Uploaded Test files

This commit is contained in:
Batuhan Berk Başoğlu 2020-11-12 11:05:57 -05:00
parent f584ad9d97
commit 2e81cb7d99
16627 changed files with 2065359 additions and 102444 deletions

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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
from .initialise import init, deinit, reinit, colorama_text
from .ansi import Fore, Back, Style, Cursor
from .ansitowin32 import AnsiToWin32
__version__ = '0.4.4'

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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
'''
This module generates ANSI character codes to printing colors to terminals.
See: http://en.wikipedia.org/wiki/ANSI_escape_code
'''
CSI = '\033['
OSC = '\033]'
BEL = '\a'
def code_to_chars(code):
return CSI + str(code) + 'm'
def set_title(title):
return OSC + '2;' + title + BEL
def clear_screen(mode=2):
return CSI + str(mode) + 'J'
def clear_line(mode=2):
return CSI + str(mode) + 'K'
class AnsiCodes(object):
def __init__(self):
# the subclasses declare class attributes which are numbers.
# Upon instantiation we define instance attributes, which are the same
# as the class attributes but wrapped with the ANSI escape sequence
for name in dir(self):
if not name.startswith('_'):
value = getattr(self, name)
setattr(self, name, code_to_chars(value))
class AnsiCursor(object):
def UP(self, n=1):
return CSI + str(n) + 'A'
def DOWN(self, n=1):
return CSI + str(n) + 'B'
def FORWARD(self, n=1):
return CSI + str(n) + 'C'
def BACK(self, n=1):
return CSI + str(n) + 'D'
def POS(self, x=1, y=1):
return CSI + str(y) + ';' + str(x) + 'H'
class AnsiFore(AnsiCodes):
BLACK = 30
RED = 31
GREEN = 32
YELLOW = 33
BLUE = 34
MAGENTA = 35
CYAN = 36
WHITE = 37
RESET = 39
# These are fairly well supported, but not part of the standard.
LIGHTBLACK_EX = 90
LIGHTRED_EX = 91
LIGHTGREEN_EX = 92
LIGHTYELLOW_EX = 93
LIGHTBLUE_EX = 94
LIGHTMAGENTA_EX = 95
LIGHTCYAN_EX = 96
LIGHTWHITE_EX = 97
class AnsiBack(AnsiCodes):
BLACK = 40
RED = 41
GREEN = 42
YELLOW = 43
BLUE = 44
MAGENTA = 45
CYAN = 46
WHITE = 47
RESET = 49
# These are fairly well supported, but not part of the standard.
LIGHTBLACK_EX = 100
LIGHTRED_EX = 101
LIGHTGREEN_EX = 102
LIGHTYELLOW_EX = 103
LIGHTBLUE_EX = 104
LIGHTMAGENTA_EX = 105
LIGHTCYAN_EX = 106
LIGHTWHITE_EX = 107
class AnsiStyle(AnsiCodes):
BRIGHT = 1
DIM = 2
NORMAL = 22
RESET_ALL = 0
Fore = AnsiFore()
Back = AnsiBack()
Style = AnsiStyle()
Cursor = AnsiCursor()

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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
import re
import sys
import os
from .ansi import AnsiFore, AnsiBack, AnsiStyle, Style, BEL
from .winterm import WinTerm, WinColor, WinStyle
from .win32 import windll, winapi_test
winterm = None
if windll is not None:
winterm = WinTerm()
class StreamWrapper(object):
'''
Wraps a stream (such as stdout), acting as a transparent proxy for all
attribute access apart from method 'write()', which is delegated to our
Converter instance.
