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126 KiB
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Executable file
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126 KiB
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{ LRUCache } from 'lru-cache'\nimport { posix, win32 } from 'path'\n\nimport { fileURLToPath } from 'url'\n\nimport * as actualFS from 'fs'\nimport {\n lstatSync,\n readdir as readdirCB,\n readdirSync,\n readlinkSync,\n realpathSync as rps,\n} from 'fs'\nconst realpathSync = rps.native\n// TODO: test perf of fs/promises realpath vs realpathCB,\n// since the promises one uses realpath.native\nimport { lstat, readdir, readlink, realpath } from 'fs/promises'\n\nimport type { Dirent, Stats } from 'fs'\nimport { Minipass } from 'minipass'\n\n/**\n * An object that will be used to override the default `fs`\n * methods. Any methods that are not overridden will use Node's\n * built-in implementations.\n *\n * - lstatSync\n * - readdir (callback `withFileTypes` Dirent variant, used for\n * readdirCB and most walks)\n * - readdirSync\n * - readlinkSync\n * - realpathSync\n * - promises: Object containing the following async methods:\n * - lstat\n * - readdir (Dirent variant only)\n * - readlink\n * - realpath\n */\nexport interface FSOption {\n lstatSync?: (path: string) => Stats\n readdir?: (\n path: string,\n options: { withFileTypes: true },\n cb: (er: NodeJS.ErrnoException | null, entries?: Dirent[]) => any\n ) => void\n readdirSync?: (\n path: string,\n options: { withFileTypes: true }\n ) => Dirent[]\n readlinkSync?: (path: string) => string\n realpathSync?: (path: string) => string\n promises?: {\n lstat?: (path: string) => Promise<Stats>\n readdir?: (\n path: string,\n options: { withFileTypes: true }\n ) => Promise<Dirent[]>\n readlink?: (path: string) => Promise<string>\n realpath?: (path: string) => Promise<string>\n [k: string]: any\n }\n [k: string]: any\n}\n\ninterface FSValue {\n lstatSync: (path: string) => Stats\n readdir: (\n path: string,\n options: { withFileTypes: true },\n cb: (er: NodeJS.ErrnoException | null, entries?: Dirent[]) => any\n ) => void\n readdirSync: (path: string, options: { withFileTypes: true }) => Dirent[]\n readlinkSync: (path: string) => string\n realpathSync: (path: string) => string\n promises: {\n lstat: (path: string) => Promise<Stats>\n readdir: (\n path: string,\n options: { withFileTypes: true }\n ) => Promise<Dirent[]>\n readlink: (path: string) => Promise<string>\n realpath: (path: string) => Promise<string>\n [k: string]: any\n }\n [k: string]: any\n}\n\nconst defaultFS: FSValue = {\n lstatSync,\n readdir: readdirCB,\n readdirSync,\n readlinkSync,\n realpathSync,\n promises: {\n lstat,\n readdir,\n readlink,\n realpath,\n },\n}\n\n// if they just gave us require('fs') then use our default\nconst fsFromOption = (fsOption?: FSOption): FSValue =>\n !fsOption || fsOption === defaultFS || fsOption === actualFS\n ? defaultFS\n : {\n ...defaultFS,\n ...fsOption,\n promises: {\n ...defaultFS.promises,\n ...(fsOption.promises || {}),\n },\n }\n\n// turn something like //?/c:/ into c:\\\nconst uncDriveRegexp = /^\\\\\\\\\\?\\\\([a-z]:)\\\\?$/i\nconst uncToDrive = (rootPath: string): string =>\n rootPath.replace(/\\//g, '\\\\').replace(uncDriveRegexp, '$1\\\\')\n\n// windows paths are separated by either / or \\\nconst eitherSep = /[\\\\\\/]/\n\nconst UNKNOWN = 0 // may not even exist, for all we know\nconst IFIFO = 0b0001\nconst IFCHR = 0b0010\nconst IFDIR = 0b0100\nconst IFBLK = 0b0110\nconst IFREG = 0b1000\nconst IFLNK = 0b1010\nconst IFSOCK = 0b1100\nconst IFMT = 0b1111\n\nexport type Type =\n | 'Unknown'\n | 'FIFO'\n | 'CharacterDevice'\n | 'Directory'\n | 'BlockDevice'\n | 'File'\n | 'SymbolicLink'\n | 'Socket'\n\n// mask to unset low 4 bits\nconst IFMT_UNKNOWN = ~IFMT\n\n// set after successfully calling readdir() and getting entries.\nconst READDIR_CALLED = 0b0000_0001_0000\n// set after a successful lstat()\nconst LSTAT_CALLED = 0b0000_0010_0000\n// set if an entry (or one of its parents) is definitely not a dir\nconst ENOTDIR = 0b0000_0100_0000\n// set if an entry (or one of its parents) does not exist\n// (can also be set on lstat errors like EACCES or ENAMETOOLONG)\nconst ENOENT = 0b0000_1000_0000\n// cannot have child entries -- also verify &IFMT is either IFDIR or IFLNK\n// set if we fail to readlink\nconst ENOREADLINK = 0b0001_0000_0000\n// set if we know realpath() will fail\nconst ENOREALPATH = 0b0010_0000_0000\n\nconst ENOCHILD = ENOTDIR | ENOENT | ENOREALPATH\nconst TYPEMASK = 0b0011_1111_1111\n\nconst entToType = (s: Dirent | Stats) =>\n s.isFile()\n ? IFREG\n : s.isDirectory()\n ? IFDIR\n : s.isSymbolicLink()\n ? IFLNK\n : s.isCharacterDevice()\n ? IFCHR\n : s.isBlockDevice()\n ? IFBLK\n : s.isSocket()\n ? IFSOCK\n : s.isFIFO()\n ? IFIFO\n : UNKNOWN\n\n// normalize unicode path names\nconst normalizeCache = new Map<string, string>()\nconst normalize = (s: string) => {\n const c = normalizeCache.get(s)\n if (c) return c\n const n = s.normalize('NFKD')\n normalizeCache.set(s, n)\n return n\n}\n\nconst normalizeNocaseCache = new Map<string, string>()\nconst normalizeNocase = (s: string) => {\n const c = normalizeNocaseCache.get(s)\n if (c) return c\n const n = normalize(s.toLowerCase())\n normalizeNocaseCache.set(s, n)\n return n\n}\n\n/**\n * Options that may be provided to the Path constructor\n */\nexport interface PathOpts {\n fullpath?: string\n relative?: string\n relativePosix?: string\n parent?: PathBase\n /**\n * See {@link FSOption}\n */\n fs?: FSOption\n}\n\n/**\n * An LRUCache for storing resolved path strings or Path objects.\n * @internal\n */\nexport class ResolveCache extends LRUCache<string, string> {\n constructor() {\n super({ max: 256 })\n }\n}\n\n// In order to prevent blowing out the js heap by allocating hundreds of\n// thousands of Path entries when walking extremely large trees, the \"children\"\n// in this tree are represented by storing an array of Path entries in an\n// LRUCache, indexed by the parent. At any time, Path.children() may return an\n// empty array, indicating that it doesn't know about any of its children, and\n// thus has to rebuild that cache. This is fine, it just means that we don't\n// benefit as much from having the cached entries, but huge directory walks\n// don't blow out the stack, and smaller ones are still as fast as possible.\n//\n//It does impose some complexity when building up the readdir data, because we\n//need to pass a reference to the children array that we started with.\n\n/**\n * an LRUCache for storing child entries.\n * @internal\n */\nexport class ChildrenCache extends LRUCache<PathBase, Children> {\n constructor(maxSize: number = 16 * 1024) {\n super({\n maxSize,\n // parent + children\n sizeCalculation: a => a.length + 1,\n })\n }\n}\n\n/**\n * Array of Path objects, plus a marker indicating the first provisional entry\n *\n * @internal\n */\nexport type Children = PathBase[] & { provisional: number }\n\nconst setAsCwd = Symbol('PathScurry setAsCwd')\n\n/**\n * Path objects are sort of like a super-powered\n * {@link https://nodejs.org/docs/latest/api/fs.html#class-fsdirent fs.Dirent}\n *\n * Each one represents a single filesystem entry on disk, which may or may not\n * exist. It includes methods for reading various types of information via\n * lstat, readlink, and readdir, and caches all information to the greatest\n * degree possible.\n *\n * Note that fs operations that would normally throw will instead return an\n * \"empty\" value. This is in order to prevent excessive overhead from error\n * stack traces.\n */\nexport abstract class PathBase implements Dirent {\n /**\n * the basename of this path\n *\n * **Important**: *always* test the path name against any test string\n * usingthe {@link isNamed} method, and not by directly comparing this\n * string. Otherwise, unicode path strings that the system sees as identical\n * will not be properly treated as the same path, leading to incorrect\n * behavior and possible security issues.\n */\n name: string\n /**\n * the Path entry corresponding to the path root.\n *\n * @internal\n */\n root: PathBase\n /**\n * All roots found within the current PathScurry family\n *\n * @internal\n */\n roots: { [k: string]: PathBase }\n /**\n * a reference to the parent path, or undefined in the case of root entries\n *\n * @internal\n */\n parent?: PathBase\n /**\n * boolean indicating whether paths are compared case-insensitively\n * @internal\n */\n nocase: boolean\n\n /**\n * the string or regexp used to split paths. On posix, it is `'/'`, and on\n * windows it is a RegExp matching either `'/'` or `'\\\\'`\n */\n abstract splitSep: string | RegExp\n /**\n * The path separator string to use when joining paths\n */\n abstract sep: string\n\n // potential default fs override\n #fs: FSValue\n\n // Stats fields\n #dev?: number\n get dev() {\n return this.#dev\n }\n #mode?: number\n get mode() {\n return this.#mode\n }\n #nlink?: number\n get nlink() {\n return this.#nlink\n }\n #uid?: number\n get uid() {\n return this.#uid\n }\n #gid?: number\n get gid() {\n return this.#gid\n }\n #rdev?: number\n get rdev() {\n return this.#rdev\n }\n #blksize?: number\n get blksize() {\n return this.#blksize\n }\n #ino?: number\n get ino() {\n return this.#ino\n }\n #size?: number\n get size() {\n return this.#size\n }\n #blocks?: number\n get blocks() {\n return this.#blocks\n }\n #atimeMs?: number\n get atimeMs() {\n return this.#atimeMs\n }\n #mtimeMs?: number\n get mtimeMs() {\n return this.#mtimeMs\n }\n #ctimeMs?: number\n get ctimeMs() {\n return this.#ctimeMs\n }\n #birthtimeMs?: number\n get birthtimeMs() {\n return this.#birthtimeMs\n }\n #atime?: Date\n get atime() {\n return this.#atime\n }\n #mtime?: Date\n get mtime() {\n return this.#mtime\n }\n #ctime?: Date\n get ctime() {\n return this.#ctime\n }\n #birthtime?: Date\n get birthtime() {\n return this.#birthtime\n }\n\n #matchName: string\n #depth?: number\n #fullpath?: string\n #fullpathPosix?: string\n #relative?: string\n #relativePosix?: string\n #type: number\n #children: ChildrenCache\n #linkTarget?: PathBase\n #realpath?: PathBase\n\n /**\n * This property is for compatibility with the Dirent class as of\n * Node v20, where Dirent['path'] refers to the path of the directory\n * that was passed to readdir. So, somewhat counterintuitively, this\n * property refers to the *parent* path, not the path object itself.\n * For root entries, it's the path to the entry itself.\n */\n get path(): string {\n return (this.parent || this).fullpath()\n }\n\n /**\n * Do not create new Path objects directly. They should always be accessed\n * via the PathScurry class or other methods on the Path class.\n *\n * @internal\n */\n constructor(\n name: string,\n type: number = UNKNOWN,\n root: PathBase | undefined,\n roots: { [k: string]: PathBase },\n nocase: boolean,\n children: ChildrenCache,\n opts: PathOpts\n ) {\n this.name = name\n this.#matchName = nocase ? normalizeNocase(name) : normalize(name)\n this.#type = type & TYPEMASK\n this.nocase = nocase\n this.roots = roots\n this.root = root || this\n this.#children = children\n this.#fullpath = opts.fullpath\n this.#relative = opts.relative\n this.#relativePosix = opts.relativePosix\n this.parent = opts.parent\n if (this.parent) {\n this.#fs = this.parent.#fs\n } else {\n this.#fs = fsFromOption(opts.fs)\n }\n }\n\n /**\n * Returns the depth of the Path object from its root.\n *\n * For example, a path at `/foo/bar` would have a depth of 2.\n */\n depth(): number {\n if (this.#depth !== undefined) return this.#depth\n if (!this.parent) return (this.#depth = 0)\n return (this.#depth = this.parent.depth() + 1)\n }\n\n /**\n * @internal\n */\n abstract getRootString(path: string): string\n /**\n * @internal\n */\n abstract getRoot(rootPath: string): PathBase\n /**\n * @internal\n */\n abstract newChild(name: string, type?: number, opts?: PathOpts): PathBase\n\n /**\n * @internal\n */\n childrenCache() {\n return this.#children\n }\n\n /**\n * Get the Path object referenced by the string path, resolved from this Path\n */\n resolve(path?: string): PathBase {\n if (!path) {\n return this\n }\n const rootPath = this.getRootString(path)\n const dir = path.substring(rootPath.length)\n const dirParts = dir.split(this.splitSep)\n const result: PathBase = rootPath\n ? this.getRoot(rootPath).#resolveParts(dirParts)\n : this.#resolveParts(dirParts)\n return result\n }\n\n #resolveParts(dirParts: string[]) {\n let p: PathBase = this\n for (const part of dirParts) {\n p = p.child(part)\n }\n return p\n }\n\n /**\n * Returns the cached children Path objects, if still available. If they\n * have fallen out of the cache, then returns an empty array, and resets the\n * READDIR_CALLED bit, so that future calls to readdir() will require an fs\n * lookup.\n *\n * @internal\n */\n children(): Children {\n const cached = this.#children.get(this)\n if (cached) {\n return cached\n }\n const children: Children = Object.assign([], { provisional: 0 })\n this.#children.set(this, children)\n this.#type &= ~READDIR_CALLED\n return children\n }\n\n /**\n * Resolves a path portion and returns or creates the child Path.\n *\n * Returns `this` if pathPart is `''` or `'.'`, or `parent` if pathPart is\n * `'..'`.\n *\n * This should not be called directly. If `pathPart` contains any path\n * separators, it will lead to unsafe undefined behavior.\n *\n * Use `Path.resolve()` instead.\n *\n * @internal\n */\n child(pathPart: string, opts?: PathOpts): PathBase {\n if (pathPart === '' || pathPart === '.') {\n return this\n }\n if (pathPart === '..') {\n return this.parent || this\n }\n\n // find the child\n const children = this.children()\n const name = this.nocase\n ? normalizeNocase(pathPart)\n : normalize(pathPart)\n for (const p of children) {\n if (p.#matchName === name) {\n return p\n }\n }\n\n // didn't find it, create provisional child, since it might not\n // actually exist. If we know the parent isn't a dir, then\n // in fact it CAN'T exist.\n const s = this.parent ? this.sep : ''\n const fullpath = this.#fullpath\n ? this.#fullpath + s + pathPart\n : undefined\n const pchild = this.newChild(pathPart, UNKNOWN, {\n ...opts,\n parent: this,\n fullpath,\n })\n\n if (!this.canReaddir()) {\n pchild.#type |= ENOENT\n }\n\n // don't have to update provisional, because if we have real children,\n // then provisional is set to children.length, otherwise a lower number\n children.push(pchild)\n return pchild\n }\n\n /**\n * The relative path from the cwd. If it does not share an ancestor with\n * the cwd, then this ends up being equivalent to the fullpath()\n */\n relative(): string {\n if (this.#relative !== undefined) {\n return this.#relative\n }\n const name = this.name\n const p = this.parent\n if (!p) {\n return (this.#relative = this.name)\n }\n const pv = p.relative()\n return pv + (!pv || !p.parent ? '' : this.sep) + name\n }\n\n /**\n * The relative path from the cwd, using / as the path separator.\n * If it does not share an ancestor with\n * the cwd, then this ends up being equivalent to the fullpathPosix()\n * On posix systems, this is identical to relative().\n */\n relativePosix(): string {\n if (this.sep === '/') return this.relative()\n if (this.#relativePosix !== undefined) return this.#relativePosix\n const name = this.name\n const p = this.parent\n if (!p) {\n return (this.#relativePosix = this.fullpathPosix())\n }\n const pv = p.relativePosix()\n return pv + (!pv || !p.parent ? '' : '/') + name\n }\n\n /**\n * The fully resolved path string for this Path entry\n */\n fullpath(): string {\n if (this.#fullpath !== undefined) {\n return this.#fullpath\n }\n const name = this.name\n const p = this.parent\n if (!p) {\n return (this.#fullpath = this.name)\n }\n const pv = p.fullpath()\n const fp = pv + (!p.parent ? '' : this.sep) + name\n return (this.#fullpath = fp)\n }\n\n /**\n * On platforms other than windows, this is identical to fullpath.\n *\n * On windows, this is overridden to return the forward-slash form of the\n * full UNC path.\n */\n fullpathPosix(): string {\n if (this.#fullpathPosix !== undefined) return this.#fullpathPosix\n if (this.sep === '/') return (this.#fullpathPosix = this.fullpath())\n if (!this.parent) {\n const p = this.fullpath().replace(/\\\\/g, '/')\n if (/^[a-z]:\\//i.test(p)) {\n return (this.#fullpathPosix = `//?/${p}`)\n } else {\n return (this.#fullpathPosix = p)\n }\n }\n const p = this.parent\n const pfpp = p.fullpathPosix()\n const fpp = pfpp + (!pfpp || !p.parent ? '' : '/') + this.name\n return (this.#fullpathPosix = fpp)\n }\n\n /**\n * Is the Path of an unknown type?\n *\n * Note that we might know *something* about it if there has been a previous\n * filesystem operation, for example that it does not exist, or is not a\n * link, or whether it has child entries.\n */\n isUnknown(): boolean {\n return (this.#type & IFMT) === UNKNOWN\n }\n\n isType(type: Type): boolean {\n return this[`is${type}`]()\n }\n\n getType(): Type {\n return this.isUnknown()\n ? 'Unknown'\n : this.isDirectory()\n ? 'Directory'\n : this.isFile()\n ? 'File'\n : this.isSymbolicLink()\n ? 'SymbolicLink'\n : this.isFIFO()\n ? 'FIFO'\n : this.isCharacterDevice()\n ? 'CharacterDevice'\n : this.isBlockDevice()\n ? 'BlockDevice'\n : /* c8 ignore start */ this.isSocket()\n ? 'Socket'\n : 'Unknown'\n /* c8 ignore stop */\n }\n\n /**\n * Is the Path a regular file?\n */\n isFile(): boolean {\n return (this.#type & IFMT) === IFREG\n }\n\n /**\n * Is the Path a directory?\n */\n isDirectory(): boolean {\n return (this.#type & IFMT) === IFDIR\n }\n\n /**\n * Is the path a character device?\n */\n isCharacterDevice(): boolean {\n return (this.#type & IFMT) === IFCHR\n }\n\n /**\n * Is the path a block device?\n */\n isBlockDevice(): boolean {\n return (this.#type & IFMT) === IFBLK\n }\n\n /**\n * Is the path a FIFO pipe?\n */\n isFIFO(): boolean {\n return (this.#type & IFMT) === IFIFO\n }\n\n /**\n * Is the path a socket?\n */\n isSocket(): boolean {\n return (this.#type & IFMT) === IFSOCK\n }\n\n /**\n * Is the path a symbolic link?\n */\n isSymbolicLink(): boolean {\n return (this.#type & IFLNK) === IFLNK\n }\n\n /**\n * Return the entry if it has been subject of a successful lstat, or\n * undefined otherwise.\n *\n * Does not read the filesystem, so an undefined result *could* simply\n * mean that we haven't called lstat on it.\n */\n lstatCached(): PathBase | undefined {\n return this.#type & LSTAT_CALLED ? this : undefined\n }\n\n /**\n * Return the cached link target if the entry has been the subject of a\n * successful readlink, or undefined otherwise.\n *\n * Does not read the filesystem, so an undefined result *could* just mean we\n * don't have any cached data. Only use it if you are very sure that a\n * readlink() has been called at some point.\n */\n readlinkCached(): PathBase | undefined {\n return this.#linkTarget\n }\n\n /**\n * Returns the cached realpath target if the entry has been the subject\n * of a successful realpath, or undefined otherwise.\n *\n * Does not read the filesystem, so an undefined result *could* just mean we\n * don't have any cached data. Only use it if you are very sure that a\n * realpath() has been called at some point.\n */\n realpathCached(): PathBase | undefined {\n return this.#realpath\n }\n\n /**\n * Returns the cached child Path entries array if the entry has been the\n * subject of a successful readdir(), or [] otherwise.\n *\n * Does not read the filesystem, so an empty array *could* just mean we\n * don't have any cached data. Only use it if you are very sure that a\n * readdir() has been called recently enough to still be valid.\n */\n readdirCached(): PathBase[] {\n const children = this.children()\n return children.slice(0, children.provisional)\n }\n\n /**\n * Return true if it's worth trying to readlink. Ie, we don't (yet) have\n * any indication that readlink will definitely fail.\n *\n * Returns false if the path is known to not be a symlink, if a previous\n * readlink failed, or if the entry does not exist.\n */\n canReadlink(): boolean {\n if (this.#linkTarget) return true\n if (!this.parent) return false\n // cases where it cannot possibly succeed\n const ifmt = this.#type & IFMT\n return !(\n (ifmt !== UNKNOWN && ifmt !== IFLNK) ||\n this.#type & ENOREADLINK ||\n this.#type & ENOENT\n )\n }\n\n /**\n * Return true if readdir has previously been successfully called on this\n * path, indicating that cachedReaddir() is likely valid.\n */\n calledReaddir(): boolean {\n return !!(this.#type & READDIR_CALLED)\n }\n\n /**\n * Returns true if the path is known to not exist. That is, a previous lstat\n * or readdir failed to verify its existence when that would have been\n * expected, or a parent entry was marked either enoent or enotdir.\n */\n isENOENT(): boolean {\n return !!(this.#type & ENOENT)\n }\n\n /**\n * Return true if the path is a match for the given path name. This handles\n * case sensitivity and unicode normalization.\n *\n * Note: even on case-sensitive systems, it is **not** safe to test the\n * equality of the `.name` property to determine whether a given pathname\n * matches, due to unicode normalization mismatches.\n *\n * Always use this method instead of testing the `path.name` property\n * directly.\n */\n isNamed(n: string): boolean {\n return !this.nocase\n ? this.#matchName === normalize(n)\n : this.#matchName === normalizeNocase(n)\n }\n\n /**\n * Return the Path object corresponding to the target of a symbolic link.\n *\n * If the Path is not a symbolic link, or if the readlink call fails for any\n * reason, `undefined` is returned.\n *\n * Result is cached, and thus may be outdated if the filesystem is mutated.\n */\n async readlink(): Promise<PathBase | undefined> {\n const target = this.#linkTarget\n if (target) {\n return target\n }\n if (!this.canReadlink()) {\n return undefined\n }\n /* c8 ignore start */\n // already covered by the canReadlink test, here for ts grumples\n if (!this.parent) {\n return undefined\n }\n /* c8 ignore stop */\n try {\n const read = await this.#fs.promises.readlink(this.fullpath())\n const linkTarget = this.parent.resolve(read)\n if (linkTarget) {\n return (this.#linkTarget = linkTarget)\n }\n } catch (er) {\n this.#readlinkFail((er as NodeJS.ErrnoException).code)\n return undefined\n }\n }\n\n /**\n * Synchronous {@link PathBase.readlink}\n */\n readlinkSync(): PathBase | undefined {\n const target = this.#linkTarget\n if (target) {\n return target\n }\n if (!this.canReadlink()) {\n return undefined\n }\n /* c8 ignore start */\n // already covered by the canReadlink test, here for ts grumples\n if (!this.parent) {\n return undefined\n }\n /* c8 ignore stop */\n try {\n const read = this.#fs.readlinkSync(this.fullpath())\n const linkTarget = this.parent.resolve(read)\n if (linkTarget) {\n return (this.#linkTarget = linkTarget)\n }\n } catch (er) {\n this.#readlinkFail((er as NodeJS.ErrnoException).code)\n return undefined\n }\n }\n\n #readdirSuccess(children: Children) {\n // succeeded, mark readdir called bit\n this.#type |= READDIR_CALLED\n // mark all remaining provisional children as ENOENT\n for (let p = children.provisional; p < children.length; p++) {\n children[p].#markENOENT()\n }\n }\n\n #markENOENT() {\n // mark as UNKNOWN and ENOENT\n if (this.#type & ENOENT) return\n this.#type = (this.#type | ENOENT) & IFMT_UNKNOWN\n this.#markChildrenENOENT()\n }\n\n #markChildrenENOENT() {\n // all children are provisional and do not exist\n const children = this.children()\n children.provisional = 0\n for (const p of children) {\n p.#markENOENT()\n }\n }\n\n #markENOREALPATH() {\n this.#type |= ENOREALPATH\n this.#markENOTDIR()\n }\n\n // save the information when we know the entry is not a dir\n #markENOTDIR() {\n // entry is not a directory, so any children can't exist.\n // this *should* be impossible, since any children created\n // after it's been marked ENOTDIR should be marked ENOENT,\n // so it won't even get to this point.\n /* c8 ignore start */\n if (this.#type & ENOTDIR) return\n /* c8 ignore stop */\n let t = this.#type\n // this could happen if we stat a dir, then delete it,\n // then try to read it or one of its children.\n if ((t & IFMT) === IFDIR) t &= IFMT_UNKNOWN\n this.#type = t | ENOTDIR\n this.#markChildrenENOENT()\n }\n\n #readdirFail(code: string = '') {\n // markENOTDIR and markENOENT also set provisional=0\n if (code === 'ENOTDIR' || code === 'EPERM') {\n this.#markENOTDIR()\n } else if (code === 'ENOENT') {\n this.#markENOENT()\n } else {\n this.children().provisional = 0\n }\n }\n\n #lstatFail(code: string = '') {\n // Windows just raises ENOENT in this case, disable for win CI\n /* c8 ignore start */\n if (code === 'ENOTDIR') {\n // already know it has a parent by this point\n const p = this.parent as PathBase\n p.#markENOTDIR()\n } else if (code === 'ENOENT') {\n /* c8 ignore stop */\n this.#markENOENT()\n }\n }\n\n #readlinkFail(code: string = '') {\n let ter = this.#type\n ter |= ENOREADLINK\n if (code === 'ENOENT') ter |= ENOENT\n // windows gets a weird error when you try to readlink a file\n if (code === 'EINVAL' || code === 'UNKNOWN') {\n // exists, but not a symlink, we don't know WHAT it is, so remove\n // all IFMT bits.\n ter &= IFMT_UNKNOWN\n }\n this.#type = ter\n // windows just gets ENOENT in this case. We do cover the case,\n // just disabled because it's impossible on Windows CI\n /* c8 ignore start */\n if (code === 'ENOTDIR' && this.parent) {\n this.parent.#markENOTDIR()\n }\n /* c8 ignore stop */\n }\n\n #readdirAddChild(e: Dirent, c: Children) {\n return (\n this.#readdirMaybePromoteChild(e, c) ||\n this.#readdirAddNewChild(e, c)\n )\n }\n\n #readdirAddNewChild(e: Dirent, c: Children): PathBase {\n // alloc new entry at head, so it's never provisional\n const type = entToType(e)\n const child = this.newChild(e.name, type, { parent: this })\n const ifmt = child.#type & IFMT\n if (ifmt !== IFDIR && ifmt !== IFLNK && ifmt !== UNKNOWN) {\n child.#type |= ENOTDIR\n }\n c.unshift(child)\n c.provisional++\n return child\n }\n\n #readdirMaybePromoteChild(e: Dirent, c: Children): PathBase | undefined {\n for (let p = c.provisional; p < c.length; p++) {\n const pchild = c[p]\n const name = this.nocase\n ? normalizeNocase(e.name)\n : normalize(e.name)\n if (name !== pchild.#matchName) {\n continue\n }\n\n return this.#readdirPromoteChild(e, pchild, p, c)\n }\n }\n\n #readdirPromoteChild(\n e: Dirent,\n p: PathBase,\n index: number,\n c: Children\n ): PathBase {\n const v = p.name\n // retain any other flags, but set ifmt from dirent\n p.#type = (p.#type & IFMT_UNKNOWN) | entToType(e)\n // case sensitivity fixing when we learn the true name.\n if (v !== e.name) p.name = e.name\n\n // just advance provisional index (potentially off the list),\n // otherwise we have to splice/pop it out and re-insert at head\n if (index !== c.provisional) {\n if (index === c.length - 1) c.pop()\n else c.splice(index, 1)\n c.unshift(p)\n }\n c.provisional++\n return p\n }\n\n /**\n * Call lstat() on this Path, and update all known information that can be\n * determined.\n *\n * Note that unlike `fs.lstat()`, the returned value does not contain some\n * information, such as `mode`, `dev`, `nlink`, and `ino`. If that\n * information is required, you will need to call `fs.lstat` yourself.