Fixed database typo and removed unnecessary class identifier.
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venv/Lib/site-packages/skimage/transform/integral.py
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venv/Lib/site-packages/skimage/transform/integral.py
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import numpy as np
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import collections
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from .._shared.utils import warn
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def integral_image(image):
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r"""Integral image / summed area table.
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The integral image contains the sum of all elements above and to the
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left of it, i.e.:
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.. math::
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S[m, n] = \sum_{i \leq m} \sum_{j \leq n} X[i, j]
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Parameters
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----------
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image : ndarray
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Input image.
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Returns
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-------
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S : ndarray
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Integral image/summed area table of same shape as input image.
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References
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----------
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.. [1] F.C. Crow, "Summed-area tables for texture mapping,"
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ACM SIGGRAPH Computer Graphics, vol. 18, 1984, pp. 207-212.
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"""
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S = image
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for i in range(image.ndim):
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S = S.cumsum(axis=i)
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return S
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def integrate(ii, start, end):
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"""Use an integral image to integrate over a given window.
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Parameters
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----------
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ii : ndarray
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Integral image.
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start : List of tuples, each tuple of length equal to dimension of `ii`
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Coordinates of top left corner of window(s).
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Each tuple in the list contains the starting row, col, ... index
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i.e `[(row_win1, col_win1, ...), (row_win2, col_win2,...), ...]`.
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end : List of tuples, each tuple of length equal to dimension of `ii`
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Coordinates of bottom right corner of window(s).
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Each tuple in the list containing the end row, col, ... index i.e
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`[(row_win1, col_win1, ...), (row_win2, col_win2, ...), ...]`.
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Returns
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-------
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S : scalar or ndarray
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Integral (sum) over the given window(s).
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Examples
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--------
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>>> arr = np.ones((5, 6), dtype=np.float)
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>>> ii = integral_image(arr)
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>>> integrate(ii, (1, 0), (1, 2)) # sum from (1, 0) to (1, 2)
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array([3.])
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>>> integrate(ii, [(3, 3)], [(4, 5)]) # sum from (3, 3) to (4, 5)
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array([6.])
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>>> # sum from (1, 0) to (1, 2) and from (3, 3) to (4, 5)
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>>> integrate(ii, [(1, 0), (3, 3)], [(1, 2), (4, 5)])
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array([3., 6.])
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"""
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start = np.atleast_2d(np.array(start))
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end = np.atleast_2d(np.array(end))
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rows = start.shape[0]
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total_shape = ii.shape
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total_shape = np.tile(total_shape, [rows, 1])
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# convert negative indices into equivalent positive indices
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start_negatives = start < 0
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end_negatives = end < 0
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start = (start + total_shape) * start_negatives + \
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start * ~(start_negatives)
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end = (end + total_shape) * end_negatives + \
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end * ~(end_negatives)
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if np.any((end - start) < 0):
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raise IndexError('end coordinates must be greater or equal to start')
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# bit_perm is the total number of terms in the expression
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# of S. For example, in the case of a 4x4 2D image
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# sum of image from (1,1) to (2,2) is given by
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# S = + ii[2, 2]
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# - ii[0, 2] - ii[2, 0]
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# + ii[0, 0]
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# The total terms = 4 = 2 ** 2(dims)
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S = np.zeros(rows)
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bit_perm = 2 ** ii.ndim
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width = len(bin(bit_perm - 1)[2:])
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# Sum of a (hyper)cube, from an integral image is computed using
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# values at the corners of the cube. The corners of cube are
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# selected using binary numbers as described in the following example.
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# In a 3D cube there are 8 corners. The corners are selected using
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# binary numbers 000 to 111. Each number is called a permutation, where
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# perm(000) means, select end corner where none of the coordinates
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# is replaced, i.e ii[end_row, end_col, end_depth]. Similarly, perm(001)
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# means replace last coordinate by start - 1, i.e
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# ii[end_row, end_col, start_depth - 1], and so on.
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# Sign of even permutations is positive, while those of odd is negative.
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# If 'start_coord - 1' is -ve it is labeled bad and not considered in
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# the final sum.
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for i in range(bit_perm): # for all permutations
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# boolean permutation array eg [True, False] for '10'
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binary = bin(i)[2:].zfill(width)
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bool_mask = [bit == '1' for bit in binary]
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sign = (-1)**sum(bool_mask) # determine sign of permutation
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bad = [np.any(((start[r] - 1) * bool_mask) < 0)
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for r in range(rows)] # find out bad start rows
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corner_points = (end * (np.invert(bool_mask))) + \
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((start - 1) * bool_mask) # find corner for each row
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S += [sign * ii[tuple(corner_points[r])] if(not bad[r]) else 0
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for r in range(rows)] # add only good rows
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return S
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