Vehicle-Anti-Theft-Face-Rec.../venv/Lib/site-packages/pythonwin/pywin/Demos/openGLDemo.py

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2020-11-12 16:05:57 +00:00
# Ported from the win32 and MFC OpenGL Samples.
from pywin.mfc import docview
import sys
try:
from OpenGL.GL import *
from OpenGL.GLU import *
except ImportError:
print("The OpenGL extensions do not appear to be installed.")
print("This Pythonwin demo can not run")
sys.exit(1)
import win32con
import win32ui
import win32api
import timer
PFD_TYPE_RGBA = 0
PFD_TYPE_COLORINDEX = 1
PFD_MAIN_PLANE = 0
PFD_OVERLAY_PLANE = 1
PFD_UNDERLAY_PLANE = (-1)
PFD_DOUBLEBUFFER = 0x00000001
PFD_STEREO = 0x00000002
PFD_DRAW_TO_WINDOW = 0x00000004
PFD_DRAW_TO_BITMAP = 0x00000008
PFD_SUPPORT_GDI = 0x00000010
PFD_SUPPORT_OPENGL = 0x00000020
PFD_GENERIC_FORMAT = 0x00000040
PFD_NEED_PALETTE = 0x00000080
PFD_NEED_SYSTEM_PALETTE = 0x00000100
PFD_SWAP_EXCHANGE = 0x00000200
PFD_SWAP_COPY = 0x00000400
PFD_SWAP_LAYER_BUFFERS = 0x00000800
PFD_GENERIC_ACCELERATED = 0x00001000
PFD_DEPTH_DONTCARE = 0x20000000
PFD_DOUBLEBUFFER_DONTCARE = 0x40000000
PFD_STEREO_DONTCARE = 0x80000000
#threeto8 = [0, 0o111>>1, 0o222>>1, 0o333>>1, 0o444>>1, 0o555>>1, 0o666>>1, 0o377]
threeto8 = [0, 73>>1, 146>>1, 219>>1, 292>>1, 365>>1, 438>>1, 255]
twoto8 = [0, 0x55, 0xaa, 0xff]
oneto8 = [0, 255]
def ComponentFromIndex(i, nbits, shift):
# val = (unsigned char) (i >> shift);
val = (i >> shift) & 0xF;
if nbits==1:
val = val & 0x1
return oneto8[val]
elif nbits==2:
val = val & 0x3
return twoto8[val]
elif nbits==3:
val = val & 0x7
return threeto8[val]
else:
return 0;
OpenGLViewParent=docview.ScrollView
class OpenGLView(OpenGLViewParent):
def PreCreateWindow(self, cc):
self.HookMessage (self.OnSize, win32con.WM_SIZE)
# An OpenGL window must be created with the following flags and must not
# include CS_PARENTDC for the class style. Refer to SetPixelFormat
# documentation in the "Comments" section for further information.
style = cc[5]
style = style | win32con.WS_CLIPSIBLINGS | win32con.WS_CLIPCHILDREN
cc = cc[0], cc[1], cc[2], cc[3], cc[4], style, cc[6], cc[7], cc[8]
cc = self._obj_.PreCreateWindow(cc)
return cc
def OnSize (self, params):
lParam = params[3]
cx = win32api.LOWORD(lParam)
cy = win32api.HIWORD(lParam)
glViewport(0, 0, cx, cy)
if self.oldrect[2] > cx or self.oldrect[3] > cy:
self.RedrawWindow()
self.OnSizeChange(cx, cy)
self.oldrect = self.oldrect[0], self.oldrect[1], cx, cy
def OnInitialUpdate(self):
self.SetScaleToFitSize((100,100)) # or SetScrollSizes() - A Pythonwin requirement
return self._obj_.OnInitialUpdate()
# return rc
def OnCreate(self, cs):
self.oldrect = self.GetClientRect()
self._InitContexts()
self.Init()
def OnDestroy(self, msg):
self.Term()
self._DestroyContexts()
return OpenGLViewParent.OnDestroy(self, msg)
def OnDraw(self, dc):
self.DrawScene()
def OnEraseBkgnd(self, dc):
return 1
# The OpenGL helpers
def _SetupPixelFormat(self):
dc = self.dc.GetSafeHdc()
pfd = CreatePIXELFORMATDESCRIPTOR()
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER
pfd.iPixelType = PFD_TYPE_RGBA
pfd.cColorBits = 24
pfd.cDepthBits = 32
pfd.iLayerType = PFD_MAIN_PLANE
pixelformat = ChoosePixelFormat(dc, pfd)
SetPixelFormat(dc, pixelformat, pfd)
self._CreateRGBPalette()
def _CreateRGBPalette(self):
dc = self.dc.GetSafeHdc()
n = GetPixelFormat(dc)
pfd = DescribePixelFormat(dc, n)
if pfd.dwFlags & PFD_NEED_PALETTE:
n = 1 << pfd.cColorBits
pal = []
for i in range(n):
this = ComponentFromIndex(i, pfd.cRedBits, pfd.cRedShift), \
ComponentFromIndex(i, pfd.cGreenBits, pfd.cGreenShift), \
ComponentFromIndex(i, pfd.cBlueBits, pfd.cBlueShift), \
0
pal.append(this)
hpal = win32ui.CreatePalette(pal)
self.dc.SelectPalette(hpal, 0)
self.dc.RealizePalette()
def _InitContexts(self):
self.dc = self.GetDC()
self._SetupPixelFormat()
hrc = wglCreateContext(self.dc.GetSafeHdc())
wglMakeCurrent(self.dc.GetSafeHdc(), hrc)
def _DestroyContexts(self):
hrc = wglGetCurrentContext()
wglMakeCurrent(0, 0)
if hrc: wglDeleteContext(hrc)
# The methods to support OpenGL
def DrawScene(self):
assert 0, "You must override this method"
def Init(self):
assert 0, "You must override this method"
def OnSizeChange(self, cx, cy):
pass
def Term(self):
pass
class TestView(OpenGLView):
def OnSizeChange(self, right, bottom):
glClearColor( 0.0, 0.0, 0.0, 1.0 );
glClearDepth( 1.0 );
glEnable(GL_DEPTH_TEST)
glMatrixMode( GL_PROJECTION )
if bottom:
aspect = right / bottom
else:
aspect = 0 # When window created!
glLoadIdentity()
gluPerspective( 45.0, aspect, 3.0, 7.0 )
glMatrixMode( GL_MODELVIEW )
near_plane = 3.0;
far_plane = 7.0;
maxObjectSize = 3.0;
self.radius = near_plane + maxObjectSize/2.0;
def Init(self):
pass
def DrawScene(self):
glClearColor(0.0, 0.0, 0.0, 1.0)
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
glPushMatrix()
glTranslatef(0.0, 0.0, -self.radius);
self._DrawCone()
self._DrawPyramid()
glPopMatrix()
glFinish()
SwapBuffers( wglGetCurrentDC() )
def _DrawCone(self):
glColor3f(0.0, 1.0, 0.0)
glPushMatrix()
glTranslatef(-1.0, 0.0, 0.0);
quadObj = gluNewQuadric();
gluQuadricDrawStyle(quadObj, GLU_FILL);
gluQuadricNormals(quadObj, GLU_SMOOTH);
gluCylinder(quadObj, 1.0, 0.0, 1.0, 20, 10);
# gluDeleteQuadric(quadObj);
glPopMatrix();
def _DrawPyramid(self):
glPushMatrix()
glTranslatef(1.0, 0.0, 0.0)
glBegin(GL_TRIANGLE_FAN)
glColor3f(1.0, 0.0, 0.0)
glVertex3f(0.0, 1.0, 0.0)
glColor3f(0.0, 1.0, 0.0)
glVertex3f(-1.0, 0.0, 0.0)
glColor3f(0.0, 0.0, 1.0)
glVertex3f(0.0, 0.0, 1.0)
glColor3f(0.0, 1.0, 0.0)
glVertex3f(1.0, 0.0, 0.0)
glEnd()
glPopMatrix()
class CubeView(OpenGLView):
def OnSizeChange(self, right, bottom):
glClearColor( 0.0, 0.0, 0.0, 1.0 );
glClearDepth( 1.0 );
glEnable(GL_DEPTH_TEST)
glMatrixMode( GL_PROJECTION )
if bottom:
aspect = right / bottom
else:
aspect = 0 # When window created!
glLoadIdentity()
gluPerspective( 45.0, aspect, 3.0, 7.0 )
glMatrixMode( GL_MODELVIEW )
near_plane = 3.0;
far_plane = 7.0;
maxObjectSize = 3.0;
self.radius = near_plane + maxObjectSize/2.0;
def Init(self):
self.busy = 0
self.wAngleY = 10.0
self.wAngleX = 1.0
self.wAngleZ = 5.0
self.timerid = timer.set_timer (150, self.OnTimer)
def OnTimer(self, id, timeVal):
self.DrawScene()
def Term(self):
timer.kill_timer(self.timerid)
def DrawScene(self):
if self.busy: return
self.busy = 1
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.0, 0.0, -self.radius);
glRotatef(self.wAngleX, 1.0, 0.0, 0.0);
glRotatef(self.wAngleY, 0.0, 1.0, 0.0);
glRotatef(self.wAngleZ, 0.0, 0.0, 1.0);
self.wAngleX = self.wAngleX + 1.0
self.wAngleY = self.wAngleY + 10.0
self.wAngleZ = self.wAngleZ + 5.0;
glBegin(GL_QUAD_STRIP);
glColor3f(1.0, 0.0, 1.0);
glVertex3f(-0.5, 0.5, 0.5);
glColor3f(1.0, 0.0, 0.0);
glVertex3f(-0.5, -0.5, 0.5);
glColor3f(1.0, 1.0, 1.0);
glVertex3f(0.5, 0.5, 0.5);
glColor3f(1.0, 1.0, 0.0);
glVertex3f(0.5, -0.5, 0.5);
glColor3f(0.0, 1.0, 1.0);
glVertex3f(0.5, 0.5, -0.5);
glColor3f(0.0, 1.0, 0.0);
glVertex3f(0.5, -0.5, -0.5);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(-0.5, 0.5, -0.5);
glColor3f(0.0, 0.0, 0.0);
glVertex3f(-0.5, -0.5, -0.5);
glColor3f(1.0, 0.0, 1.0);
glVertex3f(-0.5, 0.5, 0.5);
glColor3f(1.0, 0.0, 0.0);
glVertex3f(-0.5, -0.5, 0.5);
glEnd();
glBegin(GL_QUADS);
glColor3f(1.0, 0.0, 1.0);
glVertex3f(-0.5, 0.5, 0.5);
glColor3f(1.0, 1.0, 1.0);
glVertex3f(0.5, 0.5, 0.5);
glColor3f(0.0, 1.0, 1.0);
glVertex3f(0.5, 0.5, -0.5);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(-0.5, 0.5, -0.5);
glEnd();
glBegin(GL_QUADS);
glColor3f(1.0, 0.0, 0.0);
glVertex3f(-0.5, -0.5, 0.5);
glColor3f(1.0, 1.0, 0.0);
glVertex3f(0.5, -0.5, 0.5);
glColor3f(0.0, 1.0, 0.0);
glVertex3f(0.5, -0.5, -0.5);
glColor3f(0.0, 0.0, 0.0);
glVertex3f(-0.5, -0.5, -0.5);
glEnd();
glPopMatrix();
glFinish();
SwapBuffers(wglGetCurrentDC());
self.busy = 0
def test():
template = docview.DocTemplate(None, None, None, CubeView )
# template = docview.DocTemplate(None, None, None, TestView )
template.OpenDocumentFile(None)
if __name__=='__main__':
test()