Uploaded Test files
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venv/Lib/site-packages/pythonwin/pywin/framework/interact.py
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venv/Lib/site-packages/pythonwin/pywin/framework/interact.py
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##################################################################
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##
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## Interactive Shell Window
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##
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import sys, os
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import code
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import string
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import win32ui
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import win32api
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import win32clipboard
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import win32con
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import traceback
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import afxres
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import array
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import __main__
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import pywin.scintilla.formatter
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import pywin.scintilla.control
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import pywin.scintilla.IDLEenvironment
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import pywin.framework.app
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## sequential after ID_GOTO_LINE defined in editor.py
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ID_EDIT_COPY_CODE = 0xe2002
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ID_EDIT_EXEC_CLIPBOARD = 0x2003
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trace=pywin.scintilla.formatter.trace
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from . import winout
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import re
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# from IDLE.
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_is_block_opener = re.compile(r":\s*(#.*)?$").search
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_is_block_closer = re.compile(r"""
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\s*
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( return
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| break
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| continue
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| raise
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| pass
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)
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\b
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""", re.VERBOSE).match
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tracebackHeader = "Traceback (".encode("ascii")
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sectionProfile = "Interactive Window"
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valueFormatTitle = "FormatTitle"
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valueFormatInput = "FormatInput"
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valueFormatOutput = "FormatOutput"
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valueFormatOutputError = "FormatOutputError"
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# These are defaults only. Values are read from the registry.
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formatTitle = (-536870897, 0, 220, 0, 16711680, 184, 34, 'Arial')
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formatInput = (-402653169, 0, 200, 0, 0, 0, 49, 'Courier New')
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formatOutput = (-402653169, 0, 200, 0, 8421376, 0, 49, 'Courier New')
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formatOutputError = (-402653169, 0, 200, 0, 255, 0, 49, 'Courier New')
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try:
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sys.ps1
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except AttributeError:
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sys.ps1 = '>>> '
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sys.ps2 = '... '
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def LoadPreference(preference, default = ""):
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return win32ui.GetProfileVal(sectionProfile, preference, default)
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def SavePreference( prefName, prefValue ):
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win32ui.WriteProfileVal( sectionProfile, prefName, prefValue )
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def GetPromptPrefix(line):
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ps1=sys.ps1
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if line[:len(ps1)]==ps1: return ps1
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ps2=sys.ps2
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if line[:len(ps2)]==ps2: return ps2
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#############################################################
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#
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# Colorizer related code.
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#
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#############################################################
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STYLE_INTERACTIVE_EOL = "Interactive EOL"
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STYLE_INTERACTIVE_OUTPUT = "Interactive Output"
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STYLE_INTERACTIVE_PROMPT = "Interactive Prompt"
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STYLE_INTERACTIVE_BANNER = "Interactive Banner"
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STYLE_INTERACTIVE_ERROR = "Interactive Error"
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STYLE_INTERACTIVE_ERROR_FINALLINE = "Interactive Error (final line)"
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INTERACTIVE_STYLES = [STYLE_INTERACTIVE_EOL, STYLE_INTERACTIVE_OUTPUT, STYLE_INTERACTIVE_PROMPT, STYLE_INTERACTIVE_BANNER, STYLE_INTERACTIVE_ERROR, STYLE_INTERACTIVE_ERROR_FINALLINE]
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FormatterParent = pywin.scintilla.formatter.PythonSourceFormatter
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class InteractiveFormatter(FormatterParent):
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def __init__(self, scintilla):
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FormatterParent.__init__(self, scintilla)
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self.bannerDisplayed = False
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def SetStyles(self):
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FormatterParent.SetStyles(self)
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Style = pywin.scintilla.formatter.Style
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self.RegisterStyle( Style(STYLE_INTERACTIVE_EOL, STYLE_INTERACTIVE_PROMPT ) )
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self.RegisterStyle( Style(STYLE_INTERACTIVE_PROMPT, formatInput ) )
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self.RegisterStyle( Style(STYLE_INTERACTIVE_OUTPUT, formatOutput) )
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self.RegisterStyle( Style(STYLE_INTERACTIVE_BANNER, formatTitle ) )
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self.RegisterStyle( Style(STYLE_INTERACTIVE_ERROR, formatOutputError ) )
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self.RegisterStyle( Style(STYLE_INTERACTIVE_ERROR_FINALLINE, STYLE_INTERACTIVE_ERROR ) )
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def LoadPreference(self, name, default):
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rc = win32ui.GetProfileVal("Format", name, default)
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if rc==default:
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rc = win32ui.GetProfileVal(sectionProfile, name, default)
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return rc
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def ColorizeInteractiveCode(self, cdoc, styleStart, stylePyStart):
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lengthDoc = len(cdoc)
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if lengthDoc == 0: return
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state = styleStart
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# As per comments in Colorize(), we work with the raw utf8
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# bytes. To avoid too muych py3k pain, we treat each utf8 byte
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# as a latin-1 unicode character - we only use it to compare
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# against ascii chars anyway...
