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Batuhan Berk Başoğlu 2024-11-03 21:30:09 -05:00
parent 1d79754e93
commit 2c89899458
Signed by: batuhan-basoglu
SSH key fingerprint: SHA256:kEsnuHX+qbwhxSAXPUQ4ox535wFHu/hIRaa53FzxRpo
62797 changed files with 6551425 additions and 15279 deletions

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The ISC License
Copyright (c) 2015-2023 Benjamin Coe, Isaac Z. Schlueter, and Contributors
Permission to use, copy, modify, and/or distribute this software
for any purpose with or without fee is hereby granted, provided
that the above copyright notice and this permission notice
appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE
LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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# signal-exit
When you want to fire an event no matter how a process exits:
- reaching the end of execution.
- explicitly having `process.exit(code)` called.
- having `process.kill(pid, sig)` called.
- receiving a fatal signal from outside the process
Use `signal-exit`.
```js
// Hybrid module, either works
import { onExit } from 'signal-exit'
// or:
// const { onExit } = require('signal-exit')
onExit((code, signal) => {
console.log('process exited!', code, signal)
})
```
## API
`remove = onExit((code, signal) => {}, options)`
The return value of the function is a function that will remove
the handler.
Note that the function _only_ fires for signals if the signal
would cause the process to exit. That is, there are no other
listeners, and it is a fatal signal.
If the global `process` object is not suitable for this purpose
(ie, it's unset, or doesn't have an `emit` method, etc.) then the
`onExit` function is a no-op that returns a no-op `remove` method.
### Options
- `alwaysLast`: Run this handler after any other signal or exit
handlers. This causes `process.emit` to be monkeypatched.
### Capturing Signal Exits
If the handler returns an exact boolean `true`, and the exit is a
due to signal, then the signal will be considered handled, and
will _not_ trigger a synthetic `process.kill(process.pid,
signal)` after firing the `onExit` handlers.
In this case, it your responsibility as the caller to exit with a
signal (for example, by calling `process.kill()`) if you wish to
preserve the same exit status that would otherwise have occurred.
If you do not, then the process will likely exit gracefully with
status 0 at some point, assuming that no other terminating signal
or other exit trigger occurs.
Prior to calling handlers, the `onExit` machinery is unloaded, so
any subsequent exits or signals will not be handled, even if the
signal is captured and the exit is thus prevented.
Note that numeric code exits may indicate that the process is
already committed to exiting, for example due to a fatal
exception or unhandled promise rejection, and so there is no way to
prevent it safely.
### Browser Fallback
The `'signal-exit/browser'` module is the same fallback shim that
just doesn't do anything, but presents the same function
interface.
Patches welcome to add something that hooks onto
`window.onbeforeunload` or similar, but it might just not be a
thing that makes sense there.

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/**
* This is a browser shim that provides the same functional interface
* as the main node export, but it does nothing.
* @module
*/
import type { Handler } from './index.js';
export declare const onExit: (cb: Handler, opts: {
alwaysLast?: boolean;
}) => () => void;
export declare const load: () => void;
export declare const unload: () => void;
//# sourceMappingURL=browser.d.ts.map

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.unload = exports.load = exports.onExit = void 0;
const onExit = () => () => { };
exports.onExit = onExit;
const load = () => { };
exports.load = load;
const unload = () => { };
exports.unload = unload;
//# sourceMappingURL=browser.js.map

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{"version":3,"file":"browser.js","sourceRoot":"","sources":["../../src/browser.ts"],"names":[],"mappings":";;;AAMO,MAAM,MAAM,GAGD,GAAG,EAAE,CAAC,GAAG,EAAE,GAAE,CAAC,CAAA;AAHnB,QAAA,MAAM,UAGa;AACzB,MAAM,IAAI,GAAG,GAAG,EAAE,GAAE,CAAC,CAAA;AAAf,QAAA,IAAI,QAAW;AACrB,MAAM,MAAM,GAAG,GAAG,EAAE,GAAE,CAAC,CAAA;AAAjB,QAAA,MAAM,UAAW","sourcesContent":["/**\n * This is a browser shim that provides the same functional interface\n * as the main node export, but it does nothing.\n * @module\n */\nimport type { Handler } from './index.js'\nexport const onExit: (\n cb: Handler,\n opts: { alwaysLast?: boolean }\n) => () => void = () => () => {}\nexport const load = () => {}\nexport const unload = () => {}\n"]}