\n *\n * If the Path refers to a nonexistent file, or if the lstat call fails for\n * any reason, `undefined` is returned. Otherwise the updated Path object is\n * returned.\n *\n * Results are cached, and thus may be out of date if the filesystem is\n * mutated.\n */\n async lstat(): Promise<PathBase | undefined> {\n if ((this.#type & ENOENT) === 0) {\n try {\n this.#applyStat(await this.#fs.promises.lstat(this.fullpath()))\n return this\n } catch (er) {\n this.#lstatFail((er as NodeJS.ErrnoException).code)\n }\n }\n }\n\n /**\n * synchronous {@link PathBase.lstat}\n */\n lstatSync(): PathBase | undefined {\n if ((this.#type & ENOENT) === 0) {\n try {\n this.#applyStat(this.#fs.lstatSync(this.fullpath()))\n return this\n } catch (er) {\n this.#lstatFail((er as NodeJS.ErrnoException).code)\n }\n }\n }\n\n #applyStat(st: Stats) {\n const {\n atime,\n atimeMs,\n birthtime,\n birthtimeMs,\n blksize,\n blocks,\n ctime,\n ctimeMs,\n dev,\n gid,\n ino,\n mode,\n mtime,\n mtimeMs,\n nlink,\n rdev,\n size,\n uid,\n } = st\n this.#atime = atime\n this.#atimeMs = atimeMs\n this.#birthtime = birthtime\n this.#birthtimeMs = birthtimeMs\n this.#blksize = blksize\n this.#blocks = blocks\n this.#ctime = ctime\n this.#ctimeMs = ctimeMs\n this.#dev = dev\n this.#gid = gid\n this.#ino = ino\n this.#mode = mode\n this.#mtime = mtime\n this.#mtimeMs = mtimeMs\n this.#nlink = nlink\n this.#rdev = rdev\n this.#size = size\n this.#uid = uid\n const ifmt = entToType(st)\n // retain any other flags, but set the ifmt\n this.#type = (this.#type & IFMT_UNKNOWN) | ifmt | LSTAT_CALLED\n if (ifmt !== UNKNOWN && ifmt !== IFDIR && ifmt !== IFLNK) {\n this.#type |= ENOTDIR\n }\n }\n\n #onReaddirCB: ((\n er: NodeJS.ErrnoException | null,\n entries: Path[]\n ) => any)[] = []\n #readdirCBInFlight: boolean = false\n #callOnReaddirCB(children: Path[]) {\n this.#readdirCBInFlight = false\n const cbs = this.#onReaddirCB.slice()\n this.#onReaddirCB.length = 0\n cbs.forEach(cb => cb(null, children))\n }\n\n /**\n * Standard node-style callback interface to get list of directory entries.\n *\n * If the Path cannot or does not contain any children, then an empty array\n * is returned.\n *\n * Results are cached, and thus may be out of date if the filesystem is\n * mutated.\n *\n * @param cb The callback called with (er, entries). Note that the `er`\n * param is somewhat extraneous, as all readdir() errors are handled and\n * simply result in an empty set of entries being returned.\n * @param allowZalgo Boolean indicating that immediately known results should\n * *not* be deferred with `queueMicrotask`. Defaults to `false`. Release\n * zalgo at your peril, the dark pony lord is devious and unforgiving.\n */\n readdirCB(\n cb: (er: NodeJS.ErrnoException | null, entries: PathBase[]) => any,\n allowZalgo: boolean = false\n ): void {\n if (!this.canReaddir()) {\n if (allowZalgo) cb(null, [])\n else queueMicrotask(() => cb(null, []))\n return\n }\n\n const children = this.children()\n if (this.calledReaddir()) {\n const c = children.slice(0, children.provisional)\n if (allowZalgo) cb(null, c)\n else queueMicrotask(() => cb(null, c))\n return\n }\n\n // don't have to worry about zalgo at this point.\n this.#onReaddirCB.push(cb)\n if (this.#readdirCBInFlight) {\n return\n }\n this.#readdirCBInFlight = true\n\n // else read the directory, fill up children\n // de-provisionalize any provisional children.\n const fullpath = this.fullpath()\n this.#fs.readdir(fullpath, { withFileTypes: true }, (er, entries) => {\n if (er) {\n this.#readdirFail((er as NodeJS.ErrnoException).code)\n children.provisional = 0\n } else {\n // if we didn't get an error, we always get entries.\n //@ts-ignore\n for (const e of entries) {\n this.#readdirAddChild(e, children)\n }\n this.#readdirSuccess(children)\n }\n this.#callOnReaddirCB(children.slice(0, children.provisional))\n return\n })\n }\n\n #asyncReaddirInFlight?: Promise<void>\n\n /**\n * Return an array of known child entries.\n *\n * If the Path cannot or does not contain any children, then an empty array\n * is returned.\n *\n * Results are cached, and thus may be out of date if the filesystem is\n * mutated.\n */\n async readdir(): Promise<PathBase[]> {\n if (!this.canReaddir()) {\n return []\n }\n\n const children = this.children()\n if (this.calledReaddir()) {\n return children.slice(0, children.provisional)\n }\n\n // else read the directory, fill up children\n // de-provisionalize any provisional children.\n const fullpath = this.fullpath()\n if (this.#asyncReaddirInFlight) {\n await this.#asyncReaddirInFlight\n } else {\n /* c8 ignore start */\n let resolve: () => void = () => {}\n /* c8 ignore stop */\n this.#asyncReaddirInFlight = new Promise<void>(\n res => (resolve = res)\n )\n try {\n for (const e of await this.#fs.promises.readdir(fullpath, {\n withFileTypes: true,\n })) {\n this.#readdirAddChild(e, children)\n }\n this.#readdirSuccess(children)\n } catch (er) {\n this.#readdirFail((er as NodeJS.ErrnoException).code)\n children.provisional = 0\n }\n this.#asyncReaddirInFlight = undefined\n resolve()\n }\n return children.slice(0, children.provisional)\n }\n\n /**\n * synchronous {@link PathBase.readdir}\n */\n readdirSync(): PathBase[] {\n if (!this.canReaddir()) {\n return []\n }\n\n const children = this.children()\n if (this.calledReaddir()) {\n return children.slice(0, children.provisional)\n }\n\n // else read the directory, fill up children\n // de-provisionalize any provisional children.\n const fullpath = this.fullpath()\n try {\n for (const e of this.#fs.readdirSync(fullpath, {\n withFileTypes: true,\n })) {\n this.#readdirAddChild(e, children)\n }\n this.#readdirSuccess(children)\n } catch (er) {\n this.#readdirFail((er as NodeJS.ErrnoException).code)\n children.provisional = 0\n }\n return children.slice(0, children.provisional)\n }\n\n canReaddir() {\n if (this.#type & ENOCHILD) return false\n const ifmt = IFMT & this.#type\n // we always set ENOTDIR when setting IFMT, so should be impossible\n /* c8 ignore start */\n if (!(ifmt === UNKNOWN || ifmt === IFDIR || ifmt === IFLNK)) {\n return false\n }\n /* c8 ignore stop */\n return true\n }\n\n shouldWalk(\n dirs: Set<PathBase | undefined>,\n walkFilter?: (e: PathBase) => boolean\n ): boolean {\n return (\n (this.#type & IFDIR) === IFDIR &&\n !(this.#type & ENOCHILD) &&\n !dirs.has(this) &&\n (!walkFilter || walkFilter(this))\n )\n }\n\n /**\n * Return the Path object corresponding to path as resolved\n * by realpath(3).\n *\n * If the realpath call fails for any reason, `undefined` is returned.\n *\n * Result is cached, and thus may be outdated if the filesystem is mutated.\n * On success, returns a Path object.\n */\n async realpath(): Promise<PathBase | undefined> {\n if (this.#realpath) return this.#realpath\n if ((ENOREALPATH | ENOREADLINK | ENOENT) & this.#type) return undefined\n try {\n const rp = await this.#fs.promises.realpath(this.fullpath())\n return (this.#realpath = this.resolve(rp))\n } catch (_) {\n this.#markENOREALPATH()\n }\n }\n\n /**\n * Synchronous {@link realpath}\n */\n realpathSync(): PathBase | undefined {\n if (this.#realpath) return this.#realpath\n if ((ENOREALPATH | ENOREADLINK | ENOENT) & this.#type) return undefined\n try {\n const rp = this.#fs.realpathSync(this.fullpath())\n return (this.#realpath = this.resolve(rp))\n } catch (_) {\n this.#markENOREALPATH()\n }\n }\n\n /**\n * Internal method to mark this Path object as the scurry cwd,\n * called by {@link PathScurry#chdir}\n *\n * @internal\n */\n [setAsCwd](oldCwd: PathBase): void {\n if (oldCwd === this) return\n\n const changed = new Set<PathBase>([])\n let rp = []\n let p: PathBase = this\n while (p && p.parent) {\n changed.add(p)\n p.#relative = rp.join(this.sep)\n p.#relativePosix = rp.join('/')\n p = p.parent\n rp.push('..')\n }\n // now un-memoize parents of old cwd\n p = oldCwd\n while (p && p.parent && !changed.has(p)) {\n p.#relative = undefined\n p.#relativePosix = undefined\n p = p.parent\n }\n }\n}\n\n/**\n * Path class used on win32 systems\n *\n * Uses `'\\\\'` as the path separator for returned paths, either `'\\\\'` or `'/'`\n * as the path separator for parsing paths.\n */\nexport class PathWin32 extends PathBase {\n /**\n * Separator for generating path strings.\n */\n sep: '\\\\' = '\\\\'\n /**\n * Separator for parsing path strings.\n */\n splitSep: RegExp = eitherSep\n\n /**\n * Do not create new Path objects directly. They should always be accessed\n * via the PathScurry class or other methods on the Path class.\n *\n * @internal\n */\n constructor(\n name: string,\n type: number = UNKNOWN,\n root: PathBase | undefined,\n roots: { [k: string]: PathBase },\n nocase: boolean,\n children: ChildrenCache,\n opts: PathOpts\n ) {\n super(name, type, root, roots, nocase, children, opts)\n }\n\n /**\n * @internal\n */\n newChild(name: string, type: number = UNKNOWN, opts: PathOpts = {}) {\n return new PathWin32(\n name,\n type,\n this.root,\n this.roots,\n this.nocase,\n this.childrenCache(),\n opts\n )\n }\n\n /**\n * @internal\n */\n getRootString(path: string): string {\n return win32.parse(path).root\n }\n\n /**\n * @internal\n */\n getRoot(rootPath: string): PathBase {\n rootPath = uncToDrive(rootPath.toUpperCase())\n if (rootPath === this.root.name) {\n return this.root\n }\n // ok, not that one, check if it matches another we know about\n for (const [compare, root] of Object.entries(this.roots)) {\n if (this.sameRoot(rootPath, compare)) {\n return (this.roots[rootPath] = root)\n }\n }\n // otherwise, have to create a new one.\n return (this.roots[rootPath] = new PathScurryWin32(\n rootPath,\n this\n ).root)\n }\n\n /**\n * @internal\n */\n sameRoot(rootPath: string, compare: string = this.root.name): boolean {\n // windows can (rarely) have case-sensitive filesystem, but\n // UNC and drive letters are always case-insensitive, and canonically\n // represented uppercase.\n rootPath = rootPath\n .toUpperCase()\n .replace(/\\//g, '\\\\')\n .replace(uncDriveRegexp, '$1\\\\')\n return rootPath === compare\n }\n}\n\n/**\n * Path class used on all posix systems.\n *\n * Uses `'/'` as the path separator.\n */\nexport class PathPosix extends PathBase {\n /**\n * separator for parsing path strings\n */\n splitSep: '/' = '/'\n /**\n * separator for generating path strings\n */\n sep: '/' = '/'\n\n /**\n * Do not create new Path objects directly. They should always be accessed\n * via the PathScurry class or other methods on the Path class.\n *\n * @internal\n */\n constructor(\n name: string,\n type: number = UNKNOWN,\n root: PathBase | undefined,\n roots: { [k: string]: PathBase },\n nocase: boolean,\n children: ChildrenCache,\n opts: PathOpts\n ) {\n super(name, type, root, roots, nocase, children, opts)\n }\n\n /**\n * @internal\n */\n getRootString(path: string): string {\n return path.startsWith('/') ? '/' : ''\n }\n\n /**\n * @internal\n */\n getRoot(_rootPath: string): PathBase {\n return this.root\n }\n\n /**\n * @internal\n */\n newChild(name: string, type: number = UNKNOWN, opts: PathOpts = {}) {\n return new PathPosix(\n name,\n type,\n this.root,\n this.roots,\n this.nocase,\n this.childrenCache(),\n opts\n )\n }\n}\n\n/**\n * Options that may be provided to the PathScurry constructor\n */\nexport interface PathScurryOpts {\n /**\n * perform case-insensitive path matching. Default based on platform\n * subclass.\n */\n nocase?: boolean\n /**\n * Number of Path entries to keep in the cache of Path child references.\n *\n * Setting this higher than 65536 will dramatically increase the data\n * consumption and construction time overhead of each PathScurry.\n *\n * Setting this value to 256 or lower will significantly reduce the data\n * consumption and construction time overhead, but may also reduce resolve()\n * and readdir() performance on large filesystems.\n *\n * Default `16384`.\n */\n childrenCacheSize?: number\n /**\n * An object that overrides the built-in functions from the fs and\n * fs/promises modules.\n *\n * See {@link FSOption}\n */\n fs?: FSOption\n}\n\n/**\n * The base class for all PathScurry classes, providing the interface for path\n * resolution and filesystem operations.\n *\n * Typically, you should *not* instantiate this class directly, but rather one\n * of the platform-specific classes, or the exported {@link PathScurry} which\n * defaults to the current platform.\n */\nexport abstract class PathScurryBase {\n /**\n * The root Path entry for the current working directory of this Scurry\n */\n root: PathBase\n /**\n * The string path for the root of this Scurry's current working directory\n */\n rootPath: string\n /**\n * A collection of all roots encountered, referenced by rootPath\n */\n roots: { [k: string]: PathBase }\n /**\n * The Path entry corresponding to this PathScurry's current working directory.\n */\n cwd: PathBase\n #resolveCache: ResolveCache\n #resolvePosixCache: ResolveCache\n #children: ChildrenCache\n /**\n * Perform path comparisons case-insensitively.\n *\n * Defaults true on Darwin and Windows systems, false elsewhere.\n */\n nocase: boolean\n\n /**\n * The path separator used for parsing paths\n *\n * `'/'` on Posix systems, either `'/'` or `'\\\\'` on Windows\n */\n abstract sep: string | RegExp\n\n #fs: FSValue\n\n /**\n * This class should not be instantiated directly.\n *\n * Use PathScurryWin32, PathScurryDarwin, PathScurryPosix, or PathScurry\n *\n * @internal\n */\n constructor(\n cwd: URL | string = process.cwd(),\n pathImpl: typeof win32 | typeof posix,\n sep: string | RegExp,\n {\n nocase,\n childrenCacheSize = 16 * 1024,\n fs = defaultFS,\n }: PathScurryOpts = {}\n ) {\n this.#fs = fsFromOption(fs)\n if (cwd instanceof URL || cwd.startsWith('file://')) {\n cwd = fileURLToPath(cwd)\n }\n // resolve and split root, and then add to the store.\n // this is the only time we call path.resolve()\n const cwdPath = pathImpl.resolve(cwd)\n this.roots = Object.create(null)\n this.rootPath = this.parseRootPath(cwdPath)\n this.#resolveCache = new ResolveCache()\n this.#resolvePosixCache = new ResolveCache()\n this.#children = new ChildrenCache(childrenCacheSize)\n\n const split = cwdPath.substring(this.rootPath.length).split(sep)\n // resolve('/') leaves '', splits to [''], we don't want that.\n if (split.length === 1 && !split[0]) {\n split.pop()\n }\n /* c8 ignore start */\n if (nocase === undefined) {\n throw new TypeError(\n 'must provide nocase setting to PathScurryBase ctor'\n )\n }\n /* c8 ignore stop */\n this.nocase = nocase\n this.root = this.newRoot(this.#fs)\n this.roots[this.rootPath] = this.root\n let prev: PathBase = this.root\n let len = split.length - 1\n const joinSep = pathImpl.sep\n let abs = this.rootPath\n let sawFirst = false\n for (const part of split) {\n const l = len--\n prev = prev.child(part, {\n relative: new Array(l).fill('..').join(joinSep),\n relativePosix: new Array(l).fill('..').join('/'),\n fullpath: (abs += (sawFirst ? '' : joinSep) + part),\n })\n sawFirst = true\n }\n this.cwd = prev\n }\n\n /**\n * Get the depth of a provided path, string, or the cwd\n */\n depth(path: Path | string = this.cwd): number {\n if (typeof path === 'string') {\n path = this.cwd.resolve(path)\n }\n return path.depth()\n }\n\n /**\n * Parse the root portion of a path string\n *\n * @internal\n */\n abstract parseRootPath(dir: string): string\n /**\n * create a new Path to use as root during construction.\n *\n * @internal\n */\n abstract newRoot(fs: FSValue): PathBase\n /**\n * Determine whether a given path string is absolute\n */\n abstract isAbsolute(p: string): boolean\n\n /**\n * Return the cache of child entries. Exposed so subclasses can create\n * child Path objects in a platform-specific way.\n *\n * @internal\n */\n childrenCache() {\n return this.#children\n }\n\n /**\n * Resolve one or more path strings to a resolved string\n *\n * Same interface as require('path').resolve.\n *\n * Much faster than path.resolve() when called multiple times for the same\n * path, because the resolved Path objects are cached. Much slower\n * otherwise.\n */\n resolve(...paths: string[]): string {\n // first figure out the minimum number of paths we have to test\n // we always start at cwd, but any absolutes will bump the start\n let r = ''\n for (let i = paths.length - 1; i >= 0; i--) {\n const p = paths[i]\n if (!p || p === '.') continue\n r = r ? `${p}/${r}` : p\n if (this.isAbsolute(p)) {\n break\n }\n }\n const cached = this.#resolveCache.get(r)\n if (cached !== undefined) {\n return cached\n }\n const result = this.cwd.resolve(r).fullpath()\n this.#resolveCache.set(r, result)\n return result\n }\n\n /**\n * Resolve one or more path strings to a resolved string, returning\n * the posix path. Identical to .resolve() on posix systems, but on\n * windows will return a forward-slash separated UNC path.\n *\n * Same interface as require('path').resolve.\n *\n * Much faster than path.resolve() when called multiple times for the same\n * path, because the resolved Path objects are cached. Much slower\n * otherwise.\n */\n resolvePosix(...paths: string[]): string {\n // first figure out the minimum number of paths we have to test\n // we always start at cwd, but any absolutes will bump the start\n let r = ''\n for (let i = paths.length - 1; i >= 0; i--) {\n const p = paths[i]\n if (!p || p === '.') continue\n r = r ? `${p}/${r}` : p\n if (this.isAbsolute(p)) {\n break\n }\n }\n const cached = this.#resolvePosixCache.get(r)\n if (cached !== undefined) {\n return cached\n }\n const result = this.cwd.resolve(r).fullpathPosix()\n this.#resolvePosixCache.set(r, result)\n return result\n }\n\n /**\n * find the relative path from the cwd to the supplied path string or entry\n */\n relative(entry: PathBase | string = this.cwd): string {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n }\n return entry.relative()\n }\n\n /**\n * find the relative path from the cwd to the supplied path string or\n * entry, using / as the path delimiter, even on Windows.\n */\n relativePosix(entry: PathBase | string = this.cwd): string {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n }\n return entry.relativePosix()\n }\n\n /**\n * Return the basename for the provided string or Path object\n */\n basename(entry: PathBase | string = this.cwd): string {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n }\n return entry.name\n }\n\n /**\n * Return the dirname for the provided string or Path object\n */\n dirname(entry: PathBase | string = this.cwd): string {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n }\n return (entry.parent || entry).fullpath()\n }\n\n /**\n * Return an array of known child entries.\n *\n * First argument may be either a string, or a Path object.\n *\n * If the Path cannot or does not contain any children, then an empty array\n * is returned.\n *\n * Results are cached, and thus may be out of date if the filesystem is\n * mutated.\n *\n * Unlike `fs.readdir()`, the `withFileTypes` option defaults to `true`. Set\n * `{ withFileTypes: false }` to return strings.\n */\n\n readdir(): Promise<PathBase[]>\n readdir(opts: { withFileTypes: true }): Promise<PathBase[]>\n readdir(opts: { withFileTypes: false }): Promise<string[]>\n readdir(opts: { withFileTypes: boolean }): Promise<PathBase[] | string[]>\n readdir(entry: PathBase | string): Promise<PathBase[]>\n readdir(\n entry: PathBase | string,\n opts: { withFileTypes: true }\n ): Promise<PathBase[]>\n readdir(\n entry: PathBase | string,\n opts: { withFileTypes: false }\n ): Promise<string[]>\n readdir(\n entry: PathBase | string,\n opts: { withFileTypes: boolean }\n ): Promise<PathBase[] | string[]>\n async readdir(\n entry: PathBase | string | { withFileTypes: boolean } = this.cwd,\n opts: { withFileTypes: boolean } = {\n withFileTypes: true,\n }\n ): Promise<PathBase[] | string[]> {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n opts = entry\n entry = this.cwd\n }\n const { withFileTypes } = opts\n if (!entry.canReaddir()) {\n return []\n } else {\n const p = await entry.readdir()\n return withFileTypes ? p : p.map(e => e.name)\n }\n }\n\n /**\n * synchronous {@link PathScurryBase.readdir}\n */\n readdirSync(): PathBase[]\n readdirSync(opts: { withFileTypes: true }): PathBase[]\n readdirSync(opts: { withFileTypes: false }): string[]\n readdirSync(opts: { withFileTypes: boolean }): PathBase[] | string[]\n readdirSync(entry: PathBase | string): PathBase[]\n readdirSync(\n entry: PathBase | string,\n opts: { withFileTypes: true }\n ): PathBase[]\n readdirSync(\n entry: PathBase | string,\n opts: { withFileTypes: false }\n ): string[]\n readdirSync(\n entry: PathBase | string,\n opts: { withFileTypes: boolean }\n ): PathBase[] | string[]\n readdirSync(\n entry: PathBase | string | { withFileTypes: boolean } = this.cwd,\n opts: { withFileTypes: boolean } = {\n withFileTypes: true,\n }\n ): PathBase[] | string[] {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n opts = entry\n entry = this.cwd\n }\n const { withFileTypes = true } = opts\n if (!entry.canReaddir()) {\n return []\n } else if (withFileTypes) {\n return entry.readdirSync()\n } else {\n return entry.readdirSync().map(e => e.name)\n }\n }\n\n /**\n * Call lstat() on the string or Path object, and update all known\n * information that can be determined.\n *\n * Note that unlike `fs.lstat()`, the returned value does not contain some\n * information, such as `mode`, `dev`, `nlink`, and `ino`. If that\n * information is required, you will need to call `fs.lstat` yourself.\n *\n * If the Path refers to a nonexistent file, or if the lstat call fails for\n * any reason, `undefined` is returned. Otherwise the updated Path object is\n * returned.\n *\n * Results are cached, and thus may be out of date if the filesystem is\n * mutated.\n */\n async lstat(\n entry: string | PathBase = this.cwd\n ): Promise<PathBase | undefined> {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n }\n return entry.lstat()\n }\n\n /**\n * synchronous {@link PathScurryBase.lstat}\n */\n lstatSync(entry: string | PathBase = this.cwd): PathBase | undefined {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n }\n return entry.lstatSync()\n }\n\n /**\n * Return the Path object or string path corresponding to the target of a\n * symbolic link.\n *\n * If the path is not a symbolic link, or if the readlink call fails for any\n * reason, `undefined` is returned.\n *\n * Result is cached, and thus may be outdated if the filesystem is mutated.\n *\n * `{withFileTypes}` option defaults to `false`.\n *\n * On success, returns a Path object if `withFileTypes` option is true,\n * otherwise a string.\n */\n readlink(): Promise<string | undefined>\n readlink(opt: { withFileTypes: false }): Promise<string | undefined>\n readlink(opt: { withFileTypes: true }): Promise<PathBase | undefined>\n readlink(opt: {\n withFileTypes: boolean\n }): Promise<PathBase | string | undefined>\n readlink(\n entry: string | PathBase,\n opt?: { withFileTypes: false }\n ): Promise<string | undefined>\n readlink(\n entry: string | PathBase,\n opt: { withFileTypes: true }\n ): Promise<PathBase | undefined>\n readlink(\n entry: string | PathBase,\n opt: { withFileTypes: boolean }\n ): Promise<string | PathBase | undefined>\n async readlink(\n entry: string | PathBase | { withFileTypes: boolean } = this.cwd,\n { withFileTypes }: { withFileTypes: boolean } = {\n withFileTypes: false,\n }\n ): Promise<string | PathBase | undefined> {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n withFileTypes = entry.withFileTypes\n entry = this.cwd\n }\n const e = await entry.readlink()\n return withFileTypes ? e : e?.fullpath()\n }\n\n /**\n * synchronous {@link PathScurryBase.readlink}\n */\n readlinkSync(): string | undefined\n readlinkSync(opt: { withFileTypes: false }): string | undefined\n readlinkSync(opt: { withFileTypes: true }): PathBase | undefined\n readlinkSync(opt: {\n withFileTypes: boolean\n }): PathBase | string | undefined\n readlinkSync(\n entry: string | PathBase,\n opt?: { withFileTypes: false }\n ): string | undefined\n readlinkSync(\n entry: string | PathBase,\n opt: { withFileTypes: true }\n ): PathBase | undefined\n readlinkSync(\n entry: string | PathBase,\n opt: { withFileTypes: boolean }\n ): string | PathBase | undefined\n readlinkSync(\n entry: string | PathBase | { withFileTypes: boolean } = this.cwd,\n { withFileTypes }: { withFileTypes: boolean } = {\n withFileTypes: false,\n }\n ): string | PathBase | undefined {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n withFileTypes = entry.withFileTypes\n entry = this.cwd\n }\n const e = entry.readlinkSync()\n return withFileTypes ? e : e?.fullpath()\n }\n\n /**\n * Return the Path object or string path corresponding to path as resolved\n * by realpath(3).\n *\n * If the realpath call fails for any reason, `undefined` is returned.\n *\n * Result is cached, and thus may be outdated if the filesystem is mutated.\n *\n * `{withFileTypes}` option defaults to `false`.\n *\n * On success, returns a Path object if `withFileTypes` option is true,\n * otherwise a string.\n */\n realpath(): Promise<string | undefined>\n realpath(opt: { withFileTypes: false }): Promise<string | undefined>\n realpath(opt: { withFileTypes: true }): Promise<PathBase | undefined>\n realpath(opt: {\n withFileTypes: boolean\n }): Promise<PathBase | string | undefined>\n realpath(\n entry: string | PathBase,\n opt?: { withFileTypes: false }\n ): Promise<string | undefined>\n realpath(\n entry: string | PathBase,\n opt: { withFileTypes: true }\n ): Promise<PathBase | undefined>\n realpath(\n entry: string | PathBase,\n opt: { withFileTypes: boolean }\n ): Promise<string | PathBase | undefined>\n async realpath(\n entry: string | PathBase | { withFileTypes: boolean } = this.cwd,\n { withFileTypes }: { withFileTypes: boolean } = {\n withFileTypes: false,\n }\n ): Promise<string | PathBase | undefined> {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n withFileTypes = entry.withFileTypes\n entry = this.cwd\n }\n const e = await entry.realpath()\n return withFileTypes ? e : e?.fullpath()\n }\n\n realpathSync(): string | undefined\n realpathSync(opt: { withFileTypes: false }): string | undefined\n realpathSync(opt: { withFileTypes: true }): PathBase | undefined\n realpathSync(opt: {\n withFileTypes: boolean\n }): PathBase | string | undefined\n realpathSync(\n entry: string | PathBase,\n opt?: { withFileTypes: false }\n ): string | undefined\n realpathSync(\n entry: string | PathBase,\n opt: { withFileTypes: true }\n ): PathBase | undefined\n realpathSync(\n entry: string | PathBase,\n opt: { withFileTypes: boolean }\n ): string | PathBase | undefined\n realpathSync(\n entry: string | PathBase | { withFileTypes: boolean } = this.cwd,\n { withFileTypes }: { withFileTypes: boolean } = {\n withFileTypes: false,\n }\n ): string | PathBase | undefined {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n withFileTypes = entry.withFileTypes\n entry = this.cwd\n }\n const e = entry.realpathSync()\n return withFileTypes ? e : e?.fullpath()\n }\n\n /**\n * Asynchronously walk the directory tree, returning an array of\n * all path strings or Path objects found.\n *\n * Note that this will be extremely memory-hungry on large filesystems.\n * In such cases, it may be better to use the stream or async iterator\n * walk implementation.\n */\n walk(): Promise<PathBase[]>\n walk(\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): Promise<PathBase[]>\n walk(opts: WalkOptionsWithFileTypesFalse): Promise<string[]>\n walk(opts: WalkOptions): Promise<string[] | PathBase[]>\n walk(entry: string | PathBase): Promise<PathBase[]>\n walk(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): Promise<PathBase[]>\n walk(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesFalse\n ): Promise<string[]>\n walk(\n entry: string | PathBase,\n opts: WalkOptions\n ): Promise<PathBase[] | string[]>\n async walk(\n entry: string | PathBase | WalkOptions = this.cwd,\n opts: WalkOptions = {}\n ): Promise<PathBase[] | string[]> {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n opts = entry\n entry = this.cwd\n }\n const {\n withFileTypes = true,\n follow = false,\n filter,\n walkFilter,\n } = opts\n const results: (string | PathBase)[] = []\n if (!filter || filter(entry)) {\n results.push(withFileTypes ? entry : entry.fullpath())\n }\n const dirs = new Set<PathBase>()\n const walk = (\n dir: PathBase,\n cb: (er?: NodeJS.ErrnoException) => void\n ) => {\n dirs.add(dir)\n dir.readdirCB((er, entries) => {\n /* c8 ignore start */\n if (er) {\n return cb(er)\n }\n /* c8 ignore stop */\n let len = entries.length\n if (!len) return cb()\n const next = () => {\n if (--len === 0) {\n cb()\n }\n }\n for (const e of entries) {\n if (!filter || filter(e)) {\n results.push(withFileTypes ? e : e.fullpath())\n }\n if (follow && e.isSymbolicLink()) {\n e.realpath()\n .then(r => (r?.isUnknown() ? r.lstat() : r))\n .then(r =>\n r?.shouldWalk(dirs, walkFilter) ? walk(r, next) : next()\n )\n } else {\n if (e.shouldWalk(dirs, walkFilter)) {\n walk(e, next)\n } else {\n next()\n }\n }\n }\n }, true) // zalgooooooo\n }\n\n const start = entry\n return new Promise<PathBase[] | string[]>((res, rej) => {\n walk(start, er => {\n /* c8 ignore start */\n if (er) return rej(er)\n /* c8 ignore stop */\n res(results as PathBase[] | string[])\n })\n })\n }\n\n /**\n * Synchronously walk the directory tree, returning an array of\n * all path strings or Path objects found.\n *\n * Note that this will be extremely memory-hungry on large filesystems.\n * In such cases, it may be better to use the stream or async iterator\n * walk implementation.\n */\n walkSync(): PathBase[]\n walkSync(\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): PathBase[]\n walkSync(opts: WalkOptionsWithFileTypesFalse): string[]\n walkSync(opts: WalkOptions): string[] | PathBase[]\n walkSync(entry: string | PathBase): PathBase[]\n walkSync(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesUnset | WalkOptionsWithFileTypesTrue\n ): PathBase[]\n walkSync(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesFalse\n ): string[]\n walkSync(\n entry: string | PathBase,\n opts: WalkOptions\n ): PathBase[] | string[]\n walkSync(\n entry: string | PathBase | WalkOptions = this.cwd,\n opts: WalkOptions = {}\n ): PathBase[] | string[] {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n opts = entry\n entry = this.cwd\n }\n const {\n withFileTypes = true,\n follow = false,\n filter,\n walkFilter,\n } = opts\n const results: (string | PathBase)[] = []\n if (!filter || filter(entry)) {\n results.push(withFileTypes ? entry : entry.fullpath())\n }\n const dirs = new Set<PathBase>([entry])\n for (const dir of dirs) {\n const entries = dir.readdirSync()\n for (const e of entries) {\n if (!filter || filter(e)) {\n results.push(withFileTypes ? e : e.fullpath())\n }\n let r: PathBase | undefined = e\n if (e.isSymbolicLink()) {\n if (!(follow && (r = e.realpathSync()))) continue\n if (r.isUnknown()) r.lstatSync()\n }\n if (r.shouldWalk(dirs, walkFilter)) {\n dirs.add(r)\n }\n }\n }\n return results as string[] | PathBase[]\n }\n\n /**\n * Support for `for await`\n *\n * Alias for {@link PathScurryBase.iterate}\n *\n * Note: As of Node 19, this is very slow, compared to other methods of\n * walking. Consider using {@link PathScurryBase.stream} if memory overhead\n * and backpressure are concerns, or {@link PathScurryBase.walk} if not.\n */\n [Symbol.asyncIterator]() {\n return this.iterate()\n }\n\n /**\n * Async generator form of {@link PathScurryBase.walk}\n *\n * Note: As of Node 19, this is very slow, compared to other methods of\n * walking, especially if most/all of the directory tree has been previously\n * walked. Consider using {@link PathScurryBase.stream} if memory overhead\n * and backpressure are concerns, or {@link PathScurryBase.walk} if not.\n */\n iterate(): AsyncGenerator<PathBase, void, void>\n iterate(\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): AsyncGenerator<PathBase, void, void>\n iterate(\n opts: WalkOptionsWithFileTypesFalse\n ): AsyncGenerator<string, void, void>\n iterate(opts: WalkOptions): AsyncGenerator<string | PathBase, void, void>\n iterate(entry: string | PathBase): AsyncGenerator<PathBase, void, void>\n iterate(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): AsyncGenerator<PathBase, void, void>\n iterate(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesFalse\n ): AsyncGenerator<string, void, void>\n iterate(\n entry: string | PathBase,\n opts: WalkOptions\n ): AsyncGenerator<PathBase | string, void, void>\n iterate(\n entry: string | PathBase | WalkOptions = this.cwd,\n options: WalkOptions = {}\n ): AsyncGenerator<PathBase | string, void, void> {\n // iterating async over the stream is significantly more performant,\n // especially in the warm-cache scenario, because it buffers up directory\n // entries in the background instead of waiting for a yield for each one.\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n options = entry\n entry = this.cwd\n }\n return this.stream(entry, options)[Symbol.asyncIterator]()\n }\n\n /**\n * Iterating over a PathScurry performs a synchronous walk.\n *\n * Alias for {@link PathScurryBase.iterateSync}\n */\n [Symbol.iterator]() {\n return this.iterateSync()\n }\n\n iterateSync(): Generator<PathBase, void, void>\n iterateSync(\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): Generator<PathBase, void, void>\n iterateSync(\n opts: WalkOptionsWithFileTypesFalse\n ): Generator<string, void, void>\n iterateSync(opts: WalkOptions): Generator<string | PathBase, void, void>\n iterateSync(entry: string | PathBase): Generator<PathBase, void, void>\n iterateSync(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): Generator<PathBase, void, void>\n iterateSync(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesFalse\n ): Generator<string, void, void>\n iterateSync(\n entry: string | PathBase,\n opts: WalkOptions\n ): Generator<PathBase | string, void, void>\n *iterateSync(\n entry: string | PathBase | WalkOptions = this.cwd,\n opts: WalkOptions = {}\n ): Generator<PathBase | string, void, void> {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n opts = entry\n entry = this.cwd\n }\n const {\n withFileTypes = true,\n follow = false,\n filter,\n walkFilter,\n } = opts\n if (!filter || filter(entry)) {\n yield withFileTypes ? entry : entry.fullpath()\n }\n const dirs = new Set<PathBase>([entry])\n for (const dir of dirs) {\n const entries = dir.readdirSync()\n for (const e of entries) {\n if (!filter || filter(e)) {\n yield withFileTypes ? e : e.fullpath()\n }\n let r: PathBase | undefined = e\n if (e.isSymbolicLink()) {\n if (!(follow && (r = e.realpathSync()))) continue\n if (r.isUnknown()) r.lstatSync()\n }\n if (r.shouldWalk(dirs, walkFilter)) {\n dirs.add(r)\n }\n }\n }\n }\n\n /**\n * Stream form of {@link PathScurryBase.walk}\n *\n * Returns a Minipass stream that emits {@link PathBase} objects by default,\n * or strings if `{ withFileTypes: false }` is set in the options.\n */\n stream(): Minipass<PathBase>\n stream(\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): Minipass<PathBase>\n stream(opts: WalkOptionsWithFileTypesFalse): Minipass<string>\n stream(opts: WalkOptions): Minipass<string | PathBase>\n stream(entry: string | PathBase): Minipass<PathBase>\n stream(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesUnset | WalkOptionsWithFileTypesTrue\n ): Minipass<PathBase>\n stream(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesFalse\n ): Minipass<string>\n stream(\n entry: string | PathBase,\n opts: WalkOptions\n ): Minipass<string> | Minipass<PathBase>\n stream(\n entry: string | PathBase | WalkOptions = this.cwd,\n opts: WalkOptions = {}\n ): Minipass<string> | Minipass<PathBase> {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n opts = entry\n entry = this.cwd\n }\n const {\n withFileTypes = true,\n follow = false,\n filter,\n walkFilter,\n } = opts\n const results = new Minipass<string | PathBase>({ objectMode: true })\n if (!filter || filter(entry)) {\n results.write(withFileTypes ? entry : entry.fullpath())\n }\n const dirs = new Set<PathBase>()\n const queue: PathBase[] = [entry]\n let processing = 0\n const process = () => {\n let paused = false\n while (!paused) {\n const dir = queue.shift()\n if (!dir) {\n if (processing === 0) results.end()\n return\n }\n\n processing++\n dirs.add(dir)\n\n const onReaddir = (\n er: null | NodeJS.ErrnoException,\n entries: PathBase[],\n didRealpaths: boolean = false\n ) => {\n /* c8 ignore start */\n if (er) return results.emit('error', er)\n /* c8 ignore stop */\n if (follow && !didRealpaths) {\n const promises: Promise<PathBase | undefined>[] = []\n for (const e of entries) {\n if (e.isSymbolicLink()) {\n promises.push(\n e\n .realpath()\n .then((r: PathBase | undefined) =>\n r?.isUnknown() ? r.lstat() : r\n )\n )\n }\n }\n if (promises.length) {\n Promise.all(promises).then(() =>\n onReaddir(null, entries, true)\n )\n return\n }\n }\n\n for (const e of entries) {\n if (e && (!filter || filter(e))) {\n if (!results.write(withFileTypes ? e : e.fullpath())) {\n paused = true\n }\n }\n }\n\n processing--\n for (const e of entries) {\n const r = e.realpathCached() || e\n if (r.shouldWalk(dirs, walkFilter)) {\n queue.push(r)\n }\n }\n if (paused && !results.flowing) {\n results.once('drain', process)\n } else if (!sync) {\n process()\n }\n }\n\n // zalgo containment\n let sync = true\n dir.readdirCB(onReaddir, true)\n sync = false\n }\n }\n process()\n return results as Minipass<string> | Minipass<PathBase>\n }\n\n /**\n * Synchronous form of {@link PathScurryBase.stream}\n *\n * Returns a Minipass stream that emits {@link PathBase} objects by default,\n * or strings if `{ withFileTypes: false }` is set in the options.\n *\n * Will complete the walk in a single tick if the stream is consumed fully.\n * Otherwise, will pause as needed for stream backpressure.\n */\n streamSync(): Minipass<PathBase>\n streamSync(\n opts: WalkOptionsWithFileTypesTrue | WalkOptionsWithFileTypesUnset\n ): Minipass<PathBase>\n streamSync(opts: WalkOptionsWithFileTypesFalse): Minipass<string>\n streamSync(opts: WalkOptions): Minipass<string | PathBase>\n streamSync(entry: string | PathBase): Minipass<PathBase>\n streamSync(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesUnset | WalkOptionsWithFileTypesTrue\n ): Minipass<PathBase>\n streamSync(\n entry: string | PathBase,\n opts: WalkOptionsWithFileTypesFalse\n ): Minipass<string>\n streamSync(\n entry: string | PathBase,\n opts: WalkOptions\n ): Minipass<string> | Minipass<PathBase>\n streamSync(\n entry: string | PathBase | WalkOptions = this.cwd,\n opts: WalkOptions = {}\n ): Minipass<string> | Minipass<PathBase> {\n if (typeof entry === 'string') {\n entry = this.cwd.resolve(entry)\n } else if (!(entry instanceof PathBase)) {\n opts = entry\n entry = this.cwd\n }\n const {\n withFileTypes = true,\n follow = false,\n filter,\n walkFilter,\n } = opts\n const results = new Minipass<string | PathBase>({ objectMode: true })\n const dirs = new Set<PathBase>()\n if (!filter || filter(entry)) {\n results.write(withFileTypes ? entry : entry.fullpath())\n }\n const queue: PathBase[] = [entry]\n let processing = 0\n const process = () => {\n let paused = false\n while (!paused) {\n const dir = queue.shift()\n if (!dir) {\n if (processing === 0) results.end()\n return\n }\n processing++\n dirs.add(dir)\n\n const entries = dir.readdirSync()\n for (const e of entries) {\n if (!filter || filter(e)) {\n if (!results.write(withFileTypes ? e : e.fullpath())) {\n paused = true\n }\n }\n }\n processing--\n for (const e of entries) {\n let r: PathBase | undefined = e\n if (e.isSymbolicLink()) {\n if (!(follow && (r = e.realpathSync()))) continue\n if (r.isUnknown()) r.lstatSync()\n }\n if (r.shouldWalk(dirs, walkFilter)) {\n queue.push(r)\n }\n }\n }\n if (paused && !results.flowing) results.once('drain', process)\n }\n process()\n return results as Minipass<string> | Minipass<PathBase>\n }\n\n chdir(path: string | Path = this.cwd) {\n const oldCwd = this.cwd\n this.cwd = typeof path === 'string' ? this.cwd.resolve(path) : path\n this.cwd[setAsCwd](oldCwd)\n }\n}\n\n/**\n * Options provided to all walk methods.\n */\nexport interface WalkOptions {\n /**\n * Return results as {@link PathBase} objects rather than strings.\n * When set to false, results are fully resolved paths, as returned by\n * {@link PathBase.fullpath}.\n * @default true\n */\n withFileTypes?: boolean\n\n /**\n * Attempt to read directory entries from symbolic links. Otherwise, only\n * actual directories are traversed. Regardless of this setting, a given\n * target path will only ever be walked once, meaning that a symbolic link\n * to a previously traversed directory will never be followed.\n *\n * Setting this imposes a slight performance penalty, because `readlink`\n * must be called on all symbolic links encountered, in order to avoid\n * infinite cycles.\n * @default false\n */\n follow?: boolean\n\n /**\n * Only return entries where the provided function returns true.\n *\n * This will not prevent directories from being traversed, even if they do\n * not pass the filter, though it will prevent directories themselves from\n * being included in the result set. See {@link walkFilter}\n *\n * Asynchronous functions are not supported here.\n *\n * By default, if no filter is provided, all entries and traversed\n * directories are included.\n */\n filter?: (entry: PathBase) => boolean\n\n /**\n * Only traverse directories (and in the case of {@link follow} being set to\n * true, symbolic links to directories) if the provided function returns\n * true.\n *\n * This will not prevent directories from being included in the result set,\n * even if they do not pass the supplied filter function. See {@link filter}\n * to do that.\n *\n * Asynchronous functions are not supported here.\n */\n walkFilter?: (entry: PathBase) => boolean\n}\n\nexport type WalkOptionsWithFileTypesUnset = WalkOptions & {\n withFileTypes?: undefined\n}\nexport type WalkOptionsWithFileTypesTrue = WalkOptions & {\n withFileTypes: true\n}\nexport type WalkOptionsWithFileTypesFalse = WalkOptions & {\n withFileTypes: false\n}\n\n/**\n * Windows implementation of {@link PathScurryBase}\n *\n * Defaults to case insensitve, uses `'\\\\'` to generate path strings. Uses\n * {@link PathWin32} for Path objects.\n */\nexport class PathScurryWin32 extends PathScurryBase {\n /**\n * separator for generating path strings\n */\n sep: '\\\\' = '\\\\'\n\n constructor(\n cwd: URL | string = process.cwd(),\n opts: PathScurryOpts = {}\n ) {\n const { nocase = true } = opts\n super(cwd, win32, '\\\\', { ...opts, nocase })\n this.nocase = nocase\n for (let p: PathBase | undefined = this.cwd; p; p = p.parent) {\n p.nocase = this.nocase\n }\n }\n\n /**\n * @internal\n */\n parseRootPath(dir: string): string {\n // if the path starts with a single separator, it's not a UNC, and we'll\n // just get separator as the root, and driveFromUNC will return \\\n // In that case, mount \\ on the root from the cwd.\n return win32.parse(dir).root.toUpperCase()\n }\n\n /**\n * @internal\n */\n newRoot(fs: FSValue) {\n return new PathWin32(\n this.rootPath,\n IFDIR,\n undefined,\n this.roots,\n this.nocase,\n this.childrenCache(),\n { fs }\n )\n }\n\n /**\n * Return true if the provided path string is an absolute path\n */\n isAbsolute(p: string): boolean {\n return (\n p.startsWith('/') || p.startsWith('\\\\') || /^[a-z]:(\\/|\\\\)/i.test(p)\n )\n }\n}\n\n/**\n * {@link PathScurryBase} implementation for all posix systems other than Darwin.\n *\n * Defaults to case-sensitive matching, uses `'/'` to generate path strings.\n *\n * Uses {@link PathPosix} for Path objects.\n */\nexport class PathScurryPosix extends PathScurryBase {\n /**\n * separator for generating path strings\n */\n sep: '/' = '/'\n constructor(\n cwd: URL | string = process.cwd(),\n opts: PathScurryOpts = {}\n ) {\n const { nocase = false } = opts\n super(cwd, posix, '/', { ...opts, nocase })\n this.nocase = nocase\n }\n\n /**\n * @internal\n */\n parseRootPath(_dir: string): string {\n return '/'\n }\n\n /**\n * @internal\n */\n newRoot(fs: FSValue) {\n return new PathPosix(\n this.rootPath,\n IFDIR,\n undefined,\n this.roots,\n this.nocase,\n this.childrenCache(),\n { fs }\n )\n }\n\n /**\n * Return true if the provided path string is an absolute path\n */\n isAbsolute(p: string): boolean {\n return p.startsWith('/')\n }\n}\n\n/**\n * {@link PathScurryBase} implementation for Darwin (macOS) systems.\n *\n * Defaults to case-insensitive matching, uses `'/'` for generating path\n * strings.\n *\n * Uses {@link PathPosix} for Path objects.\n */\nexport class PathScurryDarwin extends PathScurryPosix {\n constructor(\n cwd: URL | string = process.cwd(),\n opts: PathScurryOpts = {}\n ) {\n const { nocase = true } = opts\n super(cwd, { ...opts, nocase })\n }\n}\n\n/**\n * Default {@link PathBase} implementation for the current platform.\n *\n * {@link PathWin32} on Windows systems, {@link PathPosix} on all others.\n */\nexport const Path = process.platform === 'win32' ? PathWin32 : PathPosix\nexport type Path = PathBase | InstanceType<typeof Path>\n\n/**\n * Default {@link PathScurryBase} implementation for the current platform.\n *\n * {@link PathScurryWin32} on Windows systems, {@link PathScurryDarwin} on\n * Darwin (macOS) systems, {@link PathScurryPosix} on all others.\n */\nexport const PathScurry:\n | typeof PathScurryWin32\n | typeof PathScurryDarwin\n | typeof PathScurryPosix =\n process.platform === 'win32'\n ? PathScurryWin32\n : process.platform === 'darwin'\n ? PathScurryDarwin\n : PathScurryPosix\nexport type PathScurry = PathScurryBase | InstanceType<typeof PathScurry>\n"]} |