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chNext = cdoc[0:1].decode('latin-1')
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startSeg = 0
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i = 0
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lastState=state # debug only
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while i < lengthDoc:
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ch = chNext
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chNext = cdoc[i+1:i+2].decode('latin-1')
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# trace("ch=%r, i=%d, next=%r, state=%s" % (ch, i, chNext, state))
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if state == STYLE_INTERACTIVE_EOL:
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if ch not in '\r\n':
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self.ColorSeg(startSeg, i-1, state)
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startSeg = i
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if ch in [sys.ps1[0], sys.ps2[0]]:
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state = STYLE_INTERACTIVE_PROMPT
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elif cdoc[i:i+len(tracebackHeader)]==tracebackHeader:
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state = STYLE_INTERACTIVE_ERROR
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else:
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state = STYLE_INTERACTIVE_OUTPUT
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elif state == STYLE_INTERACTIVE_PROMPT:
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if ch not in sys.ps1 + sys.ps2 + " ":
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self.ColorSeg(startSeg, i-1, state)
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startSeg = i
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if ch in '\r\n':
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state = STYLE_INTERACTIVE_EOL
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else:
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state = stylePyStart # Start coloring Python code.
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elif state in [STYLE_INTERACTIVE_OUTPUT]:
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if ch in '\r\n':
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self.ColorSeg(startSeg, i-1, state)
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startSeg = i
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state = STYLE_INTERACTIVE_EOL
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elif state == STYLE_INTERACTIVE_ERROR:
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if ch in '\r\n' and chNext and chNext not in string.whitespace:
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# Everything including me
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self.ColorSeg(startSeg, i, state)
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startSeg = i+1
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state = STYLE_INTERACTIVE_ERROR_FINALLINE
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elif i == 0 and ch not in string.whitespace:
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# If we are coloring from the start of a line,
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# we need this better check for the last line
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# Color up to not including me
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self.ColorSeg(startSeg, i-1, state)
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startSeg = i
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state = STYLE_INTERACTIVE_ERROR_FINALLINE
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elif state == STYLE_INTERACTIVE_ERROR_FINALLINE:
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if ch in '\r\n':
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self.ColorSeg(startSeg, i-1, state)
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startSeg = i
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state = STYLE_INTERACTIVE_EOL
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elif state == STYLE_INTERACTIVE_BANNER:
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if ch in '\r\n' and (chNext=='' or chNext in ">["):
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# Everything including me
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self.ColorSeg(startSeg, i-1, state)
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startSeg = i
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state = STYLE_INTERACTIVE_EOL
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else:
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# It is a PythonColorizer state - seek past the end of the line
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# and ask the Python colorizer to color that.
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end = startSeg
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while end < lengthDoc and cdoc[end] not in '\r\n'.encode('ascii'):
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end = end + 1
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self.ColorizePythonCode( cdoc[:end], startSeg, state)
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stylePyStart = self.GetStringStyle(end-1)
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if stylePyStart is None:
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stylePyStart = pywin.scintilla.formatter.STYLE_DEFAULT
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else:
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stylePyStart = stylePyStart.name
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startSeg =end
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i = end - 1 # ready for increment.
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chNext = cdoc[end:end+1].decode('latin-1')
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state = STYLE_INTERACTIVE_EOL
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if lastState != state:
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lastState = state
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i = i + 1
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# and the rest
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if startSeg<i:
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self.ColorSeg(startSeg, i-1, state)
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def Colorize(self, start=0, end=-1):
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# scintilla's formatting is all done in terms of utf, so
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# we work with utf8 bytes instead of unicode. This magically
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# works as any extended chars found in the utf8 don't change
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# the semantics.
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stringVal = self.scintilla.GetTextRange(start, end, decode=False)
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styleStart = None
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stylePyStart = None
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if start > 1:
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# Likely we are being asked to color from the start of the line.
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# We find the last formatted character on the previous line.
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# If TQString, we continue it. Otherwise, we reset.
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look = start -1
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while look and self.scintilla.SCIGetCharAt(look) in '\n\r':
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look = look - 1
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if look and look < start-1: # Did we find a char before the \n\r sets?
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strstyle = self.GetStringStyle(look)
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quote_char = None
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if strstyle is not None:
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if strstyle.name == pywin.scintilla.formatter.STYLE_TQSSTRING:
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quote_char = "'"
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elif strstyle.name == pywin.scintilla.formatter.STYLE_TQDSTRING:
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quote_char = '"'
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if quote_char is not None:
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# It is a TQS. If the TQS is not terminated, we
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# carry the style through.