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/// <reference types="node" />
import { signals } from './signals.js';
export { signals };
/**
* A function that takes an exit code and signal as arguments
*
* In the case of signal exits *only*, a return value of true
* will indicate that the signal is being handled, and we should
* not synthetically exit with the signal we received. Regardless
* of the handler return value, the handler is unloaded when an
* otherwise fatal signal is received, so you get exactly 1 shot
* at it, unless you add another onExit handler at that point.
*
* In the case of numeric code exits, we may already have committed
* to exiting the process, for example via a fatal exception or
* unhandled promise rejection, so it is impossible to stop safely.
*/
export type Handler = (code: number | null | undefined, signal: NodeJS.Signals | null) => true | void;
export declare const
/**
* Called when the process is exiting, whether via signal, explicit
* exit, or running out of stuff to do.
*
* If the global process object is not suitable for instrumentation,
* then this will be a no-op.
*
* Returns a function that may be used to unload signal-exit.
*/
onExit: (cb: Handler, opts?: {
alwaysLast?: boolean | undefined;
} | undefined) => () => void,
/**
* Load the listeners. Likely you never need to call this, unless
* doing a rather deep integration with signal-exit functionality.
* Mostly exposed for the benefit of testing.
*
* @internal
*/
load: () => void,
/**
* Unload the listeners. Likely you never need to call this, unless
* doing a rather deep integration with signal-exit functionality.
* Mostly exposed for the benefit of testing.
*
* @internal
*/
unload: () => void;
//# sourceMappingURL=index.d.ts.map

