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{"version":3,"file":"magic-string.cjs.js","sources":["../src/BitSet.js","../src/Chunk.js","../src/SourceMap.js","../src/utils/guessIndent.js","../src/utils/getRelativePath.js","../src/utils/isObject.js","../src/utils/getLocator.js","../src/utils/Mappings.js","../src/MagicString.js","../src/Bundle.js","../src/index-legacy.js"],"sourcesContent":["export default class BitSet {\n\tconstructor(arg) {\n\t\tthis.bits = arg instanceof BitSet ? arg.bits.slice() : [];\n\t}\n\n\tadd(n) {\n\t\tthis.bits[n >> 5] |= 1 << (n & 31);\n\t}\n\n\thas(n) {\n\t\treturn !!(this.bits[n >> 5] & (1 << (n & 31)));\n\t}\n}\n","export default class Chunk {\n\tconstructor(start, end, content) {\n\t\tthis.start = start;\n\t\tthis.end = end;\n\t\tthis.original = content;\n\n\t\tthis.intro = '';\n\t\tthis.outro = '';\n\n\t\tthis.content = content;\n\t\tthis.storeName = false;\n\t\tthis.edited = false;\n\n\t\tif (DEBUG) {\n\t\t\t// we make these non-enumerable, for sanity while debugging\n\t\t\tObject.defineProperties(this, {\n\t\t\t\tprevious: { writable: true, value: null },\n\t\t\t\tnext: { writable: true, value: null },\n\t\t\t});\n\t\t} else {\n\t\t\tthis.previous = null;\n\t\t\tthis.next = null;\n\t\t}\n\t}\n\n\tappendLeft(content) {\n\t\tthis.outro += content;\n\t}\n\n\tappendRight(content) {\n\t\tthis.intro = this.intro + content;\n\t}\n\n\tclone() {\n\t\tconst chunk = new Chunk(this.start, this.end, this.original);\n\n\t\tchunk.intro = this.intro;\n\t\tchunk.outro = this.outro;\n\t\tchunk.content = this.content;\n\t\tchunk.storeName = this.storeName;\n\t\tchunk.edited = this.edited;\n\n\t\treturn chunk;\n\t}\n\n\tcontains(index) {\n\t\treturn this.start < index && index < this.end;\n\t}\n\n\teachNext(fn) {\n\t\tlet chunk = this;\n\t\twhile (chunk) {\n\t\t\tfn(chunk);\n\t\t\tchunk = chunk.next;\n\t\t}\n\t}\n\n\teachPrevious(fn) {\n\t\tlet chunk = this;\n\t\twhile (chunk) {\n\t\t\tfn(chunk);\n\t\t\tchunk = chunk.previous;\n\t\t}\n\t}\n\n\tedit(content, storeName, contentOnly) {\n\t\tthis.content = content;\n\t\tif (!contentOnly) {\n\t\t\tthis.intro = '';\n\t\t\tthis.outro = '';\n\t\t}\n\t\tthis.storeName = storeName;\n\n\t\tthis.edited = true;\n\n\t\treturn this;\n\t}\n\n\tprependLeft(content) {\n\t\tthis.outro = content + this.outro;\n\t}\n\n\tprependRight(content) {\n\t\tthis.intro = content + this.intro;\n\t}\n\n\tsplit(index) {\n\t\tconst sliceIndex = index - this.start;\n\n\t\tconst originalBefore = this.original.slice(0, sliceIndex);\n\t\tconst originalAfter = this.original.slice(sliceIndex);\n\n\t\tthis.original = originalBefore;\n\n\t\tconst newChunk = new Chunk(index, this.end, originalAfter);\n\t\tnewChunk.outro = this.outro;\n\t\tthis.outro = '';\n\n\t\tthis.end = index;\n\n\t\tif (this.edited) {\n\t\t\t// after split we should save the edit content record into the correct chunk\n\t\t\t// to make sure sourcemap correct\n\t\t\t// For example:\n\t\t\t// ' test'.trim()\n\t\t\t// split -> ' ' + 'test'\n\t\t\t// ✔️ edit -> '' + 'test'\n\t\t\t// ✖️ edit -> 'test' + '' \n\t\t\t// TODO is this block necessary?...\n\t\t\tnewChunk.edit('', false);\n\t\t\tthis.content = '';\n\t\t} else {\n\t\t\tthis.content = originalBefore;\n\t\t}\n\n\t\tnewChunk.next = this.next;\n\t\tif (newChunk.next) newChunk.next.previous = newChunk;\n\t\tnewChunk.previous = this;\n\t\tthis.next = newChunk;\n\n\t\treturn newChunk;\n\t}\n\n\ttoString() {\n\t\treturn this.intro + this.content + this.outro;\n\t}\n\n\ttrimEnd(rx) {\n\t\tthis.outro = this.outro.replace(rx, '');\n\t\tif (this.outro.length) return true;\n\n\t\tconst trimmed = this.content.replace(rx, '');\n\n\t\tif (trimmed.length) {\n\t\t\tif (trimmed !== this.content) {\n\t\t\t\tthis.split(this.start + trimmed.length).edit('', undefined, true);\n\t\t\t\tif (this.edited) {\n\t\t\t\t\t// save the change, if it has been edited\n\t\t\t\t\tthis.edit(trimmed, this.storeName, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t} else {\n\t\t\tthis.edit('', undefined, true);\n\n\t\t\tthis.intro = this.intro.replace(rx, '');\n\t\t\tif (this.intro.length) return true;\n\t\t}\n\t}\n\n\ttrimStart(r
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