Kargi-Sitesi/node_modules/engine.io/build/socket.js

460 lines
15 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Socket = void 0;
const events_1 = require("events");
const debug_1 = require("debug");
const timers_1 = require("timers");
const debug = (0, debug_1.default)("engine:socket");
class Socket extends events_1.EventEmitter {
get readyState() {
return this._readyState;
}
set readyState(state) {
debug("readyState updated from %s to %s", this._readyState, state);
this._readyState = state;
}
constructor(id, server, transport, req, protocol) {
super();
/**
* The current state of the socket.
*/
this._readyState = "opening";
/* private */ this.upgrading = false;
/* private */ this.upgraded = false;
this.writeBuffer = [];
this.packetsFn = [];
this.sentCallbackFn = [];
this.cleanupFn = [];
this.id = id;
this.server = server;
this.request = req;
this.protocol = protocol;
// Cache IP since it might not be in the req later
if (req) {
if (req.websocket && req.websocket._socket) {
this.remoteAddress = req.websocket._socket.remoteAddress;
}
else {
this.remoteAddress = req.connection.remoteAddress;
}
}
else {
// TODO there is currently no way to get the IP address of the client when it connects with WebTransport
// see https://github.com/fails-components/webtransport/issues/114
}
this.pingTimeoutTimer = null;
this.pingIntervalTimer = null;
this.setTransport(transport);
this.onOpen();
}
/**
* Called upon transport considered open.
*
* @private
*/
onOpen() {
this.readyState = "open";
// sends an `open` packet
this.transport.sid = this.id;
this.sendPacket("open", JSON.stringify({
sid: this.id,
upgrades: this.getAvailableUpgrades(),
pingInterval: this.server.opts.pingInterval,
pingTimeout: this.server.opts.pingTimeout,
maxPayload: this.server.opts.maxHttpBufferSize,
}));
if (this.server.opts.initialPacket) {
this.sendPacket("message", this.server.opts.initialPacket);
}
this.emit("open");
if (this.protocol === 3) {
// in protocol v3, the client sends a ping, and the server answers with a pong
this.resetPingTimeout();
}
else {
// in protocol v4, the server sends a ping, and the client answers with a pong
this.schedulePing();
}
}
/**
* Called upon transport packet.
*
* @param {Object} packet
* @private
*/
onPacket(packet) {
if ("open" !== this.readyState) {
return debug("packet received with closed socket");
}
// export packet event
debug(`received packet ${packet.type}`);
this.emit("packet", packet);
switch (packet.type) {
case "ping":
if (this.transport.protocol !== 3) {
this.onError(new Error("invalid heartbeat direction"));
return;
}
debug("got ping");
this.pingTimeoutTimer.refresh();
this.sendPacket("pong");
this.emit("heartbeat");
break;
case "pong":
if (this.transport.protocol === 3) {
this.onError(new Error("invalid heartbeat direction"));
return;
}
debug("got pong");
(0, timers_1.clearTimeout)(this.pingTimeoutTimer);
this.pingIntervalTimer.refresh();
this.emit("heartbeat");
break;
case "error":
this.onClose("parse error");
break;
case "message":
this.emit("data", packet.data);
this.emit("message", packet.data);
break;
}
}
/**
* Called upon transport error.
*
* @param {Error} err - error object
* @private
*/
onError(err) {
debug("transport error");
this.onClose("transport error", err);
}
/**
* Pings client every `this.pingInterval` and expects response
* within `this.pingTimeout` or closes connection.
*
* @private
*/
schedulePing() {
this.pingIntervalTimer = (0, timers_1.setTimeout)(() => {
debug("writing ping packet - expecting pong within %sms", this.server.opts.pingTimeout);
this.sendPacket("ping");
this.resetPingTimeout();
}, this.server.opts.pingInterval);
}
/**
* Resets ping timeout.
