Vehicle-Anti-Theft-Face-Rec.../venv/Lib/site-packages/prompt_toolkit/output/win32.py

656 lines
22 KiB
Python

import os
from ctypes import (
ArgumentError,
byref,
c_char,
c_long,
c_uint,
c_ulong,
pointer,
windll,
)
from ctypes.wintypes import DWORD, HANDLE
from typing import Dict, List, Optional, TextIO, Tuple
from prompt_toolkit.data_structures import Size
from prompt_toolkit.renderer import Output
from prompt_toolkit.styles import ANSI_COLOR_NAMES, Attrs
from prompt_toolkit.utils import get_cwidth
from prompt_toolkit.win32_types import (
CONSOLE_SCREEN_BUFFER_INFO,
COORD,
SMALL_RECT,
STD_INPUT_HANDLE,
STD_OUTPUT_HANDLE,
)
from .color_depth import ColorDepth
__all__ = [
"Win32Output",
]
def _coord_byval(coord):
"""
Turns a COORD object into a c_long.
This will cause it to be passed by value instead of by reference. (That is what I think at least.)
When running ``ptipython`` is run (only with IPython), we often got the following error::
Error in 'SetConsoleCursorPosition'.
ArgumentError("argument 2: <class 'TypeError'>: wrong type",)
argument 2: <class 'TypeError'>: wrong type
It was solved by turning ``COORD`` parameters into a ``c_long`` like this.
More info: http://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx
"""
return c_long(coord.Y * 0x10000 | coord.X & 0xFFFF)
#: If True: write the output of the renderer also to the following file. This
#: is very useful for debugging. (e.g.: to see that we don't write more bytes
#: than required.)
_DEBUG_RENDER_OUTPUT = False
_DEBUG_RENDER_OUTPUT_FILENAME = r"prompt-toolkit-windows-output.log"
class NoConsoleScreenBufferError(Exception):
"""
Raised when the application is not running inside a Windows Console, but
the user tries to instantiate Win32Output.
"""
def __init__(self) -> None:
# Are we running in 'xterm' on Windows, like git-bash for instance?
xterm = "xterm" in os.environ.get("TERM", "")
if xterm:
message = (
"Found %s, while expecting a Windows console. "
'Maybe try to run this program using "winpty" '
"or run it in cmd.exe instead. Or otherwise, "
"in case of Cygwin, use the Python executable "
"that is compiled for Cygwin." % os.environ["TERM"]
)
else:
message = "No Windows console found. Are you running cmd.exe?"
super().__init__(message)
class Win32Output(Output):
"""
I/O abstraction for rendering to Windows consoles.
(cmd.exe and similar.)
"""
def __init__(
self,
stdout: TextIO,
use_complete_width: bool = False,
default_color_depth: Optional[ColorDepth] = None,
) -> None:
self.use_complete_width = use_complete_width
self.default_color_depth = default_color_depth
self._buffer: List[str] = []
self.stdout = stdout
self.hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
self._in_alternate_screen = False
self._hidden = False
self.color_lookup_table = ColorLookupTable()
# Remember the default console colors.
info = self.get_win32_screen_buffer_info()
self.default_attrs = info.wAttributes if info else 15
if _DEBUG_RENDER_OUTPUT:
self.LOG = open(_DEBUG_RENDER_OUTPUT_FILENAME, "ab")
def fileno(self) -> int:
" Return file descriptor. "
return self.stdout.fileno()
def encoding(self) -> str:
" Return encoding used for stdout. "
return self.stdout.encoding
def write(self, data: str) -> None:
if self._hidden:
data = " " * get_cwidth(data)
self._buffer.append(data)
def write_raw(self, data: str) -> None:
" For win32, there is no difference between write and write_raw. "
self.write(data)
def get_size(self) -> Size:
info = self.get_win32_screen_buffer_info()
# We take the width of the *visible* region as the size. Not the width
# of the complete screen buffer. (Unless use_complete_width has been
# set.)
if self.use_complete_width:
width = info.dwSize.X
else:
width = info.srWindow.Right - info.srWindow.Left
height = info.srWindow.Bottom - info.srWindow.Top + 1
# We avoid the right margin, windows will wrap otherwise.
maxwidth = info.dwSize.X - 1
width = min(maxwidth, width)
# Create `Size` object.
return Size(rows=height, columns=width)
def _winapi(self, func, *a, **kw):
"""
Flush and call win API function.
