571 lines
17 KiB
Python
571 lines
17 KiB
Python
# Copyright 2015 The Tornado Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License"); you may
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# not use this file except in compliance with the License. You may obtain
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# a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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# License for the specific language governing permissions and limitations
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# under the License.
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import collections
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import datetime
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import types
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from tornado import gen, ioloop
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from tornado.concurrent import Future, future_set_result_unless_cancelled
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from typing import Union, Optional, Type, Any, Awaitable
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import typing
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if typing.TYPE_CHECKING:
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from typing import Deque, Set # noqa: F401
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__all__ = ["Condition", "Event", "Semaphore", "BoundedSemaphore", "Lock"]
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class _TimeoutGarbageCollector(object):
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"""Base class for objects that periodically clean up timed-out waiters.
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Avoids memory leak in a common pattern like:
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while True:
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yield condition.wait(short_timeout)
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print('looping....')
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"""
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def __init__(self) -> None:
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self._waiters = collections.deque() # type: Deque[Future]
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self._timeouts = 0
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def _garbage_collect(self) -> None:
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# Occasionally clear timed-out waiters.
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self._timeouts += 1
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if self._timeouts > 100:
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self._timeouts = 0
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self._waiters = collections.deque(w for w in self._waiters if not w.done())
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class Condition(_TimeoutGarbageCollector):
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"""A condition allows one or more coroutines to wait until notified.
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Like a standard `threading.Condition`, but does not need an underlying lock
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that is acquired and released.
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With a `Condition`, coroutines can wait to be notified by other coroutines:
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.. testcode::
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from tornado import gen
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from tornado.ioloop import IOLoop
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from tornado.locks import Condition
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condition = Condition()
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async def waiter():
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print("I'll wait right here")
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await condition.wait()
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print("I'm done waiting")
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async def notifier():
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print("About to notify")
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condition.notify()
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print("Done notifying")
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async def runner():
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# Wait for waiter() and notifier() in parallel
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await gen.multi([waiter(), notifier()])
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IOLoop.current().run_sync(runner)
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.. testoutput::
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I'll wait right here
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About to notify
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Done notifying
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I'm done waiting
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`wait` takes an optional ``timeout`` argument, which is either an absolute
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timestamp::
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io_loop = IOLoop.current()
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# Wait up to 1 second for a notification.
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await condition.wait(timeout=io_loop.time() + 1)
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...or a `datetime.timedelta` for a timeout relative to the current time::
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# Wait up to 1 second.
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await condition.wait(timeout=datetime.timedelta(seconds=1))
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The method returns False if there's no notification before the deadline.
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.. versionchanged:: 5.0
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Previously, waiters could be notified synchronously from within
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`notify`. Now, the notification will always be received on the
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next iteration of the `.IOLoop`.
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"""
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def __init__(self) -> None:
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super().__init__()
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self.io_loop = ioloop.IOLoop.current()
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def __repr__(self) -> str:
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result = "<%s" % (self.__class__.__name__,)
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if self._waiters:
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result += " waiters[%s]" % len(self._waiters)
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return result + ">"
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def wait(
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self, timeout: Optional[Union[float, datetime.timedelta]] = None
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) -> Awaitable[bool]:
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"""Wait for `.notify`.
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Returns a `.Future` that resolves ``True`` if the condition is notified,
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or ``False`` after a timeout.
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"""
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waiter = Future() # type: Future[bool]
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self._waiters.append(waiter)
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if timeout:
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def on_timeout() -> None:
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if not waiter.done():
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future_set_result_unless_cancelled(waiter, False)
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self._garbage_collect()
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io_loop = ioloop.IOLoop.current()
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timeout_handle = io_loop.add_timeout(timeout, on_timeout)
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waiter.add_done_callback(lambda _: io_loop.remove_timeout(timeout_handle))
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return waiter
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def notify(self, n: int = 1) -> None:
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"""Wake ``n`` waiters."""
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waiters = [] # Waiters we plan to run right now.
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while n and self._waiters:
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waiter = self._waiters.popleft()
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if not waiter.done(): # Might have timed out.
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n -= 1
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waiters.append(waiter)
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for waiter in waiters:
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future_set_result_unless_cancelled(waiter, True)
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def notify_all(self) -> None:
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"""Wake all waiters."""
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self.notify(len(self._waiters))
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class Event(object):
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"""An event blocks coroutines until its internal flag is set to True.
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Similar to `threading.Event`.
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A coroutine can wait for an event to be set. Once it is set, calls to
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``yield event.wait()`` will not block unless the event has been cleared:
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.. testcode::
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from tornado import gen
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from tornado.ioloop import IOLoop
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from tornado.locks import Event
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event = Event()
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async def waiter():
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print("Waiting for event")
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await event.wait()
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print("Not waiting this time")
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await event.wait()
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print("Done")
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async def setter():
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print("About to set the event")
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event.set()
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async def runner():
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await gen.multi([waiter(), setter()])
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IOLoop.current().run_sync(runner)
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.. testoutput::
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Waiting for event
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About to set the event
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Not waiting this time
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Done
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"""
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def __init__(self) -> None:
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self._value = False
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self._waiters = set() # type: Set[Future[None]]
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def __repr__(self) -> str:
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return "<%s %s>" % (
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self.__class__.__name__,
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"set" if self.is_set() else "clear",
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)
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def is_set(self) -> bool:
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"""Return ``True`` if the internal flag is true."""