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"use strict";
var _a;
Object.defineProperty(exports, "__esModule", { value: true });
exports.unload = exports.load = exports.onExit = exports.signals = void 0;
// Note: since nyc uses this module to output coverage, any lines
// that are in the direct sync flow of nyc's outputCoverage are
// ignored, since we can never get coverage for them.
// grab a reference to node's real process object right away
const signals_js_1 = require("./signals.js");
Object.defineProperty(exports, "signals", { enumerable: true, get: function () { return signals_js_1.signals; } });
const processOk = (process) => !!process &&
typeof process === 'object' &&
typeof process.removeListener === 'function' &&
typeof process.emit === 'function' &&
typeof process.reallyExit === 'function' &&
typeof process.listeners === 'function' &&
typeof process.kill === 'function' &&
typeof process.pid === 'number' &&
typeof process.on === 'function';
const kExitEmitter = Symbol.for('signal-exit emitter');
const global = globalThis;
const ObjectDefineProperty = Object.defineProperty.bind(Object);
// teeny special purpose ee
class Emitter {
emitted = {
afterExit: false,
exit: false,
};
listeners = {
afterExit: [],
exit: [],
};
count = 0;
id = Math.random();
constructor() {
if (global[kExitEmitter]) {
return global[kExitEmitter];
}
ObjectDefineProperty(global, kExitEmitter, {
value: this,
writable: false,
enumerable: false,
configurable: false,
});
}
on(ev, fn) {
this.listeners[ev].push(fn);
}
removeListener(ev, fn) {
const list = this.listeners[ev];
const i = list.indexOf(fn);
/* c8 ignore start */
if (i === -1) {
return;
}
/* c8 ignore stop */
if (i === 0 && list.length === 1) {
list.length = 0;
}
else {
list.splice(i, 1);
}
}
emit(ev, code, signal) {
if (this.emitted[ev]) {
return false;
}
this.emitted[ev] = true;
let ret = false;
for (const fn of this.listeners[ev]) {
ret = fn(code, signal) === true || ret;
}
if (ev === 'exit') {
ret = this.emit('afterExit', code, signal) || ret;
}
return ret;
}
}
class SignalExitBase {
}
const signalExitWrap = (handler) => {
return {
onExit(cb, opts) {
return handler.onExit(cb, opts);
},
load() {
return handler.load();
},
unload() {
return handler.unload();
},
};
};
class SignalExitFallback extends SignalExitBase {
onExit() {
return () => { };
}
load() { }
unload() { }
}
class SignalExit extends SignalExitBase {
// "SIGHUP" throws an `ENOSYS` error on Windows,
// so use a supported signal instead
/* c8 ignore start */
#hupSig = process.platform === 'win32' ? 'SIGINT' : 'SIGHUP';
/* c8 ignore stop */
#emitter = new Emitter();
#process;
#originalProcessEmit;
#originalProcessReallyExit;
#sigListeners = {};
#loaded = false;
constructor(process) {
super();
this.#process = process;
// { <signal>: <listener fn>, ... }
this.#sigListeners = {};
for (const sig of signals_js_1.signals) {
this.#sigListeners[sig] = () => {
// If there are no other listeners, an exit is coming!
// Simplest way: remove us and then re-send the signal.
// We know that this will kill the process, so we can
// safely emit now.
const listeners = this.#process.listeners(sig);
let { count } = this.#emitter;
// This is a workaround for the fact that signal-exit v3 and signal
// exit v4 are not aware of each other, and each will attempt to let
// the other handle it, so neither of them do. To correct this, we
// detect if we're the only handler *except* for previous versions
// of signal-exit, and increment by the count of listeners it has
// created.
/* c8 ignore start */
const p = process;
if (typeof p.__signal_exit_emitter__ === 'object' &&
typeof p.__signal_exit_emitter__.count === 'number') {
count += p.__signal_exit_emitter__.count;
}
/* c8 ignore stop */
if (listeners.length === count) {
this.unload();
const ret = this.#emitter.emit('exit', null, sig);
/* c8 ignore start */
const s = sig === 'SIGHUP' ? this.#hupSig : sig;
if (!ret)
process.kill(process.pid, s);
/* c8 ignore stop */
}
};
}
this.#originalProcessReallyExit = process.reallyExit;
this.#originalProcessEmit = process.emit;
}
onExit(cb, opts) {
/* c8 ignore start */
if (!processOk(this.#process)) {
return () => { };
}
/* c8 ignore stop */
if (this.#loaded === false) {
this.load();
}
const ev = opts?.alwaysLast ? 'afterExit' : 'exit';
this.#emitter.on(ev, cb);
return () => {
this.#emitter.removeListener(ev, cb);
if (this.#emitter.listeners['exit'].length === 0 &&
this.#emitter.listeners['afterExit'].length === 0) {
this.unload();
}
};
}
load() {
if (this.#loaded) {
return;
}
this.#loaded = true;
// This is the number of onSignalExit's that are in play.
// It's important so that we can count the correct number of
// listeners on signals, and don't wait for the other one to
// handle it instead of us.
this.#emitter.count += 1;
for (const sig of signals_js_1.signals) {
try {
const fn = this.#sigListeners[sig];
if (fn)
this.#process.on(sig, fn);
}
catch (_) { }
}
this.#process.emit = (ev, ...a) => {
return this.#processEmit(ev, ...a);
};
this.#process.reallyExit = (code) => {
return this.#processReallyExit(code);
};
}
unload() {
if (!this.#loaded) {
return;
}
this.#loaded = false;
signals_js_1.signals.forEach(sig => {
const listener = this.#sigListeners[sig];
/* c8 ignore start */
if (!listener) {
throw new Error('Listener not defined for signal: ' + sig);
}
/* c8 ignore stop */
try {
this.#process.removeListener(sig, listener);
/* c8 ignore start */
}
catch (_) { }
/* c8 ignore stop */
});
this.#process.emit = this.#originalProcessEmit;
this.#process.reallyExit = this.#originalProcessReallyExit;
this.#emitter.count -= 1;
}
#processReallyExit(code) {
/* c8 ignore start */
if (!processOk(this.#process)) {
return 0;
}
this.#process.exitCode = code || 0;
/* c8 ignore stop */
this.#emitter.emit('exit', this.#process.exitCode, null);
return this.#originalProcessReallyExit.call(this.#process, this.#process.exitCode);
}
#processEmit(ev, ...args) {
const og = this.#originalProcessEmit;
if (ev === 'exit' && processOk(this.#process)) {
if (typeof args[0] === 'number') {
this.#process.exitCode = args[0];
/* c8 ignore start */
}
/* c8 ignore start */
const ret = og.call(this.#process, ev, ...args);
/* c8 ignore start */
this.#emitter.emit('exit', this.#process.exitCode, null);
/* c8 ignore stop */
return ret;
}
else {
return og.call(this.#process, ev, ...args);
}
}
}
const process = globalThis.process;
// wrap so that we call the method on the actual handler, without
// exporting it directly.
_a = signalExitWrap(processOk(process) ? new SignalExit(process) : new SignalExitFallback()),
/**
* Called when the process is exiting, whether via signal, explicit
* exit, or running out of stuff to do.
*
* If the global process object is not suitable for instrumentation,
* then this will be a no-op.
*
* Returns a function that may be used to unload signal-exit.
*/
exports.onExit = _a.onExit,
/**
* Load the listeners. Likely you never need to call this, unless
* doing a rather deep integration with signal-exit functionality.
* Mostly exposed for the benefit of testing.
*
* @internal
*/
exports.load = _a.load,
/**
* Unload the listeners. Likely you never need to call this, unless
* doing a rather deep integration with signal-exit functionality.
* Mostly exposed for the benefit of testing.
*
* @internal
*/
exports.unload = _a.unload;
//# sourceMappingURL=index.js.map