"""
self.flush()
if _DEBUG_RENDER_OUTPUT:
self.LOG.write(("%r" % func.__name__).encode("utf-8") + b"\n")
self.LOG.write(
b" " + ", ".join(["%r" % i for i in a]).encode("utf-8") + b"\n"
)
self.LOG.write(
b" "
+ ", ".join(["%r" % type(i) for i in a]).encode("utf-8")
+ b"\n"
)
self.LOG.flush()
try:
return func(*a, **kw)
except ArgumentError as e:
if _DEBUG_RENDER_OUTPUT:
self.LOG.write(
(" Error in %r %r %s\n" % (func.__name__, e, e)).encode("utf-8")
)
def get_win32_screen_buffer_info(self):
"""
Return Screen buffer info.
"""
# NOTE: We don't call the `GetConsoleScreenBufferInfo` API through
# `self._winapi`. Doing so causes Python to crash on certain 64bit
# Python versions. (Reproduced with 64bit Python 2.7.6, on Windows
# 10). It is not clear why. Possibly, it has to do with passing
# these objects as an argument, or through *args.
# The Python documentation contains the following - possibly related - warning:
# ctypes does not support passing unions or structures with
# bit-fields to functions by value. While this may work on 32-bit
# x86, it's not guaranteed by the library to work in the general
# case. Unions and structures with bit-fields should always be
# passed to functions by pointer.
# Also see:
# - https://github.com/ipython/ipython/issues/10070
# - https://github.com/jonathanslenders/python-prompt-toolkit/issues/406
# - https://github.com/jonathanslenders/python-prompt-toolkit/issues/86
self.flush()
sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
success = windll.kernel32.GetConsoleScreenBufferInfo(
self.hconsole, byref(sbinfo)
)
# success = self._winapi(windll.kernel32.GetConsoleScreenBufferInfo,
# self.hconsole, byref(sbinfo))
if success:
return sbinfo
else:
raise NoConsoleScreenBufferError
def set_title(self, title: str) -> None:
"""
Set terminal title.
"""
self._winapi(windll.kernel32.SetConsoleTitleW, title)
def clear_title(self) -> None:
self._winapi(windll.kernel32.SetConsoleTitleW, "")
def erase_screen(self) -> None:
start = COORD(0, 0)
sbinfo = self.get_win32_screen_buffer_info()
length = sbinfo.dwSize.X * sbinfo.dwSize.Y
self.cursor_goto(row=0, column=0)
self._erase(start, length)
def erase_down(self) -> None:
sbinfo = self.get_win32_screen_buffer_info()
size = sbinfo.dwSize
start = sbinfo.dwCursorPosition
length = (size.X - size.X) + size.X * (size.Y - sbinfo.dwCursorPosition.Y)
self._erase(start, length)
def erase_end_of_line(self) -> None:
""""""
sbinfo = self.get_win32_screen_buffer_info()
start = sbinfo.dwCursorPosition
length = sbinfo.dwSize.X - sbinfo.dwCursorPosition.X
self._erase(start, length)
def _erase(self, start, length):
chars_written = c_ulong()
self._winapi(
windll.kernel32.FillConsoleOutputCharacterA,
self.hconsole,
c_char(b" "),
DWORD(length),
_coord_byval(start),
byref(chars_written),
)
# Reset attributes.
sbinfo = self.get_win32_screen_buffer_info()
self._winapi(
windll.kernel32.FillConsoleOutputAttribute,
self.hconsole,
sbinfo.wAttributes,
length,
_coord_byval(start),
byref(chars_written),
)
def reset_attributes(self) -> None:
" Reset the console foreground/background color. "
self._winapi(
windll.kernel32.SetConsoleTextAttribute, self.hconsole, self.default_attrs
)
self._hidden = False
def set_attributes(self, attrs: Attrs, color_depth: ColorDepth) -> None:
fgcolor, bgcolor, bold, underline, italic, blink, reverse, hidden = attrs
self._hidden = bool(hidden)
