317 lines
9.5 KiB
Python
317 lines
9.5 KiB
Python
|
from collections import defaultdict
|
||
|
from typing import TYPE_CHECKING, Callable, DefaultDict, Dict, List, Optional, Tuple
|
||
|
|
||
|
from prompt_toolkit.cache import FastDictCache
|
||
|
from prompt_toolkit.data_structures import Point
|
||
|
from prompt_toolkit.utils import get_cwidth
|
||
|
|
||
|
if TYPE_CHECKING:
|
||
|
from .containers import Window
|
||
|
|
||
|
|
||
|
__all__ = [
|
||
|
"Screen",
|
||
|
"Char",
|
||
|
]
|
||
|
|
||
|
|
||
|
class Char:
|
||
|
"""
|
||
|
Represent a single character in a :class:`.Screen`.
|
||
|
|
||
|
This should be considered immutable.
|
||
|
|
||
|
:param char: A single character (can be a double-width character).
|
||
|
:param style: A style string. (Can contain classnames.)
|
||
|
"""
|
||
|
|
||
|
__slots__ = ("char", "style", "width")
|
||
|
|
||
|
# If we end up having one of these special control sequences in the input string,
|
||
|
# we should display them as follows:
|
||
|
# Usually this happens after a "quoted insert".
|
||
|
display_mappings: Dict[str, str] = {
|
||
|
"\x00": "^@", # Control space
|
||
|
"\x01": "^A",
|
||
|
"\x02": "^B",
|
||
|
"\x03": "^C",
|
||
|
"\x04": "^D",
|
||
|
"\x05": "^E",
|
||
|
"\x06": "^F",
|
||
|
"\x07": "^G",
|
||
|
"\x08": "^H",
|
||
|
"\x09": "^I",
|
||
|
"\x0a": "^J",
|
||
|
"\x0b": "^K",
|
||
|
"\x0c": "^L",
|
||
|
"\x0d": "^M",
|
||
|
"\x0e": "^N",
|
||
|
"\x0f": "^O",
|
||
|
"\x10": "^P",
|
||
|
"\x11": "^Q",
|
||
|
"\x12": "^R",
|
||
|
"\x13": "^S",
|
||
|
"\x14": "^T",
|
||
|
"\x15": "^U",
|
||
|
"\x16": "^V",
|
||
|
"\x17": "^W",
|
||
|
"\x18": "^X",
|
||
|
"\x19": "^Y",
|
||
|
"\x1a": "^Z",
|
||
|
"\x1b": "^[", # Escape
|
||
|
"\x1c": "^\\",
|
||
|
"\x1d": "^]",
|
||
|
"\x1f": "^_",
|
||
|
"\x7f": "^?", # ASCII Delete (backspace).
|
||
|
# Special characters. All visualized like Vim does.
|
||
|
"\x80": "<80>",
|
||
|
"\x81": "<81>",
|
||
|
"\x82": "<82>",
|
||
|
"\x83": "<83>",
|
||
|
"\x84": "<84>",
|
||
|
"\x85": "<85>",
|
||
|
"\x86": "<86>",
|
||
|
"\x87": "<87>",
|
||
|
"\x88": "<88>",
|
||
|
"\x89": "<89>",
|
||
|
"\x8a": "<8a>",
|
||
|
"\x8b": "<8b>",
|
||
|
"\x8c": "<8c>",
|
||
|
"\x8d": "<8d>",
|
||
|
"\x8e": "<8e>",
|
||
|
"\x8f": "<8f>",
|
||
|
"\x90": "<90>",
|
||
|
"\x91": "<91>",
|
||
|
"\x92": "<92>",
|
||
|
"\x93": "<93>",
|
||
|
"\x94": "<94>",
|
||
|
"\x95": "<95>",
|
||
|
"\x96": "<96>",
|
||
|
"\x97": "<97>",
|
||
|
"\x98": "<98>",
|
||
|
"\x99": "<99>",
|
||
|
"\x9a": "<9a>",
|
||
|
"\x9b": "<9b>",
|
||
|
"\x9c": "<9c>",
|
||
|
"\x9d": "<9d>",
|
||
|
"\x9e": "<9e>",
|
||
|
"\x9f": "<9f>",
|
||
|
# For the non-breaking space: visualize like Emacs does by default.
|
||
|
# (Print a space, but attach the 'nbsp' class that applies the
|
||
|
# underline style.)
|
||
|
"\xa0": " ",
|
||
|
}
|
||
|
|
||
|
def __init__(self, char: str = " ", style: str = ""):
|
||
|
# If this character has to be displayed otherwise, take that one.
|
||
|
if char in self.display_mappings:
|
||
|
if char == "\xa0":
|
||
|
style += " class:nbsp " # Will be underlined.
|
||
|
else:
|
||
|
style += " class:control-character "
|
||
|
|
||
|
char = self.display_mappings[char]
|
||
|
|
||
|
self.char = char
|
||
|
self.style = style
|
||
|
|
||
|
# Calculate width. (We always need this, so better to store it directly
|
||
|
# as a member for performance.)
|
||
|
self.width = get_cwidth(char)
|
||
|
|
||
|
def __eq__(self, other) -> bool:
|
||
|
return self.char == other.char and self.style == other.style
|
||
|
|
||
|
def __ne__(self, other) -> bool:
|
||
|
# Not equal: We don't do `not char.__eq__` here, because of the
|
||
|
# performance of calling yet another function.
|
||
|
return self.char != other.char or self.style != other.style
|
||
|
|
||
|
def __repr__(self) -> str:
|
||
|
return "%s(%r, %r)" % (self.__class__.__name__, self.char, self.style)
|
||
|
|
||
|
|
||
|
_CHAR_CACHE: FastDictCache[Tuple[str, str], Char] = FastDictCache(
|
||
|
Char, size=1000 * 1000
|
||
|
)
|
||
|
Transparent = "[transparent]"
|
||
|
|
||
|
|
||
|
class Screen:
|
||
|
"""
|
||
|
Two dimensional buffer of :class:`.Char` instances.
|
||
|
"""
|
||
|
|
||
|
def __init__(
|
||
|
self,
|
||
|
default_char: Optional[Char] = None,
|
||
|
initial_width: int = 0,
|
||
|
initial_height: int = 0,
|
||
|
) -> None:
|
||
|
|
||
|
if default_char is None:
|
||
|
default_char2 = _CHAR_CACHE[" ", Transparent]
|
||
|
else:
|
||
|
default_char2 = default_char
|
||
|
|
||
|
self.data_buffer: DefaultDict[int, DefaultDict[int, Char]] = defaultdict(
|
||
|
lambda: defaultdict(lambda: default_char2)
|
||
|
)
|
||
|
|
||
|
#: Escape sequences to be injected.
|
||
|
self.zero_width_escapes: DefaultDict[int, DefaultDict[int, str]] = defaultdict(
|
||
|
lambda: defaultdict(lambda: "")
|
||
|
)
|
||
|
|
||
|
#: Position of the cursor.
|
||
|
self.cursor_positions: Dict[
|
||
|
"Window", Point
|
||
|
] = {} # Map `Window` objects to `Point` objects.
|
||
|
|
||
|
#: Visibility of the cursor.
|
||
|
self.show_cursor = True
|
||
|
|
||
|
#: (Optional) Where to position the menu. E.g. at the start of a completion.
|
||
|
#: (We can't use the cursor position, because we don't want the
|
||
|
#: completion menu to change its position when we browse through all the
|
||
|
#: completions.)
|
||
|
self.menu_positions: Dict[
|
||
|
"Window", Point
|
||
|
] = {} # Map `Window` objects to `Point` objects.
|
||
|
|
||
|
#: Currently used width/height of the screen. This will increase when
|
||
|
#: data is written to the screen.
|
||
|
self.width = initial_width or 0
|
||
|
self.height = initial_height or 0
|
||
|
|
||
|
# Windows that have been drawn. (Each `Window` class will add itself to
|
||
|
# this list.)
|
||
|
self.visible_windows: List["Window"] = []
|
||
|
|
||
|
# List of (z_index, draw_func)
|
||
|
self._draw_float_functions: List[Tuple[int, Callable[[], None]]] = []
|
||
|
|
||
|
def set_cursor_position(self, window: "Window", position: Point) -> None:
|
||
|
"""
|
||
|
Set the cursor position for a given window.
|
||
|
"""
|
||
|
self.cursor_positions[window] = position
|
||
|
|
||
|
def set_menu_position(self, window: "Window", position: Point) -> None:
|
||
|
"""
|
||
|
Set the cursor position for a given window.
|
||
|
"""
|
||
|
self.menu_positions[window] = position
|
||
|
|
||
|
def get_cursor_position(self, window: "Window") -> Point:
|
||
|
"""
|
||
|
Get the cursor position for a given window.
|
||
|
Returns a `Point`.
|
||
|
"""
|
||
|
try:
|
||
|
return self.cursor_positions[window]
|
||
|
except KeyError:
|
||
|
return Point(x=0, y=0)
|
||
|
|
||
|
def get_menu_position(self, window: "Window") -> Point:
|
||
|
"""
|
||
|
Get the menu position for a given window.
|
||
|
(This falls back to the cursor position if no menu position was set.)
|
||
|
"""
|
||
|
try:
|
||
|
return self.menu_positions[window]
|
||
|
except KeyError:
|
||
|
try:
|
||
|
return self.cursor_positions[window]
|
||
|
except KeyError:
|
||
|
return Point(x=0, y=0)
|
||
|
|
||
|
def draw_with_z_index(self, z_index: int, draw_func: Callable[[], None]) -> None:
|
||
|
"""
|
||
|
Add a draw-function for a `Window` which has a >= 0 z_index.
|
||
|
This will be postponed until `draw_all_floats` is called.
|
||
|
"""
|
||
|
self._draw_float_functions.append((z_index, draw_func))
|
||
|
|
||
|
def draw_all_floats(self) -> None:
|
||
|
"""
|
||
|
Draw all float functions in order of z-index.
|
||
|
"""
|
||
|
# We keep looping because some draw functions could add new functions
|
||
|
# to this list. See `FloatContainer`.
|
||
|
while self._draw_float_functions:
|
||
|
# Sort the floats that we have so far by z_index.
|
||
|
functions = sorted(self._draw_float_functions, key=lambda item: item[0])
|
||
|
|
||
|
# Draw only one at a time, then sort everything again. Now floats
|
||
|
# might have been added.
|
||
|
self._draw_float_functions = functions[1:]
|
||
|
functions[0][1]()
|
||
|
|
||
|
def append_style_to_content(self, style_str: str) -> None:
|
||
|
"""
|
||
|
For all the characters in the screen.
|
||
|
Set the style string to the given `style_str`.
|
||
|
"""
|
||
|
b = self.data_buffer
|
||
|
char_cache = _CHAR_CACHE
|
||
|
|
||
|
append_style = " " + style_str
|
||
|
|
||
|
for y, row in b.items():
|
||
|
for x, char in row.items():
|
||
|
b[y][x] = char_cache[char.char, char.style + append_style]
|
||
|
|
||
|
def fill_area(
|
||
|
self, write_position: "WritePosition", style: str = "", after: bool = False
|
||
|
) -> None:
|
||
|
"""
|
||
|
Fill the content of this area, using the given `style`.
|
||
|
The style is prepended before whatever was here before.
|
||
|
"""
|
||
|
if not style.strip():
|
||
|
return
|
||
|
|
||
|
xmin = write_position.xpos
|
||
|
xmax = write_position.xpos + write_position.width
|
||
|
char_cache = _CHAR_CACHE
|
||
|
data_buffer = self.data_buffer
|
||
|
|
||
|
if after:
|
||
|
append_style = " " + style
|
||
|
prepend_style = ""
|
||
|
else:
|
||
|
append_style = ""
|
||
|
prepend_style = style + " "
|
||
|
|
||
|
for y in range(
|
||
|
write_position.ypos, write_position.ypos + write_position.height
|
||
|
):
|
||
|
row = data_buffer[y]
|
||
|
for x in range(xmin, xmax):
|
||
|
cell = row[x]
|
||
|
row[x] = char_cache[
|
||
|
cell.char, prepend_style + cell.style + append_style
|
||
|
]
|
||
|
|
||
|
|
||
|
class WritePosition:
|
||
|
def __init__(self, xpos: int, ypos: int, width: int, height: int) -> None:
|
||
|
assert height >= 0
|
||
|
assert width >= 0
|
||
|
# xpos and ypos can be negative. (A float can be partially visible.)
|
||
|
|
||
|
self.xpos = xpos
|
||
|
self.ypos = ypos
|
||
|
self.width = width
|
||
|
self.height = height
|
||
|
|
||
|
def __repr__(self) -> str:
|
||
|
return "%s(x=%r, y=%r, width=%r, height=%r)" % (
|
||
|
self.__class__.__name__,
|
||
|
self.xpos,
|
||
|
self.ypos,
|
||
|
self.width,
|
||
|
self.height,
|
||
|
)
|