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{
"type": "commonjs"
}

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/// <reference types="node" />
/**
* This is not the set of all possible signals.
*
* It IS, however, the set of all signals that trigger
* an exit on either Linux or BSD systems. Linux is a
* superset of the signal names supported on BSD, and
* the unknown signals just fail to register, so we can
* catch that easily enough.
*
* Windows signals are a different set, since there are
* signals that terminate Windows processes, but don't
* terminate (or don't even exist) on Posix systems.
*
* Don't bother with SIGKILL. It's uncatchable, which
* means that we can't fire any callbacks anyway.
*
* If a user does happen to register a handler on a non-
* fatal signal like SIGWINCH or something, and then
* exit, it'll end up firing `process.emit('exit')`, so
* the handler will be fired anyway.
*
* SIGBUS, SIGFPE, SIGSEGV and SIGILL, when not raised
* artificially, inherently leave the process in a
* state from which it is not safe to try and enter JS
* listeners.
*/
export declare const signals: NodeJS.Signals[];
//# sourceMappingURL=signals.d.ts.map

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.signals = void 0;
/**
* This is not the set of all possible signals.
*
* It IS, however, the set of all signals that trigger
* an exit on either Linux or BSD systems. Linux is a
* superset of the signal names supported on BSD, and
* the unknown signals just fail to register, so we can
* catch that easily enough.
*
* Windows signals are a different set, since there are
* signals that terminate Windows processes, but don't
* terminate (or don't even exist) on Posix systems.
*
* Don't bother with SIGKILL. It's uncatchable, which
* means that we can't fire any callbacks anyway.
*
* If a user does happen to register a handler on a non-
* fatal signal like SIGWINCH or something, and then
* exit, it'll end up firing `process.emit('exit')`, so
* the handler will be fired anyway.
*
* SIGBUS, SIGFPE, SIGSEGV and SIGILL, when not raised
* artificially, inherently leave the process in a
* state from which it is not safe to try and enter JS
* listeners.
*/
exports.signals = [];
exports.signals.push('SIGHUP', 'SIGINT', 'SIGTERM');
if (process.platform !== 'win32') {
exports.signals.push('SIGALRM', 'SIGABRT', 'SIGVTALRM', 'SIGXCPU', 'SIGXFSZ', 'SIGUSR2', 'SIGTRAP', 'SIGSYS', 'SIGQUIT', 'SIGIOT'
// should detect profiler and enable/disable accordingly.
// see #21
// 'SIGPROF'
);
}
if (process.platform === 'linux') {
exports.signals.push('SIGIO', 'SIGPOLL', 'SIGPWR', 'SIGSTKFLT');
}
//# sourceMappingURL=signals.js.map

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/**
* This is a browser shim that provides the same functional interface
* as the main node export, but it does nothing.
* @module
*/
import type { Handler } from './index.js';
export declare const onExit: (cb: Handler, opts: {
alwaysLast?: boolean;
}) => () => void;
export declare const load: () => void;
export declare const unload: () => void;
//# sourceMappingURL=browser.d.ts.map

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export const onExit = () => () => { };
export const load = () => { };
export const unload = () => { };
//# sourceMappingURL=browser.js.map