# Start from the default attributes.
win_attrs: int = self.default_attrs
if color_depth != ColorDepth.DEPTH_1_BIT:
# Override the last four bits: foreground color.
if fgcolor:
win_attrs = win_attrs & ~0xF
win_attrs |= self.color_lookup_table.lookup_fg_color(fgcolor)
# Override the next four bits: background color.
if bgcolor:
win_attrs = win_attrs & ~0xF0
win_attrs |= self.color_lookup_table.lookup_bg_color(bgcolor)
# Reverse: swap these four bits groups.
if reverse:
win_attrs = (
(win_attrs & ~0xFF)
| ((win_attrs & 0xF) << 4)
| ((win_attrs & 0xF0) >> 4)
)
self._winapi(windll.kernel32.SetConsoleTextAttribute, self.hconsole, win_attrs)
def disable_autowrap(self) -> None:
# Not supported by Windows.
pass
def enable_autowrap(self) -> None:
# Not supported by Windows.
pass
def cursor_goto(self, row: int = 0, column: int = 0) -> None:
pos = COORD(x=column, y=row)
self._winapi(
windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
)
def cursor_up(self, amount: int) -> None:
sr = self.get_win32_screen_buffer_info().dwCursorPosition
pos = COORD(sr.X, sr.Y - amount)
self._winapi(
windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
)
def cursor_down(self, amount: int) -> None:
self.cursor_up(-amount)
def cursor_forward(self, amount: int) -> None:
sr = self.get_win32_screen_buffer_info().dwCursorPosition
# assert sr.X + amount >= 0, 'Negative cursor position: x=%r amount=%r' % (sr.X, amount)
pos = COORD(max(0, sr.X + amount), sr.Y)
self._winapi(
windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
)
def cursor_backward(self, amount: int) -> None:
self.cursor_forward(-amount)
def flush(self) -> None:
"""
Write to output stream and flush.
"""
if not self._buffer:
# Only flush stdout buffer. (It could be that Python still has
# something in its buffer. -- We want to be sure to print that in
# the correct color.)
self.stdout.flush()
return
data = "".join(self._buffer)
if _DEBUG_RENDER_OUTPUT:
self.LOG.write(("%r" % data).encode("utf-8") + b"\n")
self.LOG.flush()
# Print characters one by one. This appears to be the best solution
# in oder to avoid traces of vertical lines when the completion
# menu disappears.
for b in data:
written = DWORD()
retval = windll.kernel32.WriteConsoleW(
self.hconsole, b, 1, byref(written), None
)
assert retval != 0
self._buffer = []
def get_rows_below_cursor_position(self) -> int:
info = self.get_win32_screen_buffer_info()
return info.srWindow.Bottom - info.dwCursorPosition.Y + 1
def scroll_buffer_to_prompt(self) -> None:
"""
To be called before drawing the prompt. This should scroll the console
to left, with the cursor at the bottom (if possible).
"""
# Get current window size
info = self.get_win32_screen_buffer_info()
sr = info.srWindow
cursor_pos = info.dwCursorPosition
result = SMALL_RECT()
# Scroll to the left.
result.Left = 0
result.Right = sr.Right - sr.Left
# Scroll vertical
win_height = sr.Bottom - sr.Top
if 0 < sr.Bottom - cursor_pos.Y < win_height - 1:
# no vertical scroll if cursor already on the screen
result.Bottom = sr.Bottom
else:
result.Bottom = max(win_height, cursor_pos.Y)
result.Top = result.Bottom - win_height
# Scroll API
self._winapi(
windll.kernel32.SetConsoleWindowInfo, self.hconsole, True, byref(result)
)
def enter_alternate_screen(self) -> None:
"""
Go to alternate screen buffer.
"""
if not self._in_alternate_screen:
GENERIC_READ = 0x80000000
GENERIC_WRITE = 0x40000000
# Create a new console buffer and activate that one.
handle = HANDLE(
self._winapi(
windll.kernel32.CreateConsoleScreenBuffer,
GENERIC_READ | GENERIC_WRITE,
DWORD(0),
None,
DWORD(1),
None,
)
)
self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, handle)
self.hconsole = handle
self._in_alternate_screen = True
def quit_alternate_screen(self) -> None:
"""
Make stdout again the active buffer.
