatch, userName = self.name)
|
|
# self.dispatchContainer = win32com.client.dynamic.DumbDispatch(self.dispatch, userName = self.name)
|
|
|
|
# def Connect(self):
|
|
# framework.ScriptItem.Connect(self)
|
|
# def Disconnect(self):
|
|
# framework.ScriptItem.Disconnect(self)
|
|
|
|
class PyScript(framework.COMScript):
|
|
# Setup the auto-registration stuff...
|
|
_reg_verprogid_ = "Python.AXScript.2"
|
|
_reg_progid_ = "Python"
|
|
# _reg_policy_spec_ = default
|
|
_reg_catids_ = [axscript.CATID_ActiveScript,axscript.CATID_ActiveScriptParse]
|
|
_reg_desc_ = "Python ActiveX Scripting Engine"
|
|
_reg_clsid_ = PyScript_CLSID
|
|
_reg_class_spec_ = "win32com.axscript.client.pyscript.PyScript"
|
|
_reg_remove_keys_ = [(".pys",), ("pysFile",)]
|
|
_reg_threading_ = "both"
|
|
|
|
def __init__(self):
|
|
framework.COMScript.__init__(self)
|
|
self.globalNameSpaceModule = None
|
|
self.codeBlocks = []
|
|
self.scriptDispatch = None
|
|
|
|
def InitNew(self):
|
|
framework.COMScript.InitNew(self)
|
|
import imp
|
|
self.scriptDispatch = None
|
|
self.globalNameSpaceModule = imp.new_module("__ax_main__")
|
|
self.globalNameSpaceModule.__dict__['ax'] = AXScriptAttribute(self)
|
|
|
|
self.codeBlocks = []
|
|
self.persistedCodeBlocks = []
|
|
self.mapKnownCOMTypes = {} # Map of known CLSID to typereprs
|
|
self.codeBlockCounter = 0
|
|
|
|
def Stop(self):
|
|
# Flag every pending script as already done
|
|
for b in self.codeBlocks:
|
|
b.beenExecuted = 1
|
|
return framework.COMScript.Stop(self)
|
|
|
|
def Reset(self):
|
|
# Reset all code-blocks that are persistent, and discard the rest
|
|
oldCodeBlocks = self.codeBlocks[:]
|
|
self.codeBlocks = []
|
|
for b in oldCodeBlocks:
|
|
if b.flags & SCRIPTTEXT_ISPERSISTENT:
|
|
b.beenExecuted = 0
|
|
self.codeBlocks.append(b)
|
|
return framework.COMScript.Reset(self)
|
|
|
|
def _GetNextCodeBlockNumber(self):
|
|
self.codeBlockCounter = self.codeBlockCounter + 1
|
|
return self.codeBlockCounter
|
|
|
|
def RegisterNamedItem(self, item):
|
|
wasReg = item.isRegistered
|
|
framework.COMScript.RegisterNamedItem(self, item)
|
|
if not wasReg:
|
|
# Insert into our namespace.
|
|
# Add every item by name
|
|
if item.IsVisible():
|
|
self.globalNameSpaceModule.__dict__[item.name] = item.attributeObject
|
|
if item.IsGlobal():
|
|
# Global items means sub-items are also added...
|
|
for subitem in item.subItems.values():
|
|
self.globalNameSpaceModule.__dict__[subitem.name] = subitem.attributeObject
|
|
# Also add all methods
|
|
for name, entry in item.dispatchContainer._olerepr_.mapFuncs.items():
|
|
if not entry.hidden:
|
|
self.globalNameSpaceModule.__dict__[name] = getattr(item.dispatchContainer,name)
|
|
|
|
def DoExecutePendingScripts(self):
|
|
try:
|
|
globs = self.globalNameSpaceModule.__dict__
|
|
for codeBlock in self.codeBlocks:
|
|
if not codeBlock.beenExecuted:
|
|
if self.CompileInScriptedSection(codeBlock, "exec"):
|
|
self.ExecInScriptedSection(codeBlock, globs)
|
|
finally:
|
|
pass
|
|
|
|
def DoRun(self):
|
|
pass
|
|
|
|
def Close(self):
|
|
self.ResetNamespace()
|
|
self.globalNameSpaceModule = None
|
|
self.codeBlocks = []
|
|
self.scriptDispatch = None
|
|
framework.COMScript.Close(self)
|
|
|
|
def GetScriptDispatch(self, name):
|
|
# trace("GetScriptDispatch with", name)
|
|
# if name is not None: return None
|
|
if self.scriptDispatch is None:
|
|
self.scriptDispatch = scriptdispatch.MakeScriptDispatch(self, self.globalNameSpaceModule)
|
|
return self.scriptDispatch
|
|
|
|
def MakeEventMethodName(self, subItemName, eventName):
|
|
return subItemName[0].upper()+subItemName[1:] + "_" + eventName[0].upper()+eventName[1:]
|
|
|
|
def DoAddScriptlet(self, defaultName, code, itemName, subItemName, eventName, delimiter,sourceContextCookie, startLineNumber):
|
|
# Just store the code away - compile when called. (JIT :-)
|
|
item = self.GetNamedItem(itemName)
|
|
if itemName==subItemName: # Explicit handlers - eg <SCRIPT LANGUAGE="Python" for="TestForm" Event="onSubmit">
|
|
subItem = item
|
|
else:
|
|
subItem = item.GetCreateSubItem(item, subItemName, None, None)
|
|
funcName = self.MakeEventMethodName(subItemName, eventName)
|
|
|
|
codeBlock = AXScriptCodeBlock("Script Event %s" %funcName, code, sourceContextCookie, startLineNumber, 0)
|
|
self._AddScriptCodeBlock(codeBlock)
|
|
subItem.scriptlets[funcName] = codeBlock
|
|
|
|
def DoProcessScriptItemEvent(self, item, event, lcid, wFlags, args):
|
|
# trace("ScriptItemEvent", self, item, event, event.name, lcid, wFlags, args)
|
|
funcName = self.MakeEventMethodName(item.name, event.name)
|
|
codeBlock = function = None
|
|
try:
|
|
function = item.scriptlets[funcName]
|
|
if type(function)==type(self): # ie, is a CodeBlock instance
|
|
codeBlock = function
|
|
function = None
|
|
except KeyError:
|
|
pass
|
|
if codeBlock is not None:
|
|
realCode = "def %s():\n" % funcName
|
|
for line in framework.RemoveCR(codeBlock.codeText).split("\n"):
|
|
realCode = realCode + '\t' + line + '\n'
|
|
realCode = realCode + '\n'
|
|
if not self.CompileInScriptedSection(codeBlock, "exec", realCode):
|
|
return
|
|
dict = {}
|
|
self.ExecInScriptedSection(codeBlock, self.globalNameSpaceModule.__dict__, dict)
|
|
function = dict[funcName]