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{"version":3,"file":"browser.js","sourceRoot":"","sources":["../../src/browser.ts"],"names":[],"mappings":"AAMA,MAAM,CAAC,MAAM,MAAM,GAGD,GAAG,EAAE,CAAC,GAAG,EAAE,GAAE,CAAC,CAAA;AAChC,MAAM,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,GAAE,CAAC,CAAA;AAC5B,MAAM,CAAC,MAAM,MAAM,GAAG,GAAG,EAAE,GAAE,CAAC,CAAA","sourcesContent":["/**\n * This is a browser shim that provides the same functional interface\n * as the main node export, but it does nothing.\n * @module\n */\nimport type { Handler } from './index.js'\nexport const onExit: (\n cb: Handler,\n opts: { alwaysLast?: boolean }\n) => () => void = () => () => {}\nexport const load = () => {}\nexport const unload = () => {}\n"]}

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/// <reference types="node" />
import { signals } from './signals.js';
export { signals };
/**
* A function that takes an exit code and signal as arguments
*
* In the case of signal exits *only*, a return value of true
* will indicate that the signal is being handled, and we should
* not synthetically exit with the signal we received. Regardless
* of the handler return value, the handler is unloaded when an
* otherwise fatal signal is received, so you get exactly 1 shot
* at it, unless you add another onExit handler at that point.
*
* In the case of numeric code exits, we may already have committed
* to exiting the process, for example via a fatal exception or
* unhandled promise rejection, so it is impossible to stop safely.
*/
export type Handler = (code: number | null | undefined, signal: NodeJS.Signals | null) => true | void;
export declare const
/**
* Called when the process is exiting, whether via signal, explicit
* exit, or running out of stuff to do.
*
* If the global process object is not suitable for instrumentation,
* then this will be a no-op.
*
* Returns a function that may be used to unload signal-exit.
*/
onExit: (cb: Handler, opts?: {
alwaysLast?: boolean | undefined;
} | undefined) => () => void,
/**
* Load the listeners. Likely you never need to call this, unless
* doing a rather deep integration with signal-exit functionality.
* Mostly exposed for the benefit of testing.
*
* @internal
*/
load: () => void,
/**
* Unload the listeners. Likely you never need to call this, unless
* doing a rather deep integration with signal-exit functionality.
* Mostly exposed for the benefit of testing.
*
* @internal
*/
unload: () => void;
//# sourceMappingURL=index.d.ts.map

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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/index.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAA;AACtC,OAAO,EAAE,OAAO,EAAE,CAAA;AAuBlB;;;;;;;;;;;;;GAaG;AACH,MAAM,MAAM,OAAO,GAAG,CACpB,IAAI,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,EAC/B,MAAM,EAAE,MAAM,CAAC,OAAO,GAAG,IAAI,KAC1B,IAAI,GAAG,IAAI,CAAA;AA8QhB,eAAO;AACL;;;;;;;;GAQG;AACH,MAAM,OAzMO,OAAO;;wBAPiD,IAAI;AAkNzE;;;;;;GAMG;AACH,IAAI;AAEJ;;;;;;GAMG;AACH,MAAM,YAGP,CAAA"}