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if look > 2:
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look_str = self.scintilla.SCIGetCharAt(look-2) + self.scintilla.SCIGetCharAt(look-1) + self.scintilla.SCIGetCharAt(look)
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if look_str != quote_char * 3:
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stylePyStart = strstyle.name
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if stylePyStart is None: stylePyStart = pywin.scintilla.formatter.STYLE_DEFAULT
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if start > 0:
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stylenum = self.scintilla.SCIGetStyleAt(start - 1)
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styleStart = self.GetStyleByNum(stylenum).name
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elif self.bannerDisplayed:
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styleStart = STYLE_INTERACTIVE_EOL
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else:
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styleStart = STYLE_INTERACTIVE_BANNER
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self.bannerDisplayed = True
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self.scintilla.SCIStartStyling(start, 31)
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self.style_buffer = array.array("b", (0,)*len(stringVal))
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self.ColorizeInteractiveCode(stringVal, styleStart, stylePyStart)
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self.scintilla.SCISetStylingEx(self.style_buffer)
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self.style_buffer = None
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###############################################################
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#
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# This class handles the Python interactive interpreter.
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#
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# It uses a basic EditWindow, and does all the magic.
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# This is triggered by the enter key hander attached by the
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# start-up code. It determines if a command is to be executed
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# or continued (ie, emit "... ") by snooping around the current
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# line, looking for the prompts
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#
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class PythonwinInteractiveInterpreter(code.InteractiveInterpreter):
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def __init__(self, locals = None, globals = None):
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if locals is None: locals = __main__.__dict__
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if globals is None: globals = locals
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self.globals = globals
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code.InteractiveInterpreter.__init__(self, locals)
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def showsyntaxerror(self, filename=None):
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sys.stderr.write(tracebackHeader.decode('ascii')) # So the color syntaxer recognises it.
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code.InteractiveInterpreter.showsyntaxerror(self, filename)
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def runcode(self, code):
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try:
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exec(code, self.globals, self.locals)
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except SystemExit:
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raise
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except:
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self.showtraceback()
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class InteractiveCore:
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def __init__(self, banner = None):
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self.banner = banner
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# LoadFontPreferences()
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def Init(self):
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self.oldStdOut = self.oldStdErr = None
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# self.SetWordWrap(win32ui.CRichEditView_WrapNone)
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self.interp = PythonwinInteractiveInterpreter()
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self.OutputGrab() # Release at cleanup.
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if self.GetTextLength()==0:
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if self.banner is None:
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suffix = ""
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if win32ui.debug: suffix = ", debug build"
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sys.stderr.write("PythonWin %s on %s%s.\n" % (sys.version, sys.platform, suffix) )
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sys.stderr.write("Portions %s - see 'Help/About PythonWin' for further copyright information.\n" % (win32ui.copyright,) )
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else:
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sys.stderr.write(banner)
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rcfile = os.environ.get('PYTHONSTARTUP')
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if rcfile:
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import __main__
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try:
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execfile(rcfile, __main__.__dict__, __main__.__dict__)
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except:
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sys.stderr.write(">>> \nError executing PYTHONSTARTUP script %r\n" % (rcfile))
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traceback.print_exc(file=sys.stderr)
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self.AppendToPrompt([])
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def SetContext(self, globals, locals, name = "Dbg"):
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oldPrompt = sys.ps1
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if globals is None:
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# Reset
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sys.ps1 = ">>> "
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sys.ps2 = "... "
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locals = globals = __main__.__dict__
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else:
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sys.ps1 = "[%s]>>> " % name
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sys.ps2 = "[%s]... " % name
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self.interp.locals = locals
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self.interp.globals = globals
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self.AppendToPrompt([], oldPrompt)
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def GetContext(self):
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return self.interp.globals, self.interp.locals
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def DoGetLine(self, line=-1):
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if line==-1: line = self.LineFromChar()
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line = self.GetLine(line)
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while line and line[-1] in ['\r', '\n']:
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line = line[:-1]
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return line
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def AppendToPrompt(self,bufLines, oldPrompt = None):
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" Take a command and stick it at the end of the buffer (with python prompts inserted if required)."
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self.flush()
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lastLineNo = self.GetLineCount()-1
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line = self.DoGetLine(lastLineNo)
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if oldPrompt and line==oldPrompt:
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self.SetSel(self.GetTextLength()-len(oldPrompt), self.GetTextLength())
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self.ReplaceSel(sys.ps1)
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elif (line!=str(sys.ps1)):
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if len(line)!=0: self.write('\n')
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self.write(sys.ps1)
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self.flush()
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self.idle.text.mark_set("iomark", "end-1c")
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if not bufLines:
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return
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terms = (["\n" + sys.ps2] * (len(bufLines)-1)) + ['']
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for bufLine, term in zip(bufLines, terms):
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if bufLine.strip():
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self.write( bufLine + term )
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self.flush()
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def EnsureNoPrompt(self):
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# Get ready to write some text NOT at a Python prompt.
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self.flush()
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lastLineNo = self.GetLineCount()-1
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line = self.DoGetLine(lastLineNo)
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if not line or line in [sys.ps1, sys.ps2]:
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self.SetSel(self.GetTextLength()-len(line), self.GetTextLength())
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self.ReplaceSel('')
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else:
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# Just add a new line.
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self.write('\n')
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def _GetSubConfigNames(self):
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return ["interactive"] # Allow [Keys:Interactive] sections to be specific
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def HookHandlers(self):
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# Hook menu command (executed when a menu item with that ID is selected from a menu/toolbar
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self.HookCommand(self.OnSelectBlock, win32ui.ID_EDIT_SELECT_BLOCK)
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self.HookCommand(self.OnEditCopyCode, ID_EDIT_COPY_CODE)
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self.HookCommand(self.OnEditExecClipboard, ID_EDIT_EXEC_CLIPBOARD)
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mod = pywin.scintilla.IDLEenvironment.GetIDLEModule("IdleHistory")
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if mod is not None:
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self.history = mod.History(self.idle.text, "\n" + sys.ps2)
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else:
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self.history = None
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# hack for now for event handling.
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# GetBlockBoundary takes a line number, and will return the
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# start and and line numbers of the block, and a flag indicating if the
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# block is a Python code block.
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# If the line specified has a Python prompt, then the lines are parsed
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# backwards and forwards, and the flag is true.
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# If the line does not start with a prompt, the block is searched forward
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# and backward until a prompt _is_ found, and all lines in between without
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# prompts are returned, and the flag is false.
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def GetBlockBoundary( self, lineNo ):
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line = self.DoGetLine(lineNo)
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maxLineNo = self.GetLineCount()-1
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prefix = GetPromptPrefix(line)
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if prefix is None: # Non code block
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flag = 0
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startLineNo = lineNo
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while startLineNo>0:
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if GetPromptPrefix(self.DoGetLine(startLineNo-1)) is not None:
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break # there _is_ a prompt
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startLineNo = startLineNo-1
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endLineNo = lineNo
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while endLineNo<maxLineNo:
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if GetPromptPrefix(self.DoGetLine(endLineNo+1)) is not None:
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break # there _is_ a prompt
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endLineNo = endLineNo+1
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else: # Code block
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flag = 1
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startLineNo = lineNo
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while startLineNo>0 and prefix!=str(sys.ps1):
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prefix = GetPromptPrefix(self.DoGetLine(startLineNo-1))
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if prefix is None:
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break; # there is no prompt.
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startLineNo = startLineNo - 1
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endLineNo = lineNo
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while endLineNo<maxLineNo:
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prefix = GetPromptPrefix(self.DoGetLine(endLineNo+1))
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if prefix is None:
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break # there is no prompt
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if prefix==str(sys.ps1):
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break # this is another command
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endLineNo = endLineNo+1
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# continue until end of buffer, or no prompt
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return (startLineNo, endLineNo, flag)
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def ExtractCommand( self, lines ):
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start, end = lines
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retList = []
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while end >= start:
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thisLine = self.DoGetLine(end)
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promptLen = len(GetPromptPrefix(thisLine))
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retList = [thisLine[promptLen:]] + retList
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end = end-1
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return retList
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def OutputGrab(self):
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# import win32traceutil; return
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self.oldStdOut = sys.stdout
|
||||
self.oldStdErr = sys.stderr
|
||||
sys.stdout=self
|
||||
sys.stderr=self
|
||||
self.flush()
|
||||
|
||||
def OutputRelease(self):
|
||||
# a command may have overwritten these - only restore if not.
|
||||
if self.oldStdOut is not None:
|
||||
if sys.stdout == self:
|
||||
sys.stdout=self.oldStdOut
|
||||
if self.oldStdErr is not None:
|
||||
if sys.stderr == self:
|
||||
sys.stderr=self.oldStdErr
|
||||
self.oldStdOut = None
|
||||
self.oldStdErr = None
|
||||
self.flush()
|
||||
|
||||
###################################
|
||||
#
|
||||
# Message/Command/Key Hooks.
|
||||
#
|
||||
# Enter key handler
|
||||
#
|
||||
def ProcessEnterEvent(self, event ):
|
||||
#If autocompletion has been triggered, complete and do not process event
|
||||
if self.SCIAutoCActive():
|
||||
self.SCIAutoCComplete()
|
||||
self.SCICancel()
|
||||
return
|
||||
|
||||
self.SCICancel()
|
||||
# First, check for an error message
|
||||
haveGrabbedOutput = 0
|
||||
if self.HandleSpecialLine(): return 0
|
||||
|
||||
lineNo = self.LineFromChar()
|
||||
start, end, isCode = self.GetBlockBoundary(lineNo)
|
||||
# If we are not in a code block just go to the prompt (or create a new one)
|
||||
if not isCode:
|
||||
self.AppendToPrompt([])
|
||||
win32ui.SetStatusText(win32ui.LoadString(afxres.AFX_IDS_IDLEMESSAGE))
|
||||
return
|
||||
|
||||
lines = self.ExtractCommand((start,end))
|
||||
|
||||
# If we are in a code-block, but it isnt at the end of the buffer
|
||||
# then copy it to the end ready for editing and subsequent execution
|
||||
if end!=self.GetLineCount()-1:
|
||||
win32ui.SetStatusText('Press ENTER to execute command')
|
||||
self.AppendToPrompt(lines)
|
||||
self.SetSel(-2)
|
||||
return
|
||||
|
||||
# If SHIFT held down, we want new code here and now!
|
||||
bNeedIndent = win32api.GetKeyState(win32con.VK_SHIFT)<0 or win32api.GetKeyState(win32con.VK_CONTROL)<0
|
||||
if bNeedIndent:
|
||||
self.ReplaceSel("\n")
|
||||
else:
|
||||
self.SetSel(-2)
|
||||
self.ReplaceSel("\n")
|
||||
source = '\n'.join(lines)
|
||||
while source and source[-1] in '\t ':
|
||||
source = source[:-1]
|
||||
self.OutputGrab() # grab the output for the command exec.
|
||||
try:
|
||||
if self.interp.runsource(source, "<interactive input>"): # Need more input!
|
||||
bNeedIndent = 1
|
||||
else:
|
||||
# If the last line isnt empty, append a newline
|
||||
if self.history is not None:
|
||||
self.history.history_store(source)
|
||||
self.AppendToPrompt([])
|
||||
win32ui.SetStatusText(win32ui.LoadString(afxres.AFX_IDS_IDLEMESSAGE))
|
||||
# win32ui.SetStatusText('Successfully executed statement')
|
||||
finally:
|
||||
self.OutputRelease()
|
||||
if bNeedIndent:
|
||||
win32ui.SetStatusText('Ready to continue the command')
|
||||
# Now attempt correct indentation (should use IDLE?)
|
||||
curLine = self.DoGetLine(lineNo)[len(sys.ps2):]
|
||||
pos = 0
|
||||
indent=''
|
||||
while len(curLine)>pos and curLine[pos] in string.whitespace:
|
||||
indent = indent + curLine[pos]
|
||||
pos = pos + 1
|
||||
if _is_block_opener(curLine):
|
||||
indent = indent + '\t'
|
||||
elif _is_block_closer(curLine):
|
||||
indent = indent[:-1]
|
||||
# use ReplaceSel to ensure it goes at the cursor rather than end of buffer.
|
||||
self.ReplaceSel(sys.ps2+indent)
|
||||
return 0
|
||||
|
||||
# ESC key handler
|
||||
def ProcessEscEvent(self, event):
|
||||
# Implement a cancel.
|
||||
if self.SCIAutoCActive() or self.SCICallTipActive():
|
||||
self.SCICancel()
|
||||
else:
|
||||
win32ui.SetStatusText('Cancelled.')
|
||||
self.AppendToPrompt(('',))
|
||||
return 0
|
||||
|
||||
def OnSelectBlock(self,command, code):
|
||||
lineNo = self.LineFromChar()
|
||||
start, end, isCode = self.GetBlockBoundary(lineNo)
|
||||
startIndex = self.LineIndex(start)
|
||||
endIndex = self.LineIndex(end+1)-2 # skip \r + \n
|
||||
if endIndex<0: # must be beyond end of buffer
|
||||
endIndex = -2 # self.Length()
|
||||
self.SetSel(startIndex,endIndex)
|
||||
|
||||
def OnEditCopyCode(self, command, code):
|
||||
""" Sanitizes code from interactive window, removing prompts and output,
|
||||
and inserts it in the clipboard."""
|
||||
code=self.GetSelText()
|
||||
lines=code.splitlines()
|
||||
out_lines=[]
|
||||
for line in lines:
|
||||
if line.startswith(sys.ps1):
|
||||
line=line[len(sys.ps1):]
|
||||
out_lines.append(line)
|
||||
elif line.startswith(sys.ps2):
|
||||
line=line[len(sys.ps2):]
|
||||
out_lines.append(line)
|
||||
out_code=os.linesep.join(out_lines)
|
||||
win32clipboard.OpenClipboard()
|
||||
try:
|
||||
win32clipboard.SetClipboardData(win32clipboard.CF_UNICODETEXT, str(out_code))
|
||||
finally:
|
||||
win32clipboard.CloseClipboard()
|
||||
|
||||
def OnEditExecClipboard(self, command, code):
|
||||
""" Executes python code directly from the clipboard."""
|
||||
win32clipboard.OpenClipboard()
|
||||
try:
|
||||
code=win32clipboard.GetClipboardData(win32clipboard.CF_UNICODETEXT)
|
||||
finally:
|
||||
win32clipboard.CloseClipboard()
|
||||
|
||||
code=code.replace('\r\n','\n')+'\n'
|
||||
try:
|
||||
o=compile(code, '<clipboard>', 'exec')
|
||||
exec(o, __main__.__dict__)
|
||||
except:
|
||||
traceback.print_exc()
|
||||
|
||||
def GetRightMenuItems(self):
|
||||
# Just override parents
|
||||
ret = []
|
||||
flags = 0
|
||||
ret.append((flags, win32ui.ID_EDIT_UNDO, '&Undo'))
|
||||
ret.append(win32con.MF_SEPARATOR)
|
||||
ret.append((flags, win32ui.ID_EDIT_CUT, 'Cu&t'))
|
||||
ret.append((flags, win32ui.ID_EDIT_COPY, '&Copy'))
|
||||
|
||||
start, end=self.GetSel()
|
||||
if start!=end:
|
||||
ret.append((flags, ID_EDIT_COPY_CODE, 'Copy code without prompts'))
|
||||
if win32clipboard.IsClipboardFormatAvailable(win32clipboard.CF_UNICODETEXT):
|
||||
ret.append((flags, ID_EDIT_EXEC_CLIPBOARD, 'Execute python code from clipboard'))
|
||||
|
||||
ret.append((flags, win32ui.ID_EDIT_PASTE, '&Paste'))
|
||||
ret.append(win32con.MF_SEPARATOR)
|
||||
ret.append((flags, win32ui.ID_EDIT_SELECT_ALL, '&Select all'))
|
||||
ret.append((flags, win32ui.ID_EDIT_SELECT_BLOCK, 'Select &block'))
|
||||
ret.append((flags, win32ui.ID_VIEW_WHITESPACE, "View &Whitespace"))
|
||||
return ret
|
||||
|
||||
def MDINextEvent(self, event):
|
||||
win32ui.GetMainFrame().MDINext(0)
|
||||
def MDIPrevEvent(self, event):
|
||||
win32ui.GetMainFrame().MDINext(0)
|
||||
|
||||
def WindowBackEvent(self, event):
|
||||
parent = self.GetParentFrame()
|
||||
if parent == win32ui.GetMainFrame():
|
||||
# It is docked.
|
||||
try:
|
||||
wnd, isactive = parent.MDIGetActive()
|
||||
wnd.SetFocus()
|
||||
except win32ui.error:
|
||||
# No MDI window active!
|
||||
pass
|
||||
else:
|
||||
# Normal Window
|
||||
try:
|
||||
lastActive = self.GetParentFrame().lastActive
|
||||
# If the window is invalid, reset it.
|
||||
if lastActive is not None and (lastActive._obj_ is None or lastActive.GetSafeHwnd()==0):
|
||||
lastActive = self.GetParentFrame().lastActive = None
|
||||
win32ui.SetStatusText("The last active Window has been closed.")
|
||||
except AttributeError:
|
||||
print("Can't find the last active window!")
|
||||
lastActive = None
|
||||
if lastActive is not None:
|
||||
lastActive.MDIActivate()
|
||||
|
||||
class InteractiveView(InteractiveCore, winout.WindowOutputView):
|
||||
def __init__(self, doc):
|
||||
InteractiveCore.__init__(self)
|
||||
winout.WindowOutputView.__init__(self, doc)
|
||||
self.encoding = pywin.default_scintilla_encoding
|
||||
|
||||
def _MakeColorizer(self):
|
||||
return InteractiveFormatter(self)
|
||||
def OnInitialUpdate(self):
|
||||
winout.WindowOutputView.OnInitialUpdate(self)
|
||||
self.SetWordWrap()
|
||||
self.Init()
|
||||
def HookHandlers(self):
|
||||
winout.WindowOutputView.HookHandlers(self)
|
||||
InteractiveCore.HookHandlers(self)
|
||||
|
||||
class CInteractivePython(winout.WindowOutput):
|
||||
def __init__(self, makeDoc = None, makeFrame = None):
|
||||
self.IsFinalDestroy = 0
|
||||
winout.WindowOutput.__init__(self, sectionProfile, sectionProfile, \
|
||||
winout.flags.WQ_LINE, 1, None, makeDoc, makeFrame, InteractiveView )
|
||||
self.Create()
|
||||
|
||||
def OnViewDestroy(self, view):
|
||||
if self.IsFinalDestroy:
|
||||
view.OutputRelease()
|
||||
winout.WindowOutput.OnViewDestroy(self, view)
|
||||
|
||||
def Close(self):
|
||||
self.IsFinalDestroy = 1
|
||||
winout.WindowOutput.Close(self)
|
||||
|
||||
class InteractiveFrame(winout.WindowOutputFrame):
|
||||
def __init__(self):
|
||||
self.lastActive = None
|
||||
winout.WindowOutputFrame.__init__(self)
|
||||
|
||||
def OnMDIActivate(self, bActive, wndActive, wndDeactive):
|
||||
if bActive:
|
||||
self.lastActive = wndDeactive
|
||||
|
||||
######################################################################
|
||||
##
|
||||
## Dockable Window Support
|
||||
##
|
||||
######################################################################
|
||||
ID_DOCKED_INTERACTIVE_CONTROLBAR = 0xe802
|
||||
|
||||
DockedInteractiveViewParent = InteractiveView
|
||||
class DockedInteractiveView(DockedInteractiveViewParent):
|
||||
def HookHandlers(self):
|
||||
DockedInteractiveViewParent.HookHandlers(self)
|
||||
self.HookMessage(self.OnSetFocus, win32con.WM_SETFOCUS)
|
||||
self.HookMessage(self.OnKillFocus, win32con.WM_KILLFOCUS)
|
||||
def OnSetFocus(self, msg):
|
||||
self.GetParentFrame().SetActiveView(self)
|
||||
return 1
|
||||
def OnKillFocus(self, msg):
|
||||
# If we are losing focus to another in this app, reset the main frame's active view.
|
||||
hwnd = wparam = msg[2]
|
||||
try:
|
||||
wnd = win32ui.CreateWindowFromHandle(hwnd)
|
||||
reset = wnd.GetTopLevelFrame()==self.GetTopLevelFrame()
|
||||
except win32ui.error:
|
||||
reset = 0 # Not my window
|
||||
if reset: self.GetParentFrame().SetActiveView(None)
|
||||
return 1
|
||||
def OnDestroy(self, msg):
|
||||
newSize = self.GetWindowPlacement()[4]
|
||||
pywin.framework.app.SaveWindowSize("Interactive Window", newSize, "docked")
|
||||
try:
|
||||
if self.GetParentFrame().GetActiveView==self:
|
||||
self.GetParentFrame().SetActiveView(None)
|
||||
except win32ui.error:
|
||||
pass
|
||||
try:
|
||||
if win32ui.GetMainFrame().GetActiveView()==self:
|
||||
win32ui.GetMainFrame().SetActiveView(None)
|
||||
except win32ui.error:
|
||||
pass
|
||||
return DockedInteractiveViewParent.OnDestroy(self, msg)
|
||||
|
||||
class CDockedInteractivePython(CInteractivePython):
|
||||
def __init__(self, dockbar):
|
||||
self.bFirstCreated = 0
|
||||
self.dockbar = dockbar
|
||||
CInteractivePython.__init__(self)
|
||||
def NeedRecreateWindow(self):
|
||||
if self.bCreating:
|
||||
return 0
|
||||
try:
|
||||
frame = win32ui.GetMainFrame()
|
||||
if frame.closing:
|
||||
return 0 # Dieing!
|
||||
except (win32ui.error, AttributeError):
|
||||
return 0 # The app is dieing!
|
||||
try:
|
||||
cb = frame.GetControlBar(ID_DOCKED_INTERACTIVE_CONTROLBAR)
|
||||
return not cb.IsWindowVisible()
|
||||
except win32ui.error:
|
||||
return 1 # Control bar does not exist!
|
||||
def RecreateWindow(self):
|
||||
try:
|
||||
dockbar = win32ui.GetMainFrame().GetControlBar(ID_DOCKED_INTERACTIVE_CONTROLBAR)
|
||||
win32ui.GetMainFrame().ShowControlBar(dockbar, 1, 1)
|
||||
except win32ui.error:
|
||||
CreateDockedInteractiveWindow()
|
||||
|
||||
def Create(self):
|
||||
self.bCreating = 1
|
||||
doc = InteractiveDocument(None, self.DoCreateDoc())
|
||||
view = DockedInteractiveView(doc)
|
||||
defRect = pywin.framework.app.LoadWindowSize("Interactive Window", "docked")
|
||||
if defRect[2]-defRect[0]==0:
|
||||
defRect = 0, 0, 500, 200
|
||||
style = win32con.WS_CHILD | win32con.WS_VISIBLE | win32con.WS_BORDER
|
||||
id = 1050 # win32ui.AFX_IDW_PANE_FIRST
|
||||
view.CreateWindow(self.dockbar, id, style, defRect)
|
||||
view.OnInitialUpdate()
|
||||
self.bFirstCreated = 1
|
||||
|
||||
self.currentView = doc.GetFirstView()
|
||||
self.bCreating = 0
|
||||
if self.title: doc.SetTitle(self.title)
|
||||
|
||||
# The factory we pass to the dockable window support.
|
||||
def InteractiveViewCreator(parent):
|
||||
global edit
|
||||
edit = CDockedInteractivePython(parent)
|
||||
return edit.currentView
|
||||
|
||||
def CreateDockedInteractiveWindow():
|
||||
# Later, the DockingBar should be capable of hosting multiple
|
||||
# children.
|
||||
from pywin.docking.DockingBar import DockingBar
|
||||
bar = DockingBar()
|
||||
creator = InteractiveViewCreator
|
||||
bar.CreateWindow(win32ui.GetMainFrame(), creator, "Interactive Window", ID_DOCKED_INTERACTIVE_CONTROLBAR)
|
||||
bar.SetBarStyle( bar.GetBarStyle()|afxres.CBRS_TOOLTIPS|afxres.CBRS_FLYBY|afxres.CBRS_SIZE_DYNAMIC)
|
||||
bar.EnableDocking(afxres.CBRS_ALIGN_ANY)
|
||||
win32ui.GetMainFrame().DockControlBar(bar, afxres.AFX_IDW_DOCKBAR_BOTTOM)
|
||||
|
||||
######################################################################
|
||||
#
|
||||
# The public interface to this module.
|
||||
#
|
||||
######################################################################
|
||||
# No extra functionality now, but maybe later, so
|
||||
# publicize these names.
|
||||
InteractiveDocument = winout.WindowOutputDocument
|
||||
|
||||
# We remember our one and only interactive window in the "edit" variable.
|
||||
edit = None
|
||||
|
||||
def CreateInteractiveWindowUserPreference(makeDoc = None, makeFrame = None):
|
||||
"""Create some sort of interactive window if the user's preference say we should.
|
||||
"""
|
||||
bCreate = LoadPreference("Show at startup", 1)
|
||||
if bCreate:
|
||||
CreateInteractiveWindow(makeDoc, makeFrame)
|
||||
|
||||
def CreateInteractiveWindow(makeDoc = None, makeFrame = None):
|
||||
"""Create a standard or docked interactive window unconditionally
|
||||
"""
|
||||
assert edit is None, "Creating second interactive window!"
|
||||
bDocking = LoadPreference("Docking", 0)
|
||||
if bDocking:
|
||||
CreateDockedInteractiveWindow()
|
||||
else:
|
||||
CreateMDIInteractiveWindow(makeDoc, makeFrame)
|
||||
assert edit is not None, "Created interactive window, but did not set the global!"
|
||||
edit.currentView.SetFocus()
|
||||
|
||||
def CreateMDIInteractiveWindow(makeDoc = None, makeFrame = None):
|
||||
"""Create a standard (non-docked) interactive window unconditionally
|
||||
"""
|
||||
global edit
|
||||
if makeDoc is None: makeDoc = InteractiveDocument
|
||||
if makeFrame is None: makeFrame = InteractiveFrame
|
||||
edit = CInteractivePython(makeDoc=makeDoc,makeFrame=makeFrame)
|
||||
|
||||
def DestroyInteractiveWindow():
|
||||
""" Destroy the interactive window.
|
||||
This is different to Closing the window,
|
||||
which may automatically re-appear. Once destroyed, it can never be recreated,
|
||||
and a complete new instance must be created (which the various other helper
|
||||
functions will then do after making this call
|
||||
"""
|
||||
global edit
|
||||
if edit is not None and edit.currentView is not None:
|
||||
if edit.currentView.GetParentFrame() == win32ui.GetMainFrame():
|
||||
# It is docked - do nothing now (this is only called at shutdown!)
|
||||
pass
|
||||
else:
|
||||
# It is a standard window - call Close on the container.
|
||||
edit.Close()
|
||||
edit = None
|
||||
|
||||
def CloseInteractiveWindow():
|
||||
"""Close the interactive window, allowing it to be re-created on demand.
|
||||
"""
|
||||
global edit
|
||||
if edit is not None and edit.currentView is not None:
|
||||
if edit.currentView.GetParentFrame() == win32ui.GetMainFrame():
|
||||
# It is docked, just hide the dock bar.
|
||||
frame = win32ui.GetMainFrame()
|
||||
cb = frame.GetControlBar(ID_DOCKED_INTERACTIVE_CONTROLBAR)
|
||||
frame.ShowControlBar(cb, 0, 1)
|
||||
else:
|
||||
# It is a standard window - destroy the frame/view, allowing the object itself to remain.
|
||||
edit.currentView.GetParentFrame().DestroyWindow()
|
||||
|
||||
def ToggleInteractiveWindow():
|
||||
"""If the interactive window is visible, hide it, otherwise show it.
|
||||
"""
|
||||
if edit is None:
|
||||
CreateInteractiveWindow()
|
||||
else:
|
||||
if edit.NeedRecreateWindow():
|
||||
edit.RecreateWindow()
|
||||
else:
|
||||
# Close it, allowing a reopen.
|
||||
CloseInteractiveWindow()
|
||||
|
||||
def ShowInteractiveWindow():
|
||||
"""Shows (or creates if necessary) an interactive window"""
|
||||
if edit is None:
|
||||
CreateInteractiveWindow()
|
||||
else:
|
||||
if edit.NeedRecreateWindow():
|
||||
edit.RecreateWindow()
|
||||
else:
|
||||
parent = edit.currentView.GetParentFrame()
|
||||
if parent == win32ui.GetMainFrame(): # It is docked.
|
||||
edit.currentView.SetFocus()
|
||||
else: # It is a "normal" window
|
||||
edit.currentView.GetParentFrame().AutoRestore()
|
||||
win32ui.GetMainFrame().MDIActivate(edit.currentView.GetParentFrame())
|
||||
|
||||
def IsInteractiveWindowVisible():
|
||||
return edit is not None and not edit.NeedRecreateWindow()
|
Loading…
Add table
Add a link
Reference in a new issue