"""
if self._in_alternate_screen:
stdout = HANDLE(
self._winapi(windll.kernel32.GetStdHandle, STD_OUTPUT_HANDLE)
)
self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, stdout)
self._winapi(windll.kernel32.CloseHandle, self.hconsole)
self.hconsole = stdout
self._in_alternate_screen = False
def enable_mouse_support(self) -> None:
ENABLE_MOUSE_INPUT = 0x10
handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))
original_mode = DWORD()
self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
self._winapi(
windll.kernel32.SetConsoleMode,
handle,
original_mode.value | ENABLE_MOUSE_INPUT,
)
def disable_mouse_support(self) -> None:
ENABLE_MOUSE_INPUT = 0x10
handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))
original_mode = DWORD()
self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
self._winapi(
windll.kernel32.SetConsoleMode,
handle,
original_mode.value & ~ENABLE_MOUSE_INPUT,
)
def hide_cursor(self) -> None:
pass
def show_cursor(self) -> None:
pass
@classmethod
def win32_refresh_window(cls) -> None:
"""
Call win32 API to refresh the whole Window.
This is sometimes necessary when the application paints background
for completion menus. When the menu disappears, it leaves traces due
to a bug in the Windows Console. Sending a repaint request solves it.
"""
# Get console handle
handle = HANDLE(windll.kernel32.GetConsoleWindow())
RDW_INVALIDATE = 0x0001
windll.user32.RedrawWindow(handle, None, None, c_uint(RDW_INVALIDATE))
def get_default_color_depth(self) -> ColorDepth:
"""
Return the default color depth for a windows terminal.
Contrary to the Vt100 implementation, this doesn't depend on a $TERM
variable.
"""
if self.default_color_depth is not None:
return self.default_color_depth
# For now, by default, always use 4 bit color on Windows 10 by default,
# even when vt100 escape sequences with
# ENABLE_VIRTUAL_TERMINAL_PROCESSING are supported. We don't have a
# reliable way yet to know whether our console supports true color or
# only 4-bit.
return ColorDepth.DEPTH_4_BIT
class FOREGROUND_COLOR:
BLACK = 0x0000
BLUE = 0x0001
GREEN = 0x0002
CYAN = 0x0003
RED = 0x0004
MAGENTA = 0x0005
YELLOW = 0x0006
GRAY = 0x0007
INTENSITY = 0x0008 # Foreground color is intensified.
class BACKGROUND_COLOR:
BLACK = 0x0000
BLUE = 0x0010
GREEN = 0x0020
CYAN = 0x0030
RED = 0x0040
MAGENTA = 0x0050
YELLOW = 0x0060
GRAY = 0x0070
INTENSITY = 0x0080 # Background color is intensified.
def _create_ansi_color_dict(color_cls) -> Dict[str, int]:
" Create a table that maps the 16 named ansi colors to their Windows code. "