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return self._value
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def set(self) -> None:
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"""Set the internal flag to ``True``. All waiters are awakened.
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Calling `.wait` once the flag is set will not block.
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"""
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if not self._value:
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self._value = True
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for fut in self._waiters:
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if not fut.done():
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fut.set_result(None)
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def clear(self) -> None:
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"""Reset the internal flag to ``False``.
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Calls to `.wait` will block until `.set` is called.
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"""
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self._value = False
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def wait(
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self, timeout: Optional[Union[float, datetime.timedelta]] = None
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) -> Awaitable[None]:
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"""Block until the internal flag is true.
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Returns an awaitable, which raises `tornado.util.TimeoutError` after a
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timeout.
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"""
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fut = Future() # type: Future[None]
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if self._value:
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fut.set_result(None)
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return fut
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self._waiters.add(fut)
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fut.add_done_callback(lambda fut: self._waiters.remove(fut))
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if timeout is None:
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return fut
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else:
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timeout_fut = gen.with_timeout(timeout, fut)
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# This is a slightly clumsy workaround for the fact that
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# gen.with_timeout doesn't cancel its futures. Cancelling
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# fut will remove it from the waiters list.
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timeout_fut.add_done_callback(
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lambda tf: fut.cancel() if not fut.done() else None
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)
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return timeout_fut
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class _ReleasingContextManager(object):
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"""Releases a Lock or Semaphore at the end of a "with" statement.
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with (yield semaphore.acquire()):
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pass
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# Now semaphore.release() has been called.
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"""
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def __init__(self, obj: Any) -> None:
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self._obj = obj
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def __enter__(self) -> None:
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pass
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def __exit__(
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self,
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exc_type: "Optional[Type[BaseException]]",
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exc_val: Optional[BaseException],
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exc_tb: Optional[types.TracebackType],
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) -> None:
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self._obj.release()
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class Semaphore(_TimeoutGarbageCollector):
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"""A lock that can be acquired a fixed number of times before blocking.
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A Semaphore manages a counter representing the number of `.release` calls
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minus the number of `.acquire` calls, plus an initial value. The `.acquire`
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method blocks if necessary until it can return without making the counter
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negative.
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Semaphores limit access to a shared resource. To allow access for two
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workers at a time:
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.. testsetup:: semaphore
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from collections import deque
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from tornado import gen
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from tornado.ioloop import IOLoop
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from tornado.concurrent import Future
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# Ensure reliable doctest output: resolve Futures one at a time.
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futures_q = deque([Future() for _ in range(3)])
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async def simulator(futures):
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for f in futures:
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# simulate the asynchronous passage of time
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await gen.sleep(0)
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await gen.sleep(0)
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f.set_result(None)
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IOLoop.current().add_callback(simulator, list(futures_q))
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def use_some_resource():
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return futures_q.popleft()
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.. testcode:: semaphore
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from tornado import gen
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from tornado.ioloop import IOLoop
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from tornado.locks import Semaphore
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sem = Semaphore(2)
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async def worker(worker_id):
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await sem.acquire()
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try:
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print("Worker %d is working" % worker_id)
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await use_some_resource()
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finally:
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print("Worker %d is done" % worker_id)
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sem.release()
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async def runner():
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# Join all workers.
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await gen.multi([worker(i) for i in range(3)])
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IOLoop.current().run_sync(runner)
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.. testoutput:: semaphore
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Worker 0 is working
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Worker 1 is working
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Worker 0 is done
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Worker 2 is working
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Worker 1 is done
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Worker 2 is done
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Workers 0 and 1 are allowed to run concurrently, but worker 2 waits until
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the semaphore has been released once, by worker 0.
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The semaphore can be used as an async context manager::
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async def worker(worker_id):
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async with sem:
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print("Worker %d is working" % worker_id)
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await use_some_resource()
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# Now the semaphore has been released.
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print("Worker %d is done" % worker_id)
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For compatibility with older versions of Python, `.acquire` is a
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context manager, so ``worker`` could also be written as::
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@gen.coroutine
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def worker(worker_id):
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with (yield sem.acquire()):
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print("Worker %d is working" % worker_id)
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yield use_some_resource()
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# Now the semaphore has been released.
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print("Worker %d is done" % worker_id)
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.. versionchanged:: 4.3
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Added ``async with`` support in Python 3.5.
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"""
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def __init__(self, value: int = 1) -> None:
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super().__init__()
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if value < 0:
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raise ValueError("semaphore initial value must be >= 0")
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self._value = value
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def __repr__(self) -> str:
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res = super().__repr__()
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extra = (
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"locked" if self._value == 0 else "unlocked,value:{0}".format(self._value)
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)
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if self._waiters:
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extra = "{0},waiters:{1}".format(extra, len(self._waiters))
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return "<{0} [{1}]>".format(res[1:-1], extra)
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def release(self) -> None:
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"""Increment the counter and wake one waiter."""
