Uploaded Test files
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venv/Lib/site-packages/win32comext/axscript/server/axsite.py
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venv/Lib/site-packages/win32comext/axscript/server/axsite.py
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import win32com.axscript.axscript
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import winerror
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from win32com.axscript import axscript
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from win32com.server import exception, util
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import pythoncom
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class AXEngine:
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def __init__(self, site, engine):
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self.eScript = self.eParse = self.eSafety = None
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if type(engine) == type(''):
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engine = pythoncom.CoCreateInstance(engine,
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None,
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pythoncom.CLSCTX_SERVER,
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pythoncom.IID_IUnknown)
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self.eScript = engine.QueryInterface(axscript.IID_IActiveScript)
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self.eParse = engine.QueryInterface(axscript.IID_IActiveScriptParse)
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self.eSafety = engine.QueryInterface(axscript.IID_IObjectSafety)
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self.eScript.SetScriptSite(site)
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self.eParse.InitNew()
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def __del__(self):
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self.Close()
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def GetScriptDispatch(self, name = None):
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return self.eScript.GetScriptDispatch(name)
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def AddNamedItem(self, item, flags):
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return self.eScript.AddNamedItem(item, flags)
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# Some helpers.
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def AddCode(self, code, flags=0):
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self.eParse.ParseScriptText(code, None, None, None, 0, 0, flags)
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def EvalCode(self, code):
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return self.eParse.ParseScriptText(code, None, None, None, 0, 0, axscript.SCRIPTTEXT_ISEXPRESSION)
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def Start(self):
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# Should maybe check state?
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# Do I need to transition through?
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self.eScript.SetScriptState(axscript.SCRIPTSTATE_STARTED)
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# self.eScript.SetScriptState(axscript.SCRIPTSTATE_CONNECTED)
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def Close(self):
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if self.eScript:
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self.eScript.Close()
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self.eScript = self.eParse = self.eSafety = None
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def SetScriptState(self, state):
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self.eScript.SetScriptState(state)
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IActiveScriptSite_methods = [
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'GetLCID',
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'GetItemInfo',
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'GetDocVersionString',
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'OnScriptTerminate',
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'OnStateChange',
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'OnScriptError',
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'OnEnterScript',
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'OnLeaveScript',
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]
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class AXSite:
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"""An Active Scripting site. A Site can have exactly one engine.
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"""
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_public_methods_ = IActiveScriptSite_methods
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_com_interfaces_ = [ axscript.IID_IActiveScriptSite ]
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def __init__(self, objModel={}, engine = None, lcid=0):
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self.lcid = lcid
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self.objModel = { }
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for name, object in objModel.items():
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# Gregs code did string.lower this - I think that is callers job if he wants!
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self.objModel[name] = object
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self.engine = None
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if engine:
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self._AddEngine(engine)
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def AddEngine(self, engine):
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"""Adds a new engine to the site.
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engine can be a string, or a fully wrapped engine object.
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"""
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if type(engine)==type(''):
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newEngine = AXEngine(util.wrap(self), engine)
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else:
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newEngine = engine
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self.engine = newEngine
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flags = axscript.SCRIPTITEM_ISVISIBLE | axscript.SCRIPTITEM_NOCODE | axscript.SCRIPTITEM_GLOBALMEMBERS | axscript.SCRIPTITEM_ISPERSISTENT
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for name in self.objModel.keys():
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newEngine.AddNamedItem(name, flags)
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newEngine.SetScriptState(axscript.SCRIPTSTATE_INITIALIZED)
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return newEngine
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# B/W compat
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_AddEngine = AddEngine
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def _Close(self):
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self.engine.Close()
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self.objModel = {}
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def GetLCID(self):
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return self.lcid
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def GetItemInfo(self, name, returnMask):
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if name not in self.objModel:
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raise exception.Exception(scode=winerror.TYPE_E_ELEMENTNOTFOUND, desc='item not found')
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### for now, we don't have any type information
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if returnMask & axscript.SCRIPTINFO_IUNKNOWN:
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return (self.objModel[name], None)
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return (None, None)
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def GetDocVersionString(self):
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return 'Python AXHost version 1.0'
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def OnScriptTerminate(self, result, excepInfo):
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pass
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def OnStateChange(self, state):
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pass
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def OnScriptError(self, errorInterface):
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return winerror.S_FALSE
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def OnEnterScript(self):
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pass
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def OnLeaveScript(self):
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pass
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15
venv/Lib/site-packages/win32comext/axscript/server/error.py
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venv/Lib/site-packages/win32comext/axscript/server/error.py
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"""Exception instance for AXScript servers.
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This module implements an exception instance that is raised by the core
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server scripting support.
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When a script error occurs, it wraps the COM object that describes the
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exception in a Python instance, which can then be raised and caught.
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"""
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class Exception:
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def __init__(self, activeScriptError):
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self.activeScriptError = activeScriptError
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def __getattr__(self, attr):
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return getattr(self.activeScriptError, attr)
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