return {
"ansidefault": color_cls.BLACK,
"ansiblack": color_cls.BLACK,
"ansigray": color_cls.GRAY,
"ansibrightblack": color_cls.BLACK | color_cls.INTENSITY,
"ansiwhite": color_cls.GRAY | color_cls.INTENSITY,
# Low intensity.
"ansired": color_cls.RED,
"ansigreen": color_cls.GREEN,
"ansiyellow": color_cls.YELLOW,
"ansiblue": color_cls.BLUE,
"ansimagenta": color_cls.MAGENTA,
"ansicyan": color_cls.CYAN,
# High intensity.
"ansibrightred": color_cls.RED | color_cls.INTENSITY,
"ansibrightgreen": color_cls.GREEN | color_cls.INTENSITY,
"ansibrightyellow": color_cls.YELLOW | color_cls.INTENSITY,
"ansibrightblue": color_cls.BLUE | color_cls.INTENSITY,
"ansibrightmagenta": color_cls.MAGENTA | color_cls.INTENSITY,
"ansibrightcyan": color_cls.CYAN | color_cls.INTENSITY,
}
FG_ANSI_COLORS = _create_ansi_color_dict(FOREGROUND_COLOR)
BG_ANSI_COLORS = _create_ansi_color_dict(BACKGROUND_COLOR)
assert set(FG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
assert set(BG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
class ColorLookupTable:
"""
Inspired by pygments/formatters/terminal256.py
"""
def __init__(self) -> None:
self._win32_colors = self._build_color_table()
# Cache (map color string to foreground and background code).
self.best_match: Dict[str, Tuple[int, int]] = {}
@staticmethod
def _build_color_table() -> List[Tuple[int, int, int, int, int]]:
"""
Build an RGB-to-256 color conversion table
"""
FG = FOREGROUND_COLOR
BG = BACKGROUND_COLOR
return [
(0x00, 0x00, 0x00, FG.BLACK, BG.BLACK),
(0x00, 0x00, 0xAA, FG.BLUE, BG.BLUE),
(0x00, 0xAA, 0x00, FG.GREEN, BG.GREEN),
(0x00, 0xAA, 0xAA, FG.CYAN, BG.CYAN),
(0xAA, 0x00, 0x00, FG.RED, BG.RED),
(0xAA, 0x00, 0xAA, FG.MAGENTA, BG.MAGENTA),
(0xAA, 0xAA, 0x00, FG.YELLOW, BG.YELLOW),
(0x88, 0x88, 0x88, FG.GRAY, BG.GRAY),
(0x44, 0x44, 0xFF, FG.BLUE | FG.INTENSITY, BG.BLUE | BG.INTENSITY),
(0x44, 0xFF, 0x44, FG.GREEN | FG.INTENSITY, BG.GREEN | BG.INTENSITY),
(0x44, 0xFF, 0xFF, FG.CYAN | FG.INTENSITY, BG.CYAN | BG.INTENSITY),
(0xFF, 0x44, 0x44, FG.RED | FG.INTENSITY, BG.RED | BG.INTENSITY),
(0xFF, 0x44, 0xFF, FG.MAGENTA | FG.INTENSITY, BG.MAGENTA | BG.INTENSITY),
(0xFF, 0xFF, 0x44, FG.YELLOW | FG.INTENSITY, BG.YELLOW | BG.INTENSITY),
(0x44, 0x44, 0x44, FG.BLACK | FG.INTENSITY, BG.BLACK | BG.INTENSITY),
(0xFF, 0xFF, 0xFF, FG.GRAY | FG.INTENSITY, BG.GRAY | BG.INTENSITY),
]
def _closest_color(self, r: int, g: int, b: int) -> Tuple[int, int]:
distance = 257 * 257 * 3 # "infinity" (>distance from #000000 to #ffffff)
fg_match = 0
bg_match = 0
for r_, g_, b_, fg_, bg_ in self._win32_colors:
rd = r - r_
gd = g - g_
bd = b - b_
d = rd * rd + gd * gd + bd * bd
if d < distance:
fg_match = fg_
bg_match = bg_
distance = d
return fg_match, bg_match
def _color_indexes(self, color: str) -> Tuple[int, int]:
indexes = self.best_match.get(color, None)
if indexes is None:
try:
rgb = int(str(color), 16)
except ValueError:
rgb = 0
r = (rgb >> 16) & 0xFF
g = (rgb >> 8) & 0xFF
b = rgb & 0xFF
indexes = self._closest_color(r, g, b)
self.best_match[color] = indexes
return indexes
def lookup_fg_color(self, fg_color: str) -> int:
"""
Return the color for use in the
`windll.kernel32.SetConsoleTextAttribute` API call.
:param fg_color: Foreground as text. E.g. 'ffffff' or 'red'
"""
# Foreground.
if fg_color in FG_ANSI_COLORS:
return FG_ANSI_COLORS[fg_color]
else:
return self._color_indexes(fg_color)[0]
def lookup_bg_color(self, bg_color: str) -> int:
"""
Return the color for use in the
`windll.kernel32.SetConsoleTextAttribute` API call.
:param bg_color: Background as text. E.g. 'ffffff' or 'red'
"""
# Background.
if bg_color in BG_ANSI_COLORS:
return BG_ANSI_COLORS[bg_color]
else:
return self._color_indexes(bg_color)[1]