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self._value += 1
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while self._waiters:
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waiter = self._waiters.popleft()
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if not waiter.done():
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self._value -= 1
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# If the waiter is a coroutine paused at
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#
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# with (yield semaphore.acquire()):
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#
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# then the context manager's __exit__ calls release() at the end
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# of the "with" block.
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waiter.set_result(_ReleasingContextManager(self))
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break
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def acquire(
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self, timeout: Optional[Union[float, datetime.timedelta]] = None
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) -> Awaitable[_ReleasingContextManager]:
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"""Decrement the counter. Returns an awaitable.
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Block if the counter is zero and wait for a `.release`. The awaitable
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raises `.TimeoutError` after the deadline.
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"""
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waiter = Future() # type: Future[_ReleasingContextManager]
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if self._value > 0:
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self._value -= 1
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waiter.set_result(_ReleasingContextManager(self))
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else:
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self._waiters.append(waiter)
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if timeout:
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def on_timeout() -> None:
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if not waiter.done():
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waiter.set_exception(gen.TimeoutError())
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self._garbage_collect()
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io_loop = ioloop.IOLoop.current()
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timeout_handle = io_loop.add_timeout(timeout, on_timeout)
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waiter.add_done_callback(
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lambda _: io_loop.remove_timeout(timeout_handle)
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)
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return waiter
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def __enter__(self) -> None:
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raise RuntimeError("Use 'async with' instead of 'with' for Semaphore")
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def __exit__(
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self,
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typ: "Optional[Type[BaseException]]",
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value: Optional[BaseException],
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traceback: Optional[types.TracebackType],
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) -> None:
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self.__enter__()
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async def __aenter__(self) -> None:
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await self.acquire()
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async def __aexit__(
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self,
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typ: "Optional[Type[BaseException]]",
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value: Optional[BaseException],
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tb: Optional[types.TracebackType],
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) -> None:
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self.release()
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class BoundedSemaphore(Semaphore):
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"""A semaphore that prevents release() being called too many times.
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If `.release` would increment the semaphore's value past the initial
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value, it raises `ValueError`. Semaphores are mostly used to guard
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resources with limited capacity, so a semaphore released too many times
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is a sign of a bug.
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"""
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def __init__(self, value: int = 1) -> None:
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super().__init__(value=value)
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self._initial_value = value
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def release(self) -> None:
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"""Increment the counter and wake one waiter."""
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if self._value >= self._initial_value:
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raise ValueError("Semaphore released too many times")
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super().release()
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class Lock(object):
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"""A lock for coroutines.
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A Lock begins unlocked, and `acquire` locks it immediately. While it is
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locked, a coroutine that yields `acquire` waits until another coroutine
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calls `release`.
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Releasing an unlocked lock raises `RuntimeError`.
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A Lock can be used as an async context manager with the ``async
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with`` statement:
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>>> from tornado import locks
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>>> lock = locks.Lock()
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>>>
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>>> async def f():
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... async with lock:
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... # Do something holding the lock.
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... pass
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...
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... # Now the lock is released.
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For compatibility with older versions of Python, the `.acquire`
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method asynchronously returns a regular context manager:
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>>> async def f2():
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... with (yield lock.acquire()):
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... # Do something holding the lock.
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... pass
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...
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... # Now the lock is released.
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.. versionchanged:: 4.3
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Added ``async with`` support in Python 3.5.
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"""
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def __init__(self) -> None:
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self._block = BoundedSemaphore(value=1)
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def __repr__(self) -> str:
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return "<%s _block=%s>" % (self.__class__.__name__, self._block)
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def acquire(
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self, timeout: Optional[Union[float, datetime.timedelta]] = None
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) -> Awaitable[_ReleasingContextManager]:
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"""Attempt to lock. Returns an awaitable.
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Returns an awaitable, which raises `tornado.util.TimeoutError` after a
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timeout.
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"""
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return self._block.acquire(timeout)
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def release(self) -> None:
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"""Unlock.
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The first coroutine in line waiting for `acquire` gets the lock.
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If not locked, raise a `RuntimeError`.
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"""
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try:
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self._block.release()
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except ValueError:
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raise RuntimeError("release unlocked lock")
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def __enter__(self) -> None:
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raise RuntimeError("Use `async with` instead of `with` for Lock")
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def __exit__(
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self,
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typ: "Optional[Type[BaseException]]",
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value: Optional[BaseException],
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tb: Optional[types.TracebackType],
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) -> None:
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self.__enter__()
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async def __aenter__(self) -> None:
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await self.acquire()
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async def __aexit__(
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self,
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typ: "Optional[Type[BaseException]]",
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value: Optional[BaseException],
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tb: Optional[types.TracebackType],
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) -> None:
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self.release()
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