Vehicle-Anti-Theft-Face-Rec.../venv/Lib/site-packages/prompt_toolkit/search.py

229 lines
6.8 KiB
Python

"""
Search operations.
For the key bindings implementation with attached filters, check
`prompt_toolkit.key_binding.bindings.search`. (Use these for new key bindings
instead of calling these function directly.)
"""
from enum import Enum
from typing import TYPE_CHECKING, Dict, Optional
from .application.current import get_app
from .filters import FilterOrBool, is_searching, to_filter
from .key_binding.vi_state import InputMode
if TYPE_CHECKING:
from prompt_toolkit.layout.controls import BufferControl, SearchBufferControl
from prompt_toolkit.layout.layout import Layout
__all__ = [
"SearchDirection",
"start_search",
"stop_search",
]
class SearchDirection(Enum):
FORWARD = "FORWARD"
BACKWARD = "BACKWARD"
class SearchState:
"""
A search 'query', associated with a search field (like a SearchToolbar).
Every searchable `BufferControl` points to a `search_buffer_control`
(another `BufferControls`) which represents the search field. The
`SearchState` attached to that search field is used for storing the current
search query.
It is possible to have one searchfield for multiple `BufferControls`. In
that case, they'll share the same `SearchState`.
If there are multiple `BufferControls` that display the same `Buffer`, then
they can have a different `SearchState` each (if they have a different
search control).
"""
__slots__ = ("text", "direction", "ignore_case")
def __init__(
self,
text: str = "",
direction: SearchDirection = SearchDirection.FORWARD,
ignore_case: FilterOrBool = False,
) -> None:
self.text = text
self.direction = direction
self.ignore_case = to_filter(ignore_case)
def __repr__(self) -> str:
return "%s(%r, direction=%r, ignore_case=%r)" % (
self.__class__.__name__,
self.text,
self.direction,
self.ignore_case,
)
def __invert__(self) -> "SearchState":
"""
Create a new SearchState where backwards becomes forwards and the other
way around.
"""
if self.direction == SearchDirection.BACKWARD:
direction = SearchDirection.FORWARD
else:
direction = SearchDirection.BACKWARD
return SearchState(
text=self.text, direction=direction, ignore_case=self.ignore_case
)
def start_search(
buffer_control: Optional["BufferControl"] = None,
direction: SearchDirection = SearchDirection.FORWARD,
) -> None:
"""
Start search through the given `buffer_control` using the
`search_buffer_control`.
:param buffer_control: Start search for this `BufferControl`. If not given,
search through the current control.
"""
from prompt_toolkit.layout.controls import BufferControl
assert buffer_control is None or isinstance(buffer_control, BufferControl)
layout = get_app().layout
# When no control is given, use the current control if that's a BufferControl.
if buffer_control is None:
if not isinstance(layout.current_control, BufferControl):
return
buffer_control = layout.current_control
# Only if this control is searchable.
search_buffer_control = buffer_control.search_buffer_control
if search_buffer_control:
buffer_control.search_state.direction = direction
# Make sure to focus the search BufferControl
layout.focus(search_buffer_control)
# Remember search link.
layout.search_links[search_buffer_control] = buffer_control
# If we're in Vi mode, make sure to go into insert mode.
get_app().vi_state.input_mode = InputMode.INSERT
def stop_search(buffer_control: Optional["BufferControl"] = None) -> None:
"""
Stop search through the given `buffer_control`.
"""
layout = get_app().layout
if buffer_control is None:
buffer_control = layout.search_target_buffer_control
if buffer_control is None:
# (Should not happen, but possible when `stop_search` is called
# when we're not searching.)
return
search_buffer_control = buffer_control.search_buffer_control
else:
assert buffer_control in layout.search_links.values()
search_buffer_control = _get_reverse_search_links(layout)[buffer_control]
# Focus the original buffer again.
layout.focus(buffer_control)
if search_buffer_control is not None:
# Remove the search link.
del layout.search_links[search_buffer_control]
# Reset content of search control.
search_buffer_control.buffer.reset()
# If we're in Vi mode, go back to navigation mode.
get_app().vi_state.input_mode = InputMode.NAVIGATION
def do_incremental_search(direction: SearchDirection, count: int = 1) -> None:
"""
Apply search, but keep search buffer focused.
"""
assert is_searching()
layout = get_app().layout
# Only search if the current control is a `BufferControl`.
from prompt_toolkit.layout.controls import BufferControl
search_control = layout.current_control
if not isinstance(search_control, BufferControl):
return
prev_control = layout.search_target_buffer_control
if prev_control is None:
return
search_state = prev_control.search_state
# Update search_state.
direction_changed = search_state.direction != direction
search_state.text = search_control.buffer.text
search_state.direction = direction
# Apply search to current buffer.
if not direction_changed:
prev_control.buffer.apply_search(
search_state, include_current_position=False, count=count
)
def accept_search() -> None:
"""
Accept current search query. Focus original `BufferControl` again.
"""
layout = get_app().layout
search_control = layout.current_control
target_buffer_control = layout.search_target_buffer_control
from prompt_toolkit.layout.controls import BufferControl
if not isinstance(search_control, BufferControl):
return
if target_buffer_control is None:
return
search_state = target_buffer_control.search_state
# Update search state.
if search_control.buffer.text:
search_state.text = search_control.buffer.text
# Apply search.
target_buffer_control.buffer.apply_search(
search_state, include_current_position=True
)
# Add query to history of search line.
search_control.buffer.append_to_history()
# Stop search and focus previous control again.
stop_search(target_buffer_control)
def _get_reverse_search_links(
layout: "Layout",
) -> Dict["BufferControl", "SearchBufferControl"]:
"""
Return mapping from BufferControl to SearchBufferControl.
"""
return {
buffer_control: search_buffer_control
for search_buffer_control, buffer_control in layout.search_links.items()
}