Updated the files.

This commit is contained in:
Batuhan Berk Başoğlu 2024-02-08 19:38:41 -05:00
parent 1553e6b971
commit 753967d4f5
23418 changed files with 3784666 additions and 0 deletions

20
my-app/node_modules/spdy/lib/spdy.js generated vendored Executable file
View file

@ -0,0 +1,20 @@
'use strict'
var spdy = exports
// Export tools
spdy.handle = require('./spdy/handle')
spdy.request = require('./spdy/request')
spdy.response = require('./spdy/response')
spdy.Socket = require('./spdy/socket')
// Export client
spdy.agent = require('./spdy/agent')
spdy.Agent = spdy.agent.Agent
spdy.createAgent = spdy.agent.create
// Export server
spdy.server = require('./spdy/server')
spdy.Server = spdy.server.Server
spdy.PlainServer = spdy.server.PlainServer
spdy.createServer = spdy.server.create

295
my-app/node_modules/spdy/lib/spdy/agent.js generated vendored Executable file
View file

@ -0,0 +1,295 @@
'use strict'
var assert = require('assert')
var http = require('http')
var https = require('https')
var net = require('net')
var util = require('util')
var transport = require('spdy-transport')
var debug = require('debug')('spdy:client')
// Node.js 0.10 and 0.12 support
Object.assign = process.versions.modules >= 46
? Object.assign // eslint-disable-next-line
: util._extend
var EventEmitter = require('events').EventEmitter
var spdy = require('../spdy')
var mode = /^v0\.8\./.test(process.version)
? 'rusty'
: /^v0\.(9|10)\./.test(process.version)
? 'old'
: /^v0\.12\./.test(process.version)
? 'normal'
: 'modern'
var proto = {}
function instantiate (base) {
function Agent (options) {
this._init(base, options)
}
util.inherits(Agent, base)
Agent.create = function create (options) {
return new Agent(options)
}
Object.keys(proto).forEach(function (key) {
Agent.prototype[key] = proto[key]
})
return Agent
}
proto._init = function _init (base, options) {
base.call(this, options)
var state = {}
this._spdyState = state
state.host = options.host
state.options = options.spdy || {}
state.secure = this instanceof https.Agent
state.fallback = false
state.createSocket = this._getCreateSocket()
state.socket = null
state.connection = null
// No chunked encoding
this.keepAlive = false
var self = this
this._connect(options, function (err, connection) {
if (err) {
return self.emit('error', err)
}
state.connection = connection
self.emit('_connect')
})
}
proto._getCreateSocket = function _getCreateSocket () {
// Find super's `createSocket` method
var createSocket
var cons = this.constructor.super_
do {
createSocket = cons.prototype.createSocket
if (cons.super_ === EventEmitter || !cons.super_) {
break
}
cons = cons.super_
} while (!createSocket)
if (!createSocket) {
createSocket = http.Agent.prototype.createSocket
}
assert(createSocket, '.createSocket() method not found')
return createSocket
}
proto._connect = function _connect (options, callback) {
var self = this
var state = this._spdyState
var protocols = state.options.protocols || [
'h2',
'spdy/3.1', 'spdy/3', 'spdy/2',
'http/1.1', 'http/1.0'
]
// TODO(indutny): reconnect automatically?
var socket = this.createConnection(Object.assign({
NPNProtocols: protocols,
ALPNProtocols: protocols,
servername: options.servername || options.host
}, options))
state.socket = socket
socket.setNoDelay(true)
function onError (err) {
return callback(err)
}
socket.on('error', onError)
socket.on(state.secure ? 'secureConnect' : 'connect', function () {
socket.removeListener('error', onError)
var protocol
if (state.secure) {
protocol = socket.npnProtocol ||
socket.alpnProtocol ||
state.options.protocol
} else {
