Uploaded Test files
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venv/Lib/site-packages/IPython/terminal/pt_inputhooks/glut.py
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venv/Lib/site-packages/IPython/terminal/pt_inputhooks/glut.py
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"""GLUT Input hook for interactive use with prompt_toolkit
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"""
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# GLUT is quite an old library and it is difficult to ensure proper
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# integration within IPython since original GLUT does not allow to handle
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# events one by one. Instead, it requires for the mainloop to be entered
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# and never returned (there is not even a function to exit he
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# mainloop). Fortunately, there are alternatives such as freeglut
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# (available for linux and windows) and the OSX implementation gives
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# access to a glutCheckLoop() function that blocks itself until a new
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# event is received. This means we have to setup the idle callback to
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# ensure we got at least one event that will unblock the function.
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#
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# Furthermore, it is not possible to install these handlers without a window
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# being first created. We choose to make this window invisible. This means that
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# display mode options are set at this level and user won't be able to change
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# them later without modifying the code. This should probably be made available
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# via IPython options system.
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import sys
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import time
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import signal
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import OpenGL.GLUT as glut
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import OpenGL.platform as platform
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from timeit import default_timer as clock
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# Frame per second : 60
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# Should probably be an IPython option
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glut_fps = 60
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# Display mode : double buffeed + rgba + depth
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# Should probably be an IPython option
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glut_display_mode = (glut.GLUT_DOUBLE |
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glut.GLUT_RGBA |
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glut.GLUT_DEPTH)
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glutMainLoopEvent = None
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if sys.platform == 'darwin':
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try:
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glutCheckLoop = platform.createBaseFunction(
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'glutCheckLoop', dll=platform.GLUT, resultType=None,
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argTypes=[],
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doc='glutCheckLoop( ) -> None',
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argNames=(),
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)
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except AttributeError:
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raise RuntimeError(
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'''Your glut implementation does not allow interactive sessions'''
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'''Consider installing freeglut.''')
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glutMainLoopEvent = glutCheckLoop
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elif glut.HAVE_FREEGLUT:
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glutMainLoopEvent = glut.glutMainLoopEvent
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else:
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raise RuntimeError(
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'''Your glut implementation does not allow interactive sessions. '''
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'''Consider installing freeglut.''')
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def glut_display():
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# Dummy display function
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pass
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def glut_idle():
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# Dummy idle function
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pass
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def glut_close():
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# Close function only hides the current window
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glut.glutHideWindow()
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glutMainLoopEvent()
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def glut_int_handler(signum, frame):
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# Catch sigint and print the defaultipyt message
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signal.signal(signal.SIGINT, signal.default_int_handler)
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print('\nKeyboardInterrupt')
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# Need to reprint the prompt at this stage
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# Initialisation code
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glut.glutInit( sys.argv )
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glut.glutInitDisplayMode( glut_display_mode )
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# This is specific to freeglut
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if bool(glut.glutSetOption):
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glut.glutSetOption( glut.GLUT_ACTION_ON_WINDOW_CLOSE,
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glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS )
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glut.glutCreateWindow( b'ipython' )
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glut.glutReshapeWindow( 1, 1 )
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glut.glutHideWindow( )
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glut.glutWMCloseFunc( glut_close )
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glut.glutDisplayFunc( glut_display )
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glut.glutIdleFunc( glut_idle )
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def inputhook(context):
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"""Run the pyglet event loop by processing pending events only.
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This keeps processing pending events until stdin is ready. After
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processing all pending events, a call to time.sleep is inserted. This is
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needed, otherwise, CPU usage is at 100%. This sleep time should be tuned
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though for best performance.
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"""
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# We need to protect against a user pressing Control-C when IPython is
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# idle and this is running. We trap KeyboardInterrupt and pass.
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signal.signal(signal.SIGINT, glut_int_handler)
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try:
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t = clock()
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# Make sure the default window is set after a window has been closed
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if glut.glutGetWindow() == 0:
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glut.glutSetWindow( 1 )
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glutMainLoopEvent()
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return 0
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while not context.input_is_ready():
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glutMainLoopEvent()
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# We need to sleep at this point to keep the idle CPU load
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# low. However, if sleep to long, GUI response is poor. As
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# a compromise, we watch how often GUI events are being processed
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# and switch between a short and long sleep time. Here are some
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# stats useful in helping to tune this.
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# time CPU load
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# 0.001 13%
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# 0.005 3%
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# 0.01 1.5%
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# 0.05 0.5%
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used_time = clock() - t
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if used_time > 10.0:
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# print 'Sleep for 1 s' # dbg
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time.sleep(1.0)
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elif used_time > 0.1:
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# Few GUI events coming in, so we can sleep longer
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# print 'Sleep for 0.05 s' # dbg
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time.sleep(0.05)
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else:
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# Many GUI events coming in, so sleep only very little
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time.sleep(0.001)
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except KeyboardInterrupt:
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pass
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