*
* @private
*/
resetPingTimeout() {
(0, timers_1.clearTimeout)(this.pingTimeoutTimer);
this.pingTimeoutTimer = (0, timers_1.setTimeout)(() => {
if (this.readyState === "closed")
return;
this.onClose("ping timeout");
}, this.protocol === 3
? this.server.opts.pingInterval + this.server.opts.pingTimeout
: this.server.opts.pingTimeout);
}
/**
* Attaches handlers for the given transport.
*
* @param {Transport} transport
* @private
*/
setTransport(transport) {
const onError = this.onError.bind(this);
const onReady = () => this.flush();
const onPacket = this.onPacket.bind(this);
const onDrain = this.onDrain.bind(this);
const onClose = this.onClose.bind(this, "transport close");
this.transport = transport;
this.transport.once("error", onError);
this.transport.on("ready", onReady);
this.transport.on("packet", onPacket);
this.transport.on("drain", onDrain);
this.transport.once("close", onClose);
this.cleanupFn.push(function () {
transport.removeListener("error", onError);
transport.removeListener("ready", onReady);
transport.removeListener("packet", onPacket);
transport.removeListener("drain", onDrain);
transport.removeListener("close", onClose);
});
}
/**
* Upon transport "drain" event
*
* @private
*/
onDrain() {
if (this.sentCallbackFn.length > 0) {
debug("executing batch send callback");
const seqFn = this.sentCallbackFn.shift();
if (seqFn) {
for (let i = 0; i < seqFn.length; i++) {
seqFn[i](this.transport);
}
}
}
}
/**
* Upgrades socket to the given transport
*
* @param {Transport} transport
* @private
*/
/* private */ _maybeUpgrade(transport) {
debug('might upgrade socket transport from "%s" to "%s"', this.transport.name, transport.name);
this.upgrading = true;
// set transport upgrade timer
const upgradeTimeoutTimer = (0, timers_1.setTimeout)(() => {
debug("client did not complete upgrade - closing transport");
cleanup();
if ("open" === transport.readyState) {
transport.close();
}
}, this.server.opts.upgradeTimeout);
let checkIntervalTimer;
const onPacket = (packet) => {
if ("ping" === packet.type && "probe" === packet.data) {
debug("got probe ping packet, sending pong");
transport.send([{ type: "pong", data: "probe" }]);
this.emit("upgrading", transport);
clearInterval(checkIntervalTimer);
checkIntervalTimer = setInterval(check, 100);
}
else if ("upgrade" === packet.type && this.readyState !== "closed") {
debug("got upgrade packet - upgrading");
cleanup();
this.transport.discard();
this.upgraded = true;
this.clearTransport();
this.setTransport(transport);
this.emit("upgrade", transport);
this.flush();
if (this.readyState === "closing") {
transport.close(() => {
this.onClose("forced close");
});
}
}
else {
cleanup();
transport.close();
}
};
// we force a polling cycle to ensure a fast upgrade
const check = () => {
if ("polling" === this.transport.name && this.transport.writable) {
debug("writing a noop packet to polling for fast upgrade");
this.transport.send([{ type: "noop" }]);
}
};
const cleanup = () => {
this.upgrading = false;
clearInterval(checkIntervalTimer);
(0, timers_1.clearTimeout)(upgradeTimeoutTimer);
transport.removeListener("packet", onPacket);
transport.removeListener("close", onTransportClose);
transport.removeListener("error", onError);
this.removeListener("close", onClose);
};
const onError = (err) => {
debug("client did not complete upgrade - %s", err);
cleanup();
transport.close();
transport = null;
};
const onTransportClose = () => {
onError("transport closed");
};
const onClose = () => {
onError("socket closed");
};
transport.on("packet", onPacket);
transport.once("close", onTransportClose);
transport.once("error", onError);
this.once("close", onClose);
}
/**
* Clears listeners and timers associated with current transport.
*
* @private
*/
clearTransport() {
let cleanup;
const toCleanUp = this.cleanupFn.length;
for (let i = 0; i < toCleanUp; i++) {
cleanup = this.cleanupFn.shift();
cleanup();
}
// silence further transport errors and prevent uncaught exceptions
this.transport.on("error", function () {
debug("error triggered by discarded transport");
});
// ensure transport won't stay open
this.transport.close();
(0, timers_1.clearTimeout)(this.pingTimeoutTimer);
}
/**
* Called upon transport considered closed.
* Possible reasons: `ping timeout`, `client error`, `parse error`,
* `transport error`, `server close`, `transport close`
*/
onClose(reason, description) {
if ("closed" !== this.readyState) {
this.readyState = "closed";
// clear timers
(0, timers_1.clearTimeout)(this.pingIntervalTimer);
(0, timers_1.clearTimeout)(this.pingTimeoutTimer);
// clean writeBuffer in next tick, so developers can still
// grab the writeBuffer on 'close' event
process.nextTick(() => {
this.writeBuffer = [];
});
this.packetsFn = [];
this.sentCallbackFn = [];
this.clearTransport();
this.emit("close", reason, description);
}
}
/**
* Sends a message packet.
*
* @param {Object} data
* @param {Object} options
* @param {Function} callback
* @return {Socket} for chaining
*/
send(data, options, callback) {
this.sendPacket("message", data, options, callback);
return this;
}
/**
* Alias of {@link send}.
*
* @param data
* @param options
* @param callback
*/
write(data, options, callback) {
this.sendPacket("message", data, options, callback);
return this;
}
/**
* Sends a packet.
*
* @param {String} type - packet type
* @param {String} data
* @param {Object} options
* @param {Function} callback
*
* @private
*/
sendPacket(type, data, options = {}, callback) {
if ("function" === typeof options) {
callback = options;
options = {};
}
if ("closing" !== this.readyState && "closed" !== this.readyState) {
debug('sending packet "%s" (%s)', type, data);
// compression is enabled by default
options.compress = options.compress !== false;
const packet = {
type,
options: options,
};
if (data)
packet.data = data;
// exports packetCreate event
this.emit("packetCreate", packet);
this.writeBuffer.push(packet);
// add send callback to object, if defined
if ("function" === typeof callback)
this.packetsFn.push(callback);
this.flush();
}
}
/**
* Attempts to flush the packets buffer.
*
* @private
*/
flush() {
if ("closed" !== this.readyState &&
this.transport.writable &&
this.writeBuffer.length) {
debug("flushing buffer to transport");
this.emit("flush", this.writeBuffer);
this.server.emit("flush", this, this.writeBuffer);
const wbuf = this.writeBuffer;
this.writeBuffer = [];
if (this.packetsFn.length) {
this.sentCallbackFn.push(this.packetsFn);
this.packetsFn = [];
}
else {
this.sentCallbackFn.push(null);
}
this.transport.send(wbuf);
this.emit("drain");
this.server.emit("drain", this);
}
}
/**
* Get available upgrades for this socket.
*
* @private
*/
getAvailableUpgrades() {
const availableUpgrades = [];
const allUpgrades = this.server.upgrades(this.transport.name);
for (let i = 0; i < allUpgrades.length; ++i) {
const upg = allUpgrades[i];
if (this.server.opts.transports.indexOf(upg) !== -1) {
availableUpgrades.push(upg);
}
}
return availableUpgrades;
}
/**
* Closes the socket and underlying transport.
*
* @param {Boolean} discard - optional, discard the transport
* @return {Socket} for chaining
*/
close(discard) {
if (discard &&
(this.readyState === "open" || this.readyState === "closing")) {
return this.closeTransport(discard);
}
if ("open" !== this.readyState)
return;
this.readyState = "closing";
if (this.writeBuffer.length) {
debug("there are %d remaining packets in the buffer, waiting for the 'drain' event", this.writeBuffer.length);
this.once("drain", () => {
debug("all packets have been sent, closing the transport");
this.closeTransport(discard);
});
return;
}
debug("the buffer is empty, closing the transport right away");
this.closeTransport(discard);
}
/**
* Closes the underlying transport.
*
* @param {Boolean} discard
* @private
*/
closeTransport(discard) {
debug("closing the transport (discard? %s)", !!discard);
if (discard)
this.transport.discard();
this.transport.close(this.onClose.bind(this, "forced close"));
}
}
exports.Socket = Socket;