'''
def __init__(self, wrapped, converter):
# double-underscore everything to prevent clashes with names of
# attributes on the wrapped stream object.
self.__wrapped = wrapped
self.__convertor = converter
def __getattr__(self, name):
return getattr(self.__wrapped, name)
def __enter__(self, *args, **kwargs):
# special method lookup bypasses __getattr__/__getattribute__, see
# https://stackoverflow.com/questions/12632894/why-doesnt-getattr-work-with-exit
# thus, contextlib magic methods are not proxied via __getattr__
return self.__wrapped.__enter__(*args, **kwargs)
def __exit__(self, *args, **kwargs):
return self.__wrapped.__exit__(*args, **kwargs)
def write(self, text):
self.__convertor.write(text)
def isatty(self):
stream = self.__wrapped
if 'PYCHARM_HOSTED' in os.environ:
if stream is not None and (stream is sys.__stdout__ or stream is sys.__stderr__):
return True
try:
stream_isatty = stream.isatty
except AttributeError:
return False
else:
return stream_isatty()
@property
def closed(self):
stream = self.__wrapped
try:
return stream.closed
except AttributeError:
return True
class AnsiToWin32(object):
'''
Implements a 'write()' method which, on Windows, will strip ANSI character
sequences from the text, and if outputting to a tty, will convert them into
win32 function calls.
'''
ANSI_CSI_RE = re.compile('\001?\033\\[((?:\\d|;)*)([a-zA-Z])\002?') # Control Sequence Introducer
ANSI_OSC_RE = re.compile('\001?\033\\]([^\a]*)(\a)\002?') # Operating System Command
def __init__(self, wrapped, convert=None, strip=None, autoreset=False):
# The wrapped stream (normally sys.stdout or sys.stderr)
self.wrapped = wrapped
# should we reset colors to defaults after every .write()
self.autoreset = autoreset
# create the proxy wrapping our output stream
self.stream = StreamWrapper(wrapped, self)
on_windows = os.name == 'nt'
# We test if the WinAPI works, because even if we are on Windows
# we may be using a terminal that doesn't support the WinAPI
# (e.g. Cygwin Terminal). In this case it's up to the terminal
# to support the ANSI codes.
conversion_supported = on_windows and winapi_test()
# should we strip ANSI sequences from our output?
if strip is None:
strip = conversion_supported or (not self.stream.closed and not self.stream.isatty())
self.strip = strip
# should we should convert ANSI sequences into win32 calls?
if convert is None:
convert = conversion_supported and not self.stream.closed and self.stream.isatty()
self.convert = convert
# dict of ansi codes to win32 functions and parameters
self.win32_calls = self.get_win32_calls()
# are we wrapping stderr?
self.on_stderr = self.wrapped is sys.stderr
def should_wrap(self):
'''
True if this class is actually needed. If false, then the output
stream will not be affected, nor will win32 calls be issued, so
wrapping stdout is not actually required. This will generally be
False on non-Windows platforms, unless optional functionality like
autoreset has been requested using kwargs to init()
'''
return self.convert or self.strip or self.autoreset
def get_win32_calls(self):
if self.convert and winterm:
return {
AnsiStyle.RESET_ALL: (winterm.reset_all, ),
AnsiStyle.BRIGHT: (winterm.style, WinStyle.BRIGHT),
AnsiStyle.DIM: (winterm.style, WinStyle.NORMAL),
AnsiStyle.NORMAL: (winterm.style, WinStyle.NORMAL),