|
|
# cache back in scriptlets as a function.
|
|
item.scriptlets[funcName] = function
|
|
if function is None:
|
|
# still no function - see if in the global namespace.
|
|
try:
|
|
function = self.globalNameSpaceModule.__dict__[funcName]
|
|
except KeyError:
|
|
# Not there _exactly_ - do case ins search.
|
|
funcNameLook = funcName.lower()
|
|
for attr in self.globalNameSpaceModule.__dict__.keys():
|
|
if funcNameLook==attr.lower():
|
|
function = self.globalNameSpaceModule.__dict__[attr]
|
|
# cache back in scriptlets, to avoid this overhead next time
|
|
item.scriptlets[funcName] = function
|
|
|
|
if function is None:
|
|
raise Exception(scode=winerror.DISP_E_MEMBERNOTFOUND)
|
|
return self.ApplyInScriptedSection(codeBlock, function, args)
|
|
|
|
def DoParseScriptText(self, code, sourceContextCookie, startLineNumber, bWantResult, flags):
|
|
code = framework.RemoveCR(code) + "\n"
|
|
if flags & SCRIPTTEXT_ISEXPRESSION:
|
|
name = "Script Expression"
|
|
exec_type = "eval"
|
|
else:
|
|
name = "Script Block"
|
|
exec_type = "exec"
|
|
num = self._GetNextCodeBlockNumber()
|
|
if num==1: num=""
|
|
name = "%s %s" % (name, num)
|
|
codeBlock = AXScriptCodeBlock(name, code, sourceContextCookie, startLineNumber, flags)
|
|
self._AddScriptCodeBlock(codeBlock)
|
|
globs = self.globalNameSpaceModule.__dict__
|
|
if bWantResult: # always immediate.
|
|
if self.CompileInScriptedSection(codeBlock, exec_type):
|
|
if flags & SCRIPTTEXT_ISEXPRESSION:
|
|
return self.EvalInScriptedSection(codeBlock, globs)
|
|
else:
|
|
return self.ExecInScriptedSection(codeBlock, globs)
|
|
|
|
# else compile failed, but user chose to keep running...
|
|
else:
|
|
if flags & SCRIPTTEXT_FORCEEXECUTION:
|
|
if self.CompileInScriptedSection(codeBlock, exec_type):
|
|
self.ExecInScriptedSection(codeBlock, globs)
|
|
else:
|
|
self.codeBlocks.append(codeBlock)
|
|
|
|
def GetNamedItemClass(self):
|
|
return ScriptItem
|
|
|
|
def ResetNamespace(self):
|
|
if self.globalNameSpaceModule is not None:
|
|
try:
|
|
self.globalNameSpaceModule.ax._Reset_()
|
|
except AttributeError:
|
|
pass # ???
|
|
globalNameSpaceModule = None
|
|
|
|
def DllRegisterServer():
|
|
klass=PyScript
|
|
win32com.server.register._set_subkeys(klass._reg_progid_ + "\\OLEScript", {}) # Just a CreateKey
|
|
# Basic Registration for wsh.
|
|
win32com.server.register._set_string(".pys", "pysFile")
|
|
win32com.server.register._set_string("pysFile\\ScriptEngine", klass._reg_progid_)
|
|
guid_wsh_shellex = "{60254CA5-953B-11CF-8C96-00AA00B8708C}"
|
|
win32com.server.register._set_string("pysFile\\ShellEx\\DropHandler", guid_wsh_shellex)
|
|
win32com.server.register._set_string("pysFile\\ShellEx\\PropertySheetHandlers\\WSHProps", guid_wsh_shellex)
|
|
|
|
def Register(klass=PyScript):
|
|
import sys
|
|
ret = win32com.server.register.UseCommandLine(klass,
|
|
finalize_register=DllRegisterServer)
|
|
return ret
|
|
|
|
if __name__=='__main__':
|
|
Register() |