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// Note: since nyc uses this module to output coverage, any lines
// that are in the direct sync flow of nyc's outputCoverage are
// ignored, since we can never get coverage for them.
// grab a reference to node's real process object right away
import { signals } from './signals.js';
export { signals };
const processOk = (process) => !!process &&
typeof process === 'object' &&
typeof process.removeListener === 'function' &&
typeof process.emit === 'function' &&
typeof process.reallyExit === 'function' &&
typeof process.listeners === 'function' &&
typeof process.kill === 'function' &&
typeof process.pid === 'number' &&
typeof process.on === 'function';
const kExitEmitter = Symbol.for('signal-exit emitter');
const global = globalThis;
const ObjectDefineProperty = Object.defineProperty.bind(Object);
// teeny special purpose ee
class Emitter {
emitted = {
afterExit: false,
exit: false,
};
listeners = {
afterExit: [],
exit: [],
};
count = 0;
id = Math.random();
constructor() {
if (global[kExitEmitter]) {
return global[kExitEmitter];
}
ObjectDefineProperty(global, kExitEmitter, {
value: this,
writable: false,
enumerable: false,
configurable: false,
});
}
on(ev, fn) {
this.listeners[ev].push(fn);
}
removeListener(ev, fn) {
const list = this.listeners[ev];
const i = list.indexOf(fn);
/* c8 ignore start */
if (i === -1) {
return;
}
/* c8 ignore stop */
if (i === 0 && list.length === 1) {
list.length = 0;
}
else {
list.splice(i, 1);
}
}
emit(ev, code, signal) {
if (this.emitted[ev]) {
return false;
}
this.emitted[ev] = true;
let ret = false;
for (const fn of this.listeners[ev]) {
ret = fn(code, signal) === true || ret;
}
if (ev === 'exit') {
ret = this.emit('afterExit', code, signal) || ret;
}
return ret;
}
}
class SignalExitBase {
}
const signalExitWrap = (handler) => {
return {
onExit(cb, opts) {
return handler.onExit(cb, opts);
},
load() {
return handler.load();
},
unload() {
return handler.unload();
},
};
};
class SignalExitFallback extends SignalExitBase {
onExit() {
return () => { };
}
load() { }
unload() { }
}
class SignalExit extends SignalExitBase {
// "SIGHUP" throws an `ENOSYS` error on Windows,
// so use a supported signal instead
/* c8 ignore start */
#hupSig = process.platform === 'win32' ? 'SIGINT' : 'SIGHUP';
/* c8 ignore stop */
#emitter = new Emitter();
#process;
#originalProcessEmit;
#originalProcessReallyExit;
#sigListeners = {};
#loaded = false;
constructor(process) {
super();
this.#process = process;
// { <signal>: <listener fn>, ... }
this.#sigListeners = {};
for (const sig of signals) {
this.#sigListeners[sig] = () => {
// If there are no other listeners, an exit is coming!
// Simplest way: remove us and then re-send the signal.
// We know that this will kill the process, so we can
// safely emit now.
const listeners = this.#process.listeners(sig);
let { count } = this.#emitter;
// This is a workaround for the fact that signal-exit v3 and signal
// exit v4 are not aware of each other, and each will attempt to let
// the other handle it, so neither of them do. To correct this, we
// detect if we're the only handler *except* for previous versions
// of signal-exit, and increment by the count of listeners it has
// created.
/* c8 ignore start */
const p = process;
if (typeof p.__signal_exit_emitter__ === 'object' &&
typeof p.__signal_exit_emitter__.count === 'number') {
count += p.__signal_exit_emitter__.count;
}
/* c8 ignore stop */
if (listeners.length === count) {
this.unload();
const ret = this.#emitter.emit('exit', null, sig);
/* c8 ignore start */
const s = sig === 'SIGHUP' ? this.#hupSig : sig;
if (!ret)
process.kill(process.pid, s);
/* c8 ignore stop */
}
};
}
this.#originalProcessReallyExit = process.reallyExit;
this.#originalProcessEmit = process.emit;
}
onExit(cb, opts) {
/* c8 ignore start */
if (!processOk(this.#process)) {
return () => { };
}
/* c8 ignore stop */
if (this.#loaded === false) {
this.load();
}
const ev = opts?.alwaysLast ? 'afterExit' : 'exit';
this.#emitter.on(ev, cb);
return () => {
this.#emitter.removeListener(ev, cb);
if (this.#emitter.listeners['exit'].length === 0 &&
this.#emitter.listeners['afterExit'].length === 0) {
this.unload();
}
};
}
load() {
if (this.#loaded) {
return;
}
this.#loaded = true;
// This is the number of onSignalExit's that are in play.
// It's important so that we can count the correct number of
// listeners on signals, and don't wait for the other one to
// handle it instead of us.
this.#emitter.count += 1;
for (const sig of signals) {
try {
const fn = this.#sigListeners[sig];
if (fn)
this.#process.on(sig, fn);
}
catch (_) { }
}
this.#process.emit = (ev, ...a) => {
return this.#processEmit(ev, ...a);
};
this.#process.reallyExit = (code) => {
return this.#processReallyExit(code);
};
}
unload() {
if (!this.#loaded) {
return;
}
this.#loaded = false;
signals.forEach(sig => {
const listener = this.#sigListeners[sig];
/* c8 ignore start */
if (!listener) {
throw new Error('Listener not defined for signal: ' + sig);
}
/* c8 ignore stop */
try {
this.#process.removeListener(sig, listener);
/* c8 ignore start */
}
catch (_) { }
/* c8 ignore stop */
});
this.#process.emit = this.#originalProcessEmit;
this.#process.reallyExit = this.#originalProcessReallyExit;
this.#emitter.count -= 1;
}
#processReallyExit(code) {
/* c8 ignore start */
if (!processOk(this.#process)) {
return 0;
}
this.#process.exitCode = code || 0;
/* c8 ignore stop */
this.#emitter.emit('exit', this.#process.exitCode, null);
return this.#originalProcessReallyExit.call(this.#process, this.#process.exitCode);
}
#processEmit(ev, ...args) {
const og = this.#originalProcessEmit;
if (ev === 'exit' && processOk(this.#process)) {
if (typeof args[0] === 'number') {
this.#process.exitCode = args[0];
/* c8 ignore start */
}
/* c8 ignore start */
const ret = og.call(this.#process, ev, ...args);
/* c8 ignore start */
this.#emitter.emit('exit', this.#process.exitCode, null);
/* c8 ignore stop */
return ret;
}
else {
return og.call(this.#process, ev, ...args);
}
}
}
const process = globalThis.process;
// wrap so that we call the method on the actual handler, without
// exporting it directly.
export const {
/**
* Called when the process is exiting, whether via signal, explicit
* exit, or running out of stuff to do.
*
* If the global process object is not suitable for instrumentation,
* then this will be a no-op.
*
* Returns a function that may be used to unload signal-exit.
*/
onExit,
/**
* Load the listeners. Likely you never need to call this, unless
* doing a rather deep integration with signal-exit functionality.
* Mostly exposed for the benefit of testing.
*
* @internal
*/
load,
/**
* Unload the listeners. Likely you never need to call this, unless
* doing a rather deep integration with signal-exit functionality.
* Mostly exposed for the benefit of testing.
*
* @internal
*/
unload, } = signalExitWrap(processOk(process) ? new SignalExit(process) : new SignalExitFallback());
//# sourceMappingURL=index.js.map

