All current and LTS target versions of Node.js are supported. Depending on what version of Node.js is actually installed on your system
`node-gyp` downloads the necessary development files or headers for the target version. List of stable Node.js versions can be found on [Node.js website](https://nodejs.org/en/about/previous-releases).
* The same build commands work on any of the supported platforms
* Supports the targeting of different versions of Node.js
## Installation
You can install `node-gyp` using `npm`:
``` bash
npm install -g node-gyp
```
Depending on your operating system, you will need to install:
### On Unix
* [A supported version of Python](https://devguide.python.org/versions/)
*`make`
* A proper C/C++ compiler toolchain, like [GCC](https://gcc.gnu.org)
### On macOS
* [A supported version of Python](https://devguide.python.org/versions/)
*`Xcode Command Line Tools` which will install `clang`, `clang++`, and `make`.
* Install the `Xcode Command Line Tools` standalone by running `xcode-select --install`. -- OR --
* Alternatively, if you already have the [full Xcode installed](https://developer.apple.com/xcode/download/), you can install the Command Line Tools under the menu `Xcode -> Open Developer Tool -> More Developer Tools...`.
### On Windows
Install the current [version of Python](https://devguide.python.org/versions/) from the
* Install Visual C++ Build Environment: For Visual Studio 2019 or later, use the `Desktop development with C++` workload from [Visual Studio Community](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community). For a version older than Visual Studio 2019, install [Visual Studio Build Tools](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=BuildTools) with the `Visual C++ build tools` option.
If the above steps didn't work for you, please visit [Microsoft's Node.js Guidelines for Windows](https://github.com/Microsoft/nodejs-guidelines/blob/master/windows-environment.md#compiling-native-addon-modules) for additional tips.
To target native ARM64 Node.js on Windows on ARM, add the components "Visual C++ compilers and libraries for ARM64" and "Visual C++ ATL for ARM64".
To use the native ARM64 C++ compiler on Windows on ARM, ensure that you have Visual Studio 2022 [17.4 or later](https://devblogs.microsoft.com/visualstudio/arm64-visual-studio-is-officially-here/) installed.
It's advised to install following Powershell module: [VSSetup](https://github.com/microsoft/vssetup.powershell) using `Install-Module VSSetup -Scope CurrentUser`.
This will make Visual Studio detection logic to use more flexible and accessible method, avoiding Powershell's `ConstrainedLanguage` mode.
py --list-paths # To see the installed Python versions
set npm_config_python=C:\path\to\python.exe
```
3. If the `PYTHON` environment variable is set to the path of a Python executable,
then that version will be used if it is a supported version.
4. If the `NODE_GYP_FORCE_PYTHON` environment variable is set to the path of a
Python executable, it will be used instead of any of the other configured or
built-in Python search paths. If it's not a compatible version, no further
searching will be done.
### Build for Third Party Node.js Runtimes
When building modules for third-party Node.js runtimes like Electron, which have
different build configurations from the official Node.js distribution, you
should use `--dist-url` or `--nodedir` flags to specify the headers of the
runtime to build for.
Also when `--dist-url` or `--nodedir` flags are passed, node-gyp will use the
`config.gypi` shipped in the headers distribution to generate build
configurations, which is different from the default mode that would use the
`process.config` object of the running Node.js instance.
Some old versions of Electron shipped malformed `config.gypi` in their headers
distributions, and you might need to pass `--force-process-config` to node-gyp
to work around configuration errors.
## How to Use
To compile your native addon first go to its root directory:
``` bash
cd my_node_addon
```
The next step is to generate the appropriate project build files for the current
platform. Use `configure` for that:
``` bash
node-gyp configure
```
Auto-detection fails for Visual C++ Build Tools 2015, so `--msvs_version=2015`
needs to be added (not needed when run by npm as configured above):
``` bash
node-gyp configure --msvs_version=2015
```
__Note__: The `configure` step looks for a `binding.gyp` file in the current
directory to process. See below for instructions on creating a `binding.gyp` file.
Now you will have either a `Makefile` (on Unix platforms) or a `vcxproj` file
(on Windows) in the `build/` directory. Next, invoke the `build` command:
``` bash
node-gyp build
```
Now you have your compiled `.node` bindings file! The compiled bindings end up
in `build/Debug/` or `build/Release/`, depending on the build mode. At this point,
you can require the `.node` file with Node.js and run your tests!
__Note:__ To create a _Debug_ build of the bindings file, pass the `--debug` (or
`-d`) switch when running either the `configure`, `build` or `rebuild` commands.
## The `binding.gyp` file
A `binding.gyp` file describes the configuration to build your module, in a
JSON-like format. This file gets placed in the root of your package, alongside
`package.json`.
A barebones `gyp` file appropriate for building a Node.js addon could look like:
```python
{
"targets": [
{
"target_name": "binding",
"sources": [ "src/binding.cc" ]
}
]
}
```
## Further reading
The **[docs](./docs/)** directory contains additional documentation on specific node-gyp topics that may be useful if you are experiencing problems installing or building addons using node-gyp.
Some additional resources for Node.js native addons and writing `gyp` configuration files:
* ["Going Native" a nodeschool.io tutorial](http://nodeschool.io/#goingnative)