protocol = state.options.protocol
}
// HTTP server - kill socket and switch to the fallback mode
if (!protocol || protocol === 'http/1.1' || protocol === 'http/1.0') {
debug('activating fallback')
socket.destroy()
state.fallback = true
return
}
debug('connected protocol=%j', protocol)
var connection = transport.connection.create(socket, Object.assign({
protocol: /spdy/.test(protocol) ? 'spdy' : 'http2',
isServer: false
}, state.options.connection || {}))
// Pass connection level errors are passed to the agent.
connection.on('error', function (err) {
self.emit('error', err)
})
// Set version when we are certain
if (protocol === 'h2') {
connection.start(4)
} else if (protocol === 'spdy/3.1') {
connection.start(3.1)
} else if (protocol === 'spdy/3') {
connection.start(3)
} else if (protocol === 'spdy/2') {
connection.start(2)
} else {
socket.destroy()
callback(new Error('Unexpected protocol: ' + protocol))
return
}
if (state.options['x-forwarded-for'] !== undefined) {
connection.sendXForwardedFor(state.options['x-forwarded-for'])
}
callback(null, connection)
})
}
proto._createSocket = function _createSocket (req, options, callback) {
var state = this._spdyState
if (state.fallback) { return state.createSocket(req, options) }
var handle = spdy.handle.create(null, null, state.socket)
var socketOptions = {
handle: handle,
allowHalfOpen: true
}
var socket
if (state.secure) {
socket = new spdy.Socket(state.socket, socketOptions)
} else {
socket = new net.Socket(socketOptions)
}
handle.assignSocket(socket)
handle.assignClientRequest(req)
// Create stream only once `req.end()` is called
var self = this
handle.once('needStream', function () {
if (state.connection === null) {
self.once('_connect', function () {
handle.setStream(self._createStream(req, handle))
})
} else {
handle.setStream(self._createStream(req, handle))
}
})
// Yes, it is in reverse
req.on('response', function (res) {
handle.assignRequest(res)
})
handle.assignResponse(req)
// Handle PUSH
req.addListener('newListener', spdy.request.onNewListener)
// For v0.8
socket.readable = true
socket.writable = true
if (callback) {
return callback(null, socket)
}
return socket
}
if (mode === 'modern' || mode === 'normal') {
proto.createSocket = proto._createSocket
} else {
proto.createSocket = function createSocket (name, host, port, addr, req) {
var state = this._spdyState
if (state.fallback) {
return state.createSocket(name, host, port, addr, req)
}
return this._createSocket(req, {
host: host,
port: port
})
}
}
proto._createStream = function _createStream (req, handle) {
var state = this._spdyState
var self = this
return state.connection.reserveStream({
method: req.method,
path: req.path,
headers: req._headers,
host: state.host
}, function (err, stream) {
if (err) {
return self.emit('error', err)
}
stream.on('response', function (status, headers) {
handle.emitResponse(status, headers)
})
})
}
// Public APIs
proto.close = function close (callback) {
var state = this._spdyState
if (state.connection === null) {
this.once('_connect', function () {
this.close(callback)
})
return
}
state.connection.end(callback)
}
exports.Agent = instantiate(https.Agent)
exports.PlainAgent = instantiate(http.Agent)
exports.create = function create (base, options) {
if (typeof base === 'object') {
options = base
base = null
}
if (base) {
return instantiate(base).create(options)
}
if (options.spdy && options.spdy.plain) {
return exports.PlainAgent.create(options)
} else { return exports.Agent.create(options) }
}

247
my-app/node_modules/spdy/lib/spdy/handle.js generated vendored Executable file
View file