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{
"type": "module"
}

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/// <reference types="node" />
/**
* This is not the set of all possible signals.
*
* It IS, however, the set of all signals that trigger
* an exit on either Linux or BSD systems. Linux is a
* superset of the signal names supported on BSD, and
* the unknown signals just fail to register, so we can
* catch that easily enough.
*
* Windows signals are a different set, since there are
* signals that terminate Windows processes, but don't
* terminate (or don't even exist) on Posix systems.
*
* Don't bother with SIGKILL. It's uncatchable, which
* means that we can't fire any callbacks anyway.
*
* If a user does happen to register a handler on a non-
* fatal signal like SIGWINCH or something, and then
* exit, it'll end up firing `process.emit('exit')`, so
* the handler will be fired anyway.
*
* SIGBUS, SIGFPE, SIGSEGV and SIGILL, when not raised
* artificially, inherently leave the process in a
* state from which it is not safe to try and enter JS
* listeners.
*/
export declare const signals: NodeJS.Signals[];
//# sourceMappingURL=signals.d.ts.map

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{"version":3,"file":"signals.d.ts","sourceRoot":"","sources":["../../src/signals.ts"],"names":[],"mappings":";AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,eAAO,MAAM,OAAO,EAAE,MAAM,CAAC,OAAO,EAAO,CAAA"}

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/**
* This is not the set of all possible signals.
*
* It IS, however, the set of all signals that trigger
* an exit on either Linux or BSD systems. Linux is a
* superset of the signal names supported on BSD, and
* the unknown signals just fail to register, so we can
* catch that easily enough.
*
* Windows signals are a different set, since there are
* signals that terminate Windows processes, but don't
* terminate (or don't even exist) on Posix systems.
*
* Don't bother with SIGKILL. It's uncatchable, which
* means that we can't fire any callbacks anyway.
*
* If a user does happen to register a handler on a non-
* fatal signal like SIGWINCH or something, and then
* exit, it'll end up firing `process.emit('exit')`, so
* the handler will be fired anyway.
*
* SIGBUS, SIGFPE, SIGSEGV and SIGILL, when not raised
* artificially, inherently leave the process in a
* state from which it is not safe to try and enter JS
* listeners.
*/
export const signals = [];
signals.push('SIGHUP', 'SIGINT', 'SIGTERM');
if (process.platform !== 'win32') {
signals.push('SIGALRM', 'SIGABRT', 'SIGