Uploaded Test files
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venv/Lib/site-packages/prompt_toolkit/shortcuts/dialogs.py
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venv/Lib/site-packages/prompt_toolkit/shortcuts/dialogs.py
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import functools
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from asyncio import get_event_loop
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from typing import Any, Callable, List, Optional, Tuple, TypeVar
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from prompt_toolkit.application import Application
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from prompt_toolkit.application.current import get_app
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from prompt_toolkit.buffer import Buffer
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from prompt_toolkit.completion import Completer
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from prompt_toolkit.eventloop import run_in_executor_with_context
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from prompt_toolkit.filters import FilterOrBool
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from prompt_toolkit.formatted_text import AnyFormattedText
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from prompt_toolkit.key_binding.bindings.focus import focus_next, focus_previous
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from prompt_toolkit.key_binding.defaults import load_key_bindings
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from prompt_toolkit.key_binding.key_bindings import KeyBindings, merge_key_bindings
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from prompt_toolkit.layout import Layout
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from prompt_toolkit.layout.containers import AnyContainer, HSplit
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from prompt_toolkit.layout.dimension import Dimension as D
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from prompt_toolkit.styles import BaseStyle
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from prompt_toolkit.validation import Validator
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from prompt_toolkit.widgets import (
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Box,
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Button,
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CheckboxList,
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Dialog,
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Label,
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ProgressBar,
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RadioList,
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TextArea,
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ValidationToolbar,
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)
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__all__ = [
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"yes_no_dialog",
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"button_dialog",
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"input_dialog",
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"message_dialog",
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"radiolist_dialog",
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"checkboxlist_dialog",
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"progress_dialog",
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]
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def yes_no_dialog(
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title: AnyFormattedText = "",
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text: AnyFormattedText = "",
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yes_text: str = "Yes",
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no_text: str = "No",
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style: Optional[BaseStyle] = None,
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) -> Application[bool]:
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"""
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Display a Yes/No dialog.
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Return a boolean.
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"""
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def yes_handler() -> None:
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get_app().exit(result=True)
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def no_handler() -> None:
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get_app().exit(result=False)
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dialog = Dialog(
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title=title,
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body=Label(text=text, dont_extend_height=True),
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buttons=[
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Button(text=yes_text, handler=yes_handler),
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Button(text=no_text, handler=no_handler),
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],
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with_background=True,
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)
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return _create_app(dialog, style)
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_T = TypeVar("_T")
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def button_dialog(
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title: AnyFormattedText = "",
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text: AnyFormattedText = "",
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buttons: List[Tuple[str, _T]] = [],
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style: Optional[BaseStyle] = None,
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) -> Application[_T]:
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"""
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Display a dialog with button choices (given as a list of tuples).
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Return the value associated with button.
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"""
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def button_handler(v: _T) -> None:
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get_app().exit(result=v)
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dialog = Dialog(
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title=title,
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body=Label(text=text, dont_extend_height=True),
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buttons=[
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Button(text=t, handler=functools.partial(button_handler, v))
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for t, v in buttons
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],
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with_background=True,
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)
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return _create_app(dialog, style)
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def input_dialog(
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title: AnyFormattedText = "",
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text: AnyFormattedText = "",
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ok_text: str = "OK",
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cancel_text: str = "Cancel",
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completer: Optional[Completer] = None,
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validator: Optional[Validator] = None,
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password: FilterOrBool = False,
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style: Optional[BaseStyle] = None,
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) -> Application[str]:
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"""
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Display a text input box.
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Return the given text, or None when cancelled.
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"""
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def accept(buf: Buffer) -> bool:
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get_app().layout.focus(ok_button)
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return True # Keep text.
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def ok_handler() -> None:
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get_app().exit(result=textfield.text)
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ok_button = Button(text=ok_text, handler=ok_handler)
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cancel_button = Button(text=cancel_text, handler=_return_none)
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textfield = TextArea(
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multiline=False,
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password=password,
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completer=completer,
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validator=validator,
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accept_handler=accept,
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)
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dialog = Dialog(
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title=title,
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body=HSplit(
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[
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Label(text=text, dont_extend_height=True),
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textfield,
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ValidationToolbar(),
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],
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padding=D(preferred=1, max=1),
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),
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buttons=[ok_button, cancel_button],
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with_background=True,
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)
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return _create_app(dialog, style)
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def message_dialog(
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title: AnyFormattedText = "",
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text: AnyFormattedText = "",
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ok_text: str = "Ok",
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style: Optional[BaseStyle] = None,
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) -> Application[None]:
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"""
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Display a simple message box and wait until the user presses enter.
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"""
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dialog = Dialog(
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title=title,
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body=Label(text=text, dont_extend_height=True),
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buttons=[Button(text=ok_text, handler=_return_none)],
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with_background=True,
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)
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return _create_app(dialog, style)
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def radiolist_dialog(
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title: AnyFormattedText = "",
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text: AnyFormattedText = "",
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ok_text: str = "Ok",
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cancel_text: str = "Cancel",
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values: Optional[List[Tuple[_T, AnyFormattedText]]] = None,
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style: Optional[BaseStyle] = None,
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) -> Application[_T]:
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"""
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Display a simple list of element the user can choose amongst.
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Only one element can be selected at a time using Arrow keys and Enter.
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The focus can be moved between the list and the Ok/Cancel button with tab.
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"""
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if values is None:
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values = []
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def ok_handler() -> None:
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get_app().exit(result=radio_list.current_value)
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radio_list = RadioList(values)
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dialog = Dialog(
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title=title,
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body=HSplit(
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[Label(text=text, dont_extend_height=True), radio_list],
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padding=1,
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),
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buttons=[
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Button(text=ok_text, handler=ok_handler),
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Button(text=cancel_text, handler=_return_none),
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],
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with_background=True,
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)
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return _create_app(dialog, style)
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def checkboxlist_dialog(
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title: AnyFormattedText = "",
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text: AnyFormattedText = "",
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ok_text: str = "Ok",
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cancel_text: str = "Cancel",
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values: Optional[List[Tuple[_T, AnyFormattedText]]] = None,
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style: Optional[BaseStyle] = None,
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) -> Application[List[_T]]:
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"""
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Display a simple list of element the user can choose multiple values amongst.
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Several elements can be selected at a time using Arrow keys and Enter.
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The focus can be moved between the list and the Ok/Cancel button with tab.
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"""
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if values is None:
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values = []
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def ok_handler() -> None:
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get_app().exit(result=cb_list.current_values)
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cb_list = CheckboxList(values)
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dialog = Dialog(
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title=title,
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body=HSplit(
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[Label(text=text, dont_extend_height=True), cb_list],
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padding=1,
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),
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buttons=[
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Button(text=ok_text, handler=ok_handler),
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Button(text=cancel_text, handler=_return_none),
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],
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with_background=True,
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)
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return _create_app(dialog, style)
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def progress_dialog(
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title: AnyFormattedText = "",
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text: AnyFormattedText = "",
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run_callback: Callable[[Callable[[int], None], Callable[[str], None]], None] = (
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lambda *a: None
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),
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style: Optional[BaseStyle] = None,
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) -> Application[None]:
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"""
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:param run_callback: A function that receives as input a `set_percentage`
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function and it does the work.
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"""
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loop = get_event_loop()
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progressbar = ProgressBar()
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text_area = TextArea(
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focusable=False,
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# Prefer this text area as big as possible, to avoid having a window
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# that keeps resizing when we add text to it.
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height=D(preferred=10 ** 10),
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)
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dialog = Dialog(
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body=HSplit(
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[
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Box(Label(text=text)),
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Box(text_area, padding=D.exact(1)),
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progressbar,
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]
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),
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title=title,
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with_background=True,
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)
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app = _create_app(dialog, style)
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def set_percentage(value: int) -> None:
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progressbar.percentage = int(value)
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app.invalidate()
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def log_text(text: str) -> None:
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loop.call_soon_threadsafe(text_area.buffer.insert_text, text)
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app.invalidate()
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# Run the callback in the executor. When done, set a return value for the
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# UI, so that it quits.
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def start() -> None:
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try:
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run_callback(set_percentage, log_text)
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finally:
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app.exit()
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def pre_run() -> None:
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run_in_executor_with_context(start)
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app.pre_run_callables.append(pre_run)
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return app
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def _create_app(dialog: AnyContainer, style: Optional[BaseStyle]) -> Application[Any]:
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# Key bindings.
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bindings = KeyBindings()
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bindings.add("tab")(focus_next)
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bindings.add("s-tab")(focus_previous)
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return Application(
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layout=Layout(dialog),
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key_bindings=merge_key_bindings([load_key_bindings(), bindings]),
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mouse_support=True,
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style=style,
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full_screen=True,
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)
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def _return_none() -> None:
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" Button handler that returns None. "
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get_app().exit()
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