AnsiFore.BLACK: (winterm.fore, WinColor.BLACK),
AnsiFore.RED: (winterm.fore, WinColor.RED),
AnsiFore.GREEN: (winterm.fore, WinColor.GREEN),
AnsiFore.YELLOW: (winterm.fore, WinColor.YELLOW),
AnsiFore.BLUE: (winterm.fore, WinColor.BLUE),
AnsiFore.MAGENTA: (winterm.fore, WinColor.MAGENTA),
AnsiFore.CYAN: (winterm.fore, WinColor.CYAN),
AnsiFore.WHITE: (winterm.fore, WinColor.GREY),
AnsiFore.RESET: (winterm.fore, ),
AnsiFore.LIGHTBLACK_EX: (winterm.fore, WinColor.BLACK, True),
AnsiFore.LIGHTRED_EX: (winterm.fore, WinColor.RED, True),
AnsiFore.LIGHTGREEN_EX: (winterm.fore, WinColor.GREEN, True),
AnsiFore.LIGHTYELLOW_EX: (winterm.fore, WinColor.YELLOW, True),
AnsiFore.LIGHTBLUE_EX: (winterm.fore, WinColor.BLUE, True),
AnsiFore.LIGHTMAGENTA_EX: (winterm.fore, WinColor.MAGENTA, True),
AnsiFore.LIGHTCYAN_EX: (winterm.fore, WinColor.CYAN, True),
AnsiFore.LIGHTWHITE_EX: (winterm.fore, WinColor.GREY, True),
AnsiBack.BLACK: (winterm.back, WinColor.BLACK),
AnsiBack.RED: (winterm.back, WinColor.RED),
AnsiBack.GREEN: (winterm.back, WinColor.GREEN),
AnsiBack.YELLOW: (winterm.back, WinColor.YELLOW),
AnsiBack.BLUE: (winterm.back, WinColor.BLUE),
AnsiBack.MAGENTA: (winterm.back, WinColor.MAGENTA),
AnsiBack.CYAN: (winterm.back, WinColor.CYAN),
AnsiBack.WHITE: (winterm.back, WinColor.GREY),
AnsiBack.RESET: (winterm.back, ),
AnsiBack.LIGHTBLACK_EX: (winterm.back, WinColor.BLACK, True),
AnsiBack.LIGHTRED_EX: (winterm.back, WinColor.RED, True),
AnsiBack.LIGHTGREEN_EX: (winterm.back, WinColor.GREEN, True),
AnsiBack.LIGHTYELLOW_EX: (winterm.back, WinColor.YELLOW, True),
AnsiBack.LIGHTBLUE_EX: (winterm.back, WinColor.BLUE, True),
AnsiBack.LIGHTMAGENTA_EX: (winterm.back, WinColor.MAGENTA, True),
AnsiBack.LIGHTCYAN_EX: (winterm.back, WinColor.CYAN, True),
AnsiBack.LIGHTWHITE_EX: (winterm.back, WinColor.GREY, True),
}
return dict()
def write(self, text):
if self.strip or self.convert:
self.write_and_convert(text)
else:
self.wrapped.write(text)
self.wrapped.flush()
if self.autoreset:
self.reset_all()
def reset_all(self):
if self.convert:
self.call_win32('m', (0,))
elif not self.strip and not self.stream.closed:
self.wrapped.write(Style.RESET_ALL)
def write_and_convert(self, text):
'''
Write the given text to our wrapped stream, stripping any ANSI
sequences from the text, and optionally converting them into win32
calls.
'''
cursor = 0
text = self.convert_osc(text)
for match in self.ANSI_CSI_RE.finditer(text):
start, end = match.span()
self.write_plain_text(text, cursor, start)
self.convert_ansi(*match.groups())
cursor = end
self.write_plain_text(text, cursor, len(text))
def write_plain_text(self, text, start, end):
if start < end:
self.wrapped.write(text[start:end])
self.wrapped.flush()
def convert_ansi(self, paramstring, command):
if self.convert:
params = self.extract_params(command, paramstring)
self.call_win32(command, params)
def extract_params(self, command, paramstring):
if command in 'Hf':
params = tuple(int(p) if len(p) != 0 else 1 for p in paramstring.split(';'))
while len(params) < 2:
# defaults:
params = params + (1,)
else:
params = tuple(int(p) for p in paramstring.split(';') if len(p) != 0)
if len(params) == 0:
# defaults:
if command in 'JKm':
params = (0,)
elif command in 'ABCD':
params = (1,)
return params
def call_win32(self, command, params):
if command == 'm':
for param in params:
if param in self.win32_calls:
func_args = self.win32_calls[param]
func = func_args[0]
args = func_args[1:]
kwargs = dict(on_stderr=self.on_stderr)
func(*args, **kwargs)
elif command in 'J':
winterm.erase_screen(params[0], on_stderr=self.on_stderr)
elif command in 'K':
winterm.erase_line(params[0], on_stderr=self.on_stderr)
elif command in 'Hf': # cursor position - absolute
winterm.set_cursor_position(params, on_stderr=self.on_stderr)
elif command in 'ABCD': # cursor position - relative
n = params[0]
# A - up, B - down, C - forward, D - back
x, y = {'A': (0, -n), 'B': (0, n), 'C': (n, 0), 'D': (-n, 0)}[command]
winterm.cursor_adjust(x, y, on_stderr=self.on_stderr)
def convert_osc(self, text):
for match in self.ANSI_OSC_RE.finditer(text):
start, end = match.span()
text = text[:start] + text[end:]
paramstring, command = match.groups()
if command == BEL:
if paramstring.count(";") == 1:
params = paramstring.split(";")
# 0 - change title and icon (we will only change title)
# 1 - change icon (we don't support this)
# 2 - change title
if params[0] in '02':
winterm.set_title(params[1])
return text

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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
import atexit
import contextlib
import sys
from .ansitowin32 import AnsiToWin32
orig_stdout = None
orig_stderr = None
wrapped_stdout = None
wrapped_stderr = None
atexit_done = False
def reset_all():
if AnsiToWin32 is not None: # Issue #74: objects might become None at exit
AnsiToWin32(orig_stdout).reset_all()
def init(autoreset=False, convert=None, strip=None, wrap=True):
if not wrap and any([autoreset, convert, strip]):
raise ValueError('wrap=False conflicts with any other arg=True')
global wrapped_stdout, wrapped_stderr
global orig_stdout, orig_stderr
orig_stdout = sys.stdout
orig_stderr = sys.stderr
if sys.stdout is None:
wrapped_stdout = None
else:
sys.stdout = wrapped_stdout = \
wrap_stream(orig_stdout, convert, strip, autoreset, wrap)
if sys.stderr is None:
wrapped_stderr = None
else:
sys.stderr = wrapped_stderr = \
wrap_stream(orig_stderr, convert, strip, autoreset, wrap)
global atexit_done
if not atexit_done:
atexit.register(reset_all)
atexit_done = True
def deinit():
if orig_stdout is not None:
sys.stdout = orig_stdout
if orig_stderr is not None:
sys.stderr = orig_stderr
@contextlib.contextmanager
def colorama_text(*args, **kwargs):
init(*args, **kwargs)
try:
yield
finally:
deinit()
def reinit():
if wrapped_stdout is not None:
sys.stdout = wrapped_stdout
if wrapped_stderr is not None:
sys.stderr = wrapped_stderr
def wrap_stream(stream, convert, strip, autoreset, wrap):
if wrap:
wrapper = AnsiToWin32(stream,
convert=convert, strip=strip, autoreset=autoreset)
if wrapper.should_wrap():
stream = wrapper.stream
return stream

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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
# from winbase.h
STDOUT = -11
STDERR = -12
try:
import ctypes
from ctypes import LibraryLoader
windll = LibraryLoader(ctypes.WinDLL)
from ctypes import wintypes
except (AttributeError, ImportError):
windll = None
SetConsoleTextAttribute = lambda *_: None
winapi_test = lambda *_: None
else:
from ctypes import byref, Structure, c_char, POINTER
COORD = wintypes._COORD
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
"""struct in wincon.h."""
_fields_ = [
("dwSize", COORD),
("dwCursorPosition", COORD),
("wAttributes", wintypes.WORD),
("srWindow", wintypes.SMALL_RECT),
("dwMaximumWindowSize", COORD),
]
def __str__(self):
return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % (
self.dwSize.Y, self.dwSize.X
, self.dwCursorPosition.Y, self.dwCursorPosition.X
, self.wAttributes
, self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right
, self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X
)
_GetStdHandle = windll.kernel32.GetStdHandle
_GetStdHandle.argtypes = [
wintypes.DWORD,
]
_GetStdHandle.restype = wintypes.HANDLE
_GetConsoleScreenBufferInfo = windll.kernel32.GetConsoleScreenBufferInfo
_GetConsoleScreenBufferInfo.argtypes = [
wintypes.HANDLE,
POINTER(CONSOLE_SCREEN_BUFFER_INFO),
]
_GetConsoleScreenBufferInfo.restype = wintypes.BOOL
_SetConsoleTextAttribute = windll.kernel32.SetConsoleTextAttribute
_SetConsoleTextAttribute.argtypes = [
wintypes.HANDLE,
wintypes.WORD,
]
_SetConsoleTextAttribute.restype = wintypes.BOOL
_SetConsoleCursorPosition = windll.kernel32.SetConsoleCursorPosition
_SetConsoleCursorPosition.argtypes = [
wintypes.HANDLE,
COORD,
]
_SetConsoleCursorPosition.restype = wintypes.BOOL
_FillConsoleOutputCharacterA = windll.kernel32.FillConsoleOutputCharacterA
_FillConsoleOutputCharacterA.argtypes = [
wintypes.HANDLE,
c_char,
wintypes.DWORD,
COORD,
POINTER(wintypes.DWORD),
]
_FillConsoleOutputCharacterA.restype = wintypes.BOOL
_FillConsoleOutputAttribute = windll.kernel32.FillConsoleOutputAttribute
_FillConsoleOutputAttribute.argtypes = [
wintypes.HANDLE,
wintypes.WORD,
wintypes.DWORD,
COORD,
POINTER(wintypes.DWORD),
]
_FillConsoleOutputAttribute.restype = wintypes.BOOL
_SetConsoleTitleW = windll.kernel32.SetConsoleTitleW
_SetConsoleTitleW.argtypes = [
wintypes.LPCWSTR
]
_SetConsoleTitleW.restype = wintypes.BOOL
def _winapi_test(handle):
csbi = CONSOLE_SCREEN_BUFFER_INFO()
success = _GetConsoleScreenBufferInfo(
handle, byref(csbi))
return bool(success)
def winapi_test():
return any(_winapi_test(h) for h in
(_GetStdHandle(STDOUT), _GetStdHandle(STDERR)))
def GetConsoleScreenBufferInfo(stream_id=STDOUT):
handle = _GetStdHandle(stream_id)
csbi = CONSOLE_SCREEN_BUFFER_INFO()
success = _GetConsoleScreenBufferInfo(
handle, byref(csbi))
return csbi
def SetConsoleTextAttribute(stream_id, attrs):
handle = _GetStdHandle(stream_id)
return _SetConsoleTextAttribute(handle, attrs)
def SetConsoleCursorPosition(stream_id, position, adjust=True):
position = COORD(*position)
# If the position is out of range, do nothing.
if position.Y <= 0 or position.X <= 0:
return
# Adjust for Windows' SetConsoleCursorPosition:
# 1. being 0-based, while ANSI is 1-based.
# 2. expecting (x,y), while ANSI uses (y,x).
adjusted_position = COORD(position.Y - 1, position.X - 1)
if adjust:
# Adjust for viewport's scroll position
sr = GetConsoleScreenBufferInfo(STDOUT).srWindow
adjusted_position.Y += sr.Top
adjusted_position.X += sr.Left
# Resume normal processing
handle = _GetStdHandle(stream_id)
return _SetConsoleCursorPosition(handle, adjusted_position)
def FillConsoleOutputCharacter(stream_id, char, length, start):
handle = _GetStdHandle(stream_id)
char = c_char(char.encode())
length = wintypes.DWORD(length)
num_written = wintypes.DWORD(0)
# Note that this is hard-coded for ANSI (vs wide) bytes.
success = _FillConsoleOutputCharacterA(
handle, char, length, start, byref(num_written))
return num_written.value
def FillConsoleOutputAttribute(stream_id, attr, length, start):
''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
handle = _GetStdHandle(stream_id)
attribute = wintypes.WORD(attr)
length = wintypes.DWORD(length)
num_written = wintypes.DWORD(0)
# Note that this is hard-coded for ANSI (vs wide) bytes.
return _FillConsoleOutputAttribute(
handle, attribute, length, start, byref(num_written))
def SetConsoleTitle(title):
return _SetConsoleTitleW(title)

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# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
from . import win32
# from wincon.h
class WinColor(object):
BLACK = 0
BLUE = 1
GREEN = 2
CYAN = 3
RED = 4
MAGENTA = 5
YELLOW = 6
GREY = 7
# from wincon.h
class WinStyle(object):
NORMAL = 0x00 # dim text, dim background
BRIGHT = 0x08 # bright text, dim background
BRIGHT_BACKGROUND = 0x80 # dim text, bright background
class WinTerm(object):
def __init__(self):
self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
self.set_attrs(self._default)
self._default_fore = self._fore
self._default_back = self._back
self._default_style = self._style
# In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style.
# So that LIGHT_EX colors and BRIGHT style do not clobber each other,
# we track them separately, since LIGHT_EX is overwritten by Fore/Back
# and BRIGHT is overwritten by Style codes.
self._light = 0
def get_attrs(self):
return self._fore + self._back * 16 + (self._style | self._light)
def set_attrs(self, value):
self._fore = value & 7
self._back = (value >> 4) & 7
self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND)
def reset_all(self, on_stderr=None):
self.set_attrs(self._default)
self.set_console(attrs=self._default)
self._light = 0
def fore(self, fore=None, light=False, on_stderr=False):
if fore is None:
fore = self._default_fore
self._fore = fore
# Emulate LIGHT_EX with BRIGHT Style
if light:
self._light |= WinStyle.BRIGHT
else:
self._light &= ~WinStyle.BRIGHT
self.set_console(on_stderr=on_stderr)
def back(self, back=None, light=False, on_stderr=False):
if back is None:
back = self._default_back
self._back = back
# Emulate LIGHT_EX with BRIGHT_BACKGROUND Style
if light:
self._light |= WinStyle.BRIGHT_BACKGROUND
else:
self._light &= ~WinStyle.BRIGHT_BACKGROUND
self.set_console(on_stderr=on_stderr)
def style(self, style=None, on_stderr=False):
if style is None:
style = self._default_style
self._style = style
self.set_console(on_stderr=on_stderr)
def set_console(self, attrs=None, on_stderr=False):
if attrs is None:
attrs = self.get_attrs()
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
win32.SetConsoleTextAttribute(handle, attrs)
def get_position(self, handle):
position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition
# Because Windows coordinates are 0-based,
# and win32.SetConsoleCursorPosition expects 1-based.
position.X += 1
position.Y += 1
return position
def set_cursor_position(self, position=None, on_stderr=False):
if position is None:
# I'm not currently tracking the position, so there is no default.
# position = self.get_position()
return
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
win32.SetConsoleCursorPosition(handle, position)
def cursor_adjust(self, x, y, on_stderr=False):
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
position = self.get_position(handle)
adjusted_position = (position.Y + y, position.X + x)
win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False)
def erase_screen(self, mode=0, on_stderr=False):
# 0 should clear from the cursor to the end of the screen.
# 1 should clear from the cursor to the beginning of the screen.
# 2 should clear the entire screen, and move cursor to (1,1)
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
csbi = win32.GetConsoleScreenBufferInfo(handle)
# get the number of character cells in the current buffer
cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y
# get number of character cells before current cursor position
cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X
if mode == 0:
from_coord = csbi.dwCursorPosition
cells_to_erase = cells_in_screen - cells_before_cursor
elif mode == 1:
from_coord = win32.COORD(0, 0)
cells_to_erase = cells_before_cursor
elif mode == 2:
from_coord = win32.COORD(0, 0)
cells_to_erase = cells_in_screen
else:
# invalid mode
return
# fill the entire screen with blanks
win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
# now set the buffer's attributes accordingly
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
if mode == 2:
# put the cursor where needed
win32.SetConsoleCursorPosition(handle, (1, 1))
def erase_line(self, mode=0, on_stderr=False):
# 0 should clear from the cursor to the end of the line.
# 1 should clear from the cursor to the beginning of the line.
# 2 should clear the entire line.
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
csbi = win32.GetConsoleScreenBufferInfo(handle)
if mode == 0:
from_coord = csbi.dwCursorPosition
cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X
elif mode == 1:
from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
cells_to_erase = csbi.dwCursorPosition.X
elif mode == 2:
from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
cells_to_erase = csbi.dwSize.X
else:
# invalid mode
return
# fill the entire screen with blanks
win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
# now set the buffer's attributes accordingly
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
def set_title(self, title):
win32.SetConsoleTitle(title)