@ -0,0 +1,247 @@
'use strict'
var assert = require('assert')
var thing = require('handle-thing')
var httpDeceiver = require('http-deceiver')
var util = require('util')
function Handle (options, stream, socket) {
var state = {}
this._spdyState = state
state.options = options || {}
state.stream = stream
state.socket = null
state.rawSocket = socket || stream.connection.socket
state.deceiver = null
state.ending = false
var self = this
thing.call(this, stream, {
getPeerName: function () {
return self._getPeerName()
},
close: function (callback) {
return self._closeCallback(callback)
}
})
if (!state.stream) {
this.on('stream', function (stream) {
state.stream = stream
})
}
}
util.inherits(Handle, thing)
module.exports = Handle
Handle.create = function create (options, stream, socket) {
return new Handle(options, stream, socket)
}
Handle.prototype._getPeerName = function _getPeerName () {
var state = this._spdyState
if (state.rawSocket._getpeername) {
return state.rawSocket._getpeername()
}
return null
}
Handle.prototype._closeCallback = function _closeCallback (callback) {
var state = this._spdyState
var stream = state.stream
if (state.ending) {
// The .end() method of the stream may be called by us or by the
// .shutdown() method in our super-class. If the latter has already been
// called, then calling the .end() method below will have no effect, with
// the result that the callback will never get executed, leading to an ever
// so subtle memory leak.
if (stream._writableState.finished) {
// NOTE: it is important to call `setImmediate` instead of `nextTick`,
// since this is how regular `handle.close()` works in node.js core.
//
// Using `nextTick` will lead to `net.Socket` emitting `close` before
// `end` on UV_EOF. This results in aborted request without `end` event.
setImmediate(callback)
} else if (stream._writableState.ending) {
stream.once('finish', function () {
callback(null)
})
} else {
stream.end(callback)
}
} else {
stream.abort(callback)
}
// Only a single end is allowed
state.ending = false
}
Handle.prototype.getStream = function getStream (callback) {
var state = this._spdyState
if (!callback) {
assert(state.stream)
return state.stream
}
if (state.stream) {
process.nextTick(function () {
callback(state.stream)
})
return
}
this.on('stream', callback)
}
Handle.prototype.assignSocket = function assignSocket (socket, options) {
var state = this._spdyState
state.socket = socket
state.deceiver = httpDeceiver.create(socket, options)
function onStreamError (err) {
state.socket.emit('error', err)
}
this.getStream(function (stream) {
stream.on('error', onStreamError)
})
}
Handle.prototype.assignClientRequest = function assignClientRequest (req) {
var state = this._spdyState
var oldEnd = req.end
var oldSend = req._send
// Catch the headers before request will be sent
var self = this
// For old nodes
if (thing.mode !== 'modern') {
req.end = function end () {
this.end = oldEnd
this._send('')
return this.end.apply(this, arguments)
}
}
req._send = function send (data) {
this._headerSent = true
// for v0.10 and below, otherwise it will set `hot = false` and include
// headers in first write
this._header = 'ignore me'
// To prevent exception
this.connection = state.socket
// It is very important to leave this here, otherwise it will be executed
// on a next tick, after `_send` will perform write
self.getStream(function (stream) {
if (!stream.connection._isGoaway(stream.id)) {
stream.send()
}
})
// We are ready to create stream
self.emit('needStream')
// Ensure that the connection is still ok to use
if (state.stream && state.stream.connection._isGoaway(state.stream.id)) {
return
}
req._send = oldSend
// Ignore empty writes
if (req.method === 'GET' && data.length === 0) {
return
}
return req._send.apply(this, arguments)
}
// No chunked encoding
req.useChunkedEncodingByDefault = false
req.on('finish', function () {
req.socket.end()
})
}
Handle.prototype.assignRequest = function assignRequest (req) {
// Emit trailing headers
this.getStream(function (stream) {
stream.on('headers', function (headers) {
req.emit('trailers', headers)
})
})
}
Handle.prototype.assignResponse = function assignResponse (res) {
var self = this
res.addTrailers = function addTrailers (headers) {
self.getStream(function (stream) {
stream.sendHeaders(headers)
})
}
}
Handle.prototype._transformHeaders = function _transformHeaders (kind, headers) {
var state = this._spdyState
var res = {}
var keys = Object.keys(headers)
if (kind === 'request' && state.options['x-forwarded-for']) {
var xforwarded = state.stream.connection.getXForwardedFor()
if (xforwarded !== null) {
res['x-forwarded-for'] = xforwarded
}
}
for (var i = 0; i < keys.length; i++) {
var key = keys[i]
var value = headers[key]
if (key === ':authority') {
res.host = value
}
if (/^:/.test(key)) {
continue
}
res[key] = value
}
return res
}
Handle.prototype.emitRequest = function emitRequest () {
var state = this._spdyState
var stream = state.stream
state.deceiver.emitRequest({
method: stream.method,
path: stream.path,
headers: this._transformHeaders('request', stream.headers)
})
}
Handle.prototype.emitResponse = function emitResponse (status, headers) {
var state = this._spdyState
state.deceiver.emitResponse({
status: status,
headers: this._transformHeaders('response', headers)
})
}

33
my-app/node_modules/spdy/lib/spdy/request.js generated vendored Executable file
View file

@ -0,0 +1,33 @@
'use strict'
function attachPush (req) {
var handle = req.socket._handle
handle.getStream(function (stream) {
stream.on('pushPromise', function (push) {
req.emit('push', push)
})
})
}
exports.onNewListener = function onNewListener (type) {
var req = this
if (type !== 'push') {
return
}
// Not first listener
if (req.listeners('push').length !== 0) {
return
}
if (!req.socket) {
req.on('socket', function () {
attachPush(req)
})
return
}
attachPush(req)
}

100
my-app/node_modules/spdy/lib/spdy/response.js generated vendored Executable file
View file

@ -0,0 +1,100 @@
'use strict'
// NOTE: Mostly copy paste from node
exports.writeHead = function writeHead (statusCode, reason, obj) {
var headers
if (typeof reason === 'string') {
// writeHead(statusCode, reasonPhrase[, headers])
this.statusMessage = reason
} else {
// writeHead(statusCode[, headers])
this.statusMessage =
this.statusMessage || 'unknown'
obj = reason
}
this.statusCode = statusCode
if (this._headers) {
// Slow-case: when progressive API and header fields are passed.
if (obj) {
var keys = Object.keys(obj)
for (var i = 0; i < keys.length; i++) {
var k = keys[i]
if (k) this.setHeader(k, obj[k])
}
}
// only progressive api is used
headers = this._renderHeaders()
} else {
// only writeHead() called
headers = obj
}
if (statusCode === 204 || statusCode === 304 ||
(statusCode >= 100 && statusCode <= 199)) {
// RFC 2616, 10.2.5:
// The 204 response MUST NOT include a message-body, and thus is always
// terminated by the first empty line after the header fields.
// RFC 2616, 10.3.5:
// The 304 response MUST NOT contain a message-body, and thus is always
// terminated by the first empty line after the header fields.
// RFC 2616, 10.1 Informational 1xx:
// This class of status code indicates a provisional response,
// consisting only of the Status-Line and optional headers, and is
// terminated by an empty line.
this._hasBody = false
}
// don't keep alive connections where the client expects 100 Continue
// but we sent a final status; they may put extra bytes on the wire.
if (this._expect_continue && !this._sent100) {
this.shouldKeepAlive = false
}
// Implicit headers sent!
this._header = true
this._headerSent = true
if (this.socket._handle) { this.socket._handle._spdyState.stream.respond(this.statusCode, headers) }
}
exports.end = function end (data, encoding, callback) {
if (!this._headerSent) {
this.writeHead(this.statusCode)
}
if (!this.socket._handle) {
return
}
// Compatibility with Node.js core
this.finished = true
var self = this
var handle = this.socket._handle
handle._spdyState.ending = true
this.socket.end(data, encoding, function () {
self.constructor.prototype.end.call(self, '', 'utf8', callback)
})
}
exports.push = function push (path, headers, callback) {
var frame = {
path: path,
method: headers.method ? headers.method.toString() : 'GET',
status: headers.status ? parseInt(headers.status, 10) : 200,
host: this._req.headers.host,
headers: headers.request,
response: headers.response
}
var stream = this.spdyStream
return stream.pushPromise(frame, callback)
}
exports.writeContinue = function writeContinue (callback) {
if (this.socket._handle) {
this.socket._handle._spdyState.stream.respond(100, {}, callback)
}
}

288
my-app/node_modules/spdy/lib/spdy/server.js generated vendored Executable file
View file

@ -0,0 +1,288 @@
'use strict'
var assert = require('assert')
var https = require('https')
var http = require('http')
var tls = require('tls')
var net = require('net')
var util = require('util')
var selectHose = require('select-hose')
var transport = require('spdy-transport')
var debug = require('debug')('spdy:server')
var EventEmitter = require('events').EventEmitter
// Node.js 0.8, 0.10 and 0.12 support
Object.assign = process.versions.modules >= 46
? Object.assign // eslint-disable-next-line
: util._extend
var spdy = require('../spdy')
var proto = {}
function instantiate (base) {
function Server (options, handler) {
this._init(base, options, handler)
}
util.inherits(Server, base)
Server.create = function create (options, handler) {
return new Server(options, handler)
}
Object.keys(proto).forEach(function (key) {
Server.prototype[key] = proto[key]
})
return Server
}
proto._init = function _init (base, options, handler) {
var state = {}
this._spdyState = state
state.options = options.spdy || {}
var protocols = state.options.protocols || [
'h2',
'spdy/3.1', 'spdy/3', 'spdy/2',
'http/1.1', 'http/1.0'
]
var actualOptions = Object.assign({
NPNProtocols: protocols,
// Future-proof
ALPNProtocols: protocols
}, options)
state.secure = this instanceof tls.Server
if (state.secure) {
base.call(this, actualOptions)
} else {
base.call(this)
}
// Support HEADERS+FIN
this.httpAllowHalfOpen = true
var event = state.secure ? 'secureConnection' : 'connection'
state.listeners = this.listeners(event).slice()
assert(state.listeners.length > 0, 'Server does not have default listeners')
this.removeAllListeners(event)
if (state.options.plain) {
this.on(event, this._onPlainConnection)
} else { this.on(event, this._onConnection) }
if (handler) {
this.on('request', handler)
}
debug('server init secure=%d', state.secure)
}
proto._onConnection = function _onConnection (socket) {
var state = this._spdyState
var protocol
if (state.secure) {
protocol = socket.npnProtocol || socket.alpnProtocol
}
this._handleConnection(socket, protocol)
}
proto._handleConnection = function _handleConnection (socket, protocol) {
var state = this._spdyState
if (!protocol) {
protocol = state.options.protocol
}
debug('incoming socket protocol=%j', protocol)
// No way we can do anything with the socket
if (!protocol || protocol === 'http/1.1' || protocol === 'http/1.0') {
debug('to default handler it goes')
return this._invokeDefault(socket)
}
socket.setNoDelay(true)
var connection = transport.connection.create(socket, Object.assign({
protocol: /spdy/.test(protocol) ? 'spdy' : 'http2',
isServer: true
}, state.options.connection || {}))
// Set version when we are certain
if (protocol === 'http2') { connection.start(4) } else if (protocol === 'spdy/3.1') {
connection.start(3.1)
} else if (protocol === 'spdy/3') { connection.start(3) } else if (protocol === 'spdy/2') {
connection.start(2)
}
connection.on('error', function () {
socket.destroy()
})
var self = this
connection.on('stream', function (stream) {
self._onStream(stream)
})
}
// HTTP2 preface
var PREFACE = 'PRI * HTTP/2.0\r\n\r\nSM\r\n\r\n'
var PREFACE_BUFFER = Buffer.from(PREFACE)
function hoseFilter (data, callback) {
if (data.length < 1) {
return callback(null, null)
}
// SPDY!
if (data[0] === 0x80) { return callback(null, 'spdy') }
var avail = Math.min(data.length, PREFACE_BUFFER.length)
for (var i = 0; i < avail; i++) {
if (data[i] !== PREFACE_BUFFER[i]) { return callback(null, 'http/1.1') }
}
// Not enough bytes to be sure about HTTP2
if (avail !== PREFACE_BUFFER.length) { return callback(null, null) }
return callback(null, 'h2')
}
proto._onPlainConnection = function _onPlainConnection (socket) {
var hose = selectHose.create(socket, {}, hoseFilter)
var self = this
hose.on('select', function (protocol, socket) {
self._handleConnection(socket, protocol)
})
hose.on('error', function (err) {
debug('hose error %j', err.message)
socket.destroy()
})
}
