229 lines
6.8 KiB
Python
229 lines
6.8 KiB
Python
"""
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Search operations.
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For the key bindings implementation with attached filters, check
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`prompt_toolkit.key_binding.bindings.search`. (Use these for new key bindings
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instead of calling these function directly.)
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"""
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from enum import Enum
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from typing import TYPE_CHECKING, Dict, Optional
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from .application.current import get_app
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from .filters import FilterOrBool, is_searching, to_filter
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from .key_binding.vi_state import InputMode
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if TYPE_CHECKING:
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from prompt_toolkit.layout.controls import BufferControl, SearchBufferControl
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from prompt_toolkit.layout.layout import Layout
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__all__ = [
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"SearchDirection",
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"start_search",
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"stop_search",
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]
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class SearchDirection(Enum):
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FORWARD = "FORWARD"
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BACKWARD = "BACKWARD"
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class SearchState:
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"""
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A search 'query', associated with a search field (like a SearchToolbar).
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Every searchable `BufferControl` points to a `search_buffer_control`
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(another `BufferControls`) which represents the search field. The
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`SearchState` attached to that search field is used for storing the current
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search query.
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It is possible to have one searchfield for multiple `BufferControls`. In
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that case, they'll share the same `SearchState`.
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If there are multiple `BufferControls` that display the same `Buffer`, then
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they can have a different `SearchState` each (if they have a different
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search control).
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"""
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__slots__ = ("text", "direction", "ignore_case")
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def __init__(
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self,
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text: str = "",
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direction: SearchDirection = SearchDirection.FORWARD,
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ignore_case: FilterOrBool = False,
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) -> None:
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self.text = text
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self.direction = direction
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self.ignore_case = to_filter(ignore_case)
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def __repr__(self) -> str:
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return "%s(%r, direction=%r, ignore_case=%r)" % (
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self.__class__.__name__,
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self.text,
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self.direction,
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self.ignore_case,
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)
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def __invert__(self) -> "SearchState":
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"""
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Create a new SearchState where backwards becomes forwards and the other
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way around.
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"""
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if self.direction == SearchDirection.BACKWARD:
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direction = SearchDirection.FORWARD
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else:
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direction = SearchDirection.BACKWARD
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return SearchState(
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text=self.text, direction=direction, ignore_case=self.ignore_case
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)
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def start_search(
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buffer_control: Optional["BufferControl"] = None,
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direction: SearchDirection = SearchDirection.FORWARD,
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) -> None:
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"""
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Start search through the given `buffer_control` using the
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`search_buffer_control`.
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:param buffer_control: Start search for this `BufferControl`. If not given,
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search through the current control.
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"""
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from prompt_toolkit.layout.controls import BufferControl
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assert buffer_control is None or isinstance(buffer_control, BufferControl)
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layout = get_app().layout
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# When no control is given, use the current control if that's a BufferControl.
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if buffer_control is None:
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if not isinstance(layout.current_control, BufferControl):
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return
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buffer_control = layout.current_control
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# Only if this control is searchable.
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search_buffer_control = buffer_control.search_buffer_control
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if search_buffer_control:
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buffer_control.search_state.direction = direction
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# Make sure to focus the search BufferControl
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layout.focus(search_buffer_control)
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# Remember search link.
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layout.search_links[search_buffer_control] = buffer_control
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# If we're in Vi mode, make sure to go into insert mode.
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get_app().vi_state.input_mode = InputMode.INSERT
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def stop_search(buffer_control: Optional["BufferControl"] = None) -> None:
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"""
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Stop search through the given `buffer_control`.
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"""
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layout = get_app().layout
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if buffer_control is None:
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buffer_control = layout.search_target_buffer_control
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if buffer_control is None:
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# (Should not happen, but possible when `stop_search` is called
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# when we're not searching.)
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return
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search_buffer_control = buffer_control.search_buffer_control
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else:
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assert buffer_control in layout.search_links.values()
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search_buffer_control = _get_reverse_search_links(layout)[buffer_control]
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# Focus the original buffer again.
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layout.focus(buffer_control)
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if search_buffer_control is not None:
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# Remove the search link.
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del layout.search_links[search_buffer_control]
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# Reset content of search control.
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search_buffer_control.buffer.reset()
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# If we're in Vi mode, go back to navigation mode.
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get_app().vi_state.input_mode = InputMode.NAVIGATION
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def do_incremental_search(direction: SearchDirection, count: int = 1) -> None:
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"""
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Apply search, but keep search buffer focused.
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"""
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assert is_searching()
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layout = get_app().layout
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# Only search if the current control is a `BufferControl`.
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from prompt_toolkit.layout.controls import BufferControl
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search_control = layout.current_control
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if not isinstance(search_control, BufferControl):
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return
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prev_control = layout.search_target_buffer_control
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if prev_control is None:
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return
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search_state = prev_control.search_state
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# Update search_state.
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direction_changed = search_state.direction != direction
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search_state.text = search_control.buffer.text
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search_state.direction = direction
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# Apply search to current buffer.
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if not direction_changed:
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prev_control.buffer.apply_search(
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search_state, include_current_position=False, count=count
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)
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def accept_search() -> None:
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"""
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Accept current search query. Focus original `BufferControl` again.
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"""
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layout = get_app().layout
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search_control = layout.current_control
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target_buffer_control = layout.search_target_buffer_control
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from prompt_toolkit.layout.controls import BufferControl
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if not isinstance(search_control, BufferControl):
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return
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if target_buffer_control is None:
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return
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search_state = target_buffer_control.search_state
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# Update search state.
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if search_control.buffer.text:
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search_state.text = search_control.buffer.text
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# Apply search.
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target_buffer_control.buffer.apply_search(
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search_state, include_current_position=True
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)
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# Add query to history of search line.
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search_control.buffer.append_to_history()
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# Stop search and focus previous control again.
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stop_search(target_buffer_control)
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def _get_reverse_search_links(
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layout: "Layout",
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) -> Dict["BufferControl", "SearchBufferControl"]:
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"""
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Return mapping from BufferControl to SearchBufferControl.
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"""
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return {
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buffer_control: search_buffer_control
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for search_buffer_control, buffer_control in layout.search_links.items()
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}
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