proto._invokeDefault = function _invokeDefault (socket) {
var state = this._spdyState
for (var i = 0; i < state.listeners.length; i++) { state.listeners[i].call(this, socket) }
}
proto._onStream = function _onStream (stream) {
var state = this._spdyState
var handle = spdy.handle.create(this._spdyState.options, stream)
var socketOptions = {
handle: handle,
allowHalfOpen: true
}
var socket
if (state.secure) {
socket = new spdy.Socket(stream.connection.socket, socketOptions)
} else {
socket = new net.Socket(socketOptions)
}
// This is needed because the `error` listener, added by the default
// `connection` listener, no longer has bound arguments. It relies instead
// on the `server` property of the socket. See https://github.com/nodejs/node/pull/11926
// for more details.
// This is only done for Node.js >= 4 in order to not break compatibility
// with older versions of the platform.
if (process.versions.modules >= 46) { socket.server = this }
handle.assignSocket(socket)
// For v0.8
socket.readable = true
socket.writable = true
this._invokeDefault(socket)
// For v0.8, 0.10 and 0.12
if (process.versions.modules < 46) {
// eslint-disable-next-line
this.listenerCount = EventEmitter.listenerCount.bind(this)
}
// Add lazy `checkContinue` listener, otherwise `res.writeContinue` will be
// called before the response object was patched by us.
if (stream.headers.expect !== undefined &&
/100-continue/i.test(stream.headers.expect) &&
this.listenerCount('checkContinue') === 0) {
this.once('checkContinue', function (req, res) {
res.writeContinue()
this.emit('request', req, res)
})
}
handle.emitRequest()
}
proto.emit = function emit (event, req, res) {
if (event !== 'request' && event !== 'checkContinue') {
return EventEmitter.prototype.emit.apply(this, arguments)
}
if (!(req.socket._handle instanceof spdy.handle)) {
debug('not spdy req/res')
req.isSpdy = false
req.spdyVersion = 1
res.isSpdy = false
res.spdyVersion = 1
return EventEmitter.prototype.emit.apply(this, arguments)
}
var handle = req.connection._handle
req.isSpdy = true
req.spdyVersion = handle.getStream().connection.getVersion()
res.isSpdy = true
res.spdyVersion = req.spdyVersion
req.spdyStream = handle.getStream()
debug('override req/res')
res.writeHead = spdy.response.writeHead
res.end = spdy.response.end
res.push = spdy.response.push
res.writeContinue = spdy.response.writeContinue
res.spdyStream = handle.getStream()
res._req = req
handle.assignRequest(req)
handle.assignResponse(res)
return EventEmitter.prototype.emit.apply(this, arguments)
}
exports.Server = instantiate(https.Server)
exports.PlainServer = instantiate(http.Server)
exports.create = function create (base, options, handler) {
if (typeof base === 'object') {
handler = options
options = base
base = null
}
if (base) {
return instantiate(base).create(options, handler)
}
if (options.spdy && options.spdy.plain) { return exports.PlainServer.create(options, handler) } else {
return exports.Server.create(options, handler)
}
}

39
my-app/node_modules/spdy/lib/spdy/socket.js generated vendored Executable file
View file

@ -0,0 +1,39 @@
'use strict'
var util = require('util')
var net = require('net')
function Socket (parent, options) {
net.Socket.call(this, options)
var state = {}
this._spdyState = state
state.parent = parent
this.servername = parent.servername
this.npnProtocol = parent.npnProtocol
this.alpnProtocol = parent.alpnProtocol
this.authorized = parent.authorized
this.authorizationError = parent.authorizationError
this.encrypted = true
this.allowHalfOpen = true
}
util.inherits(Socket, net.Socket)
module.exports = Socket
var methods = [
'renegotiate', 'setMaxSendFragment', 'getTLSTicket', 'setServername',
'setSession', 'getPeerCertificate', 'getSession', 'isSessionReused',
'getCipher', 'getEphemeralKeyInfo'
]
methods.forEach(function (method) {
Socket.prototype[method] = function methodWrap () {
var parent = this._spdyState.parent
return parent[method].apply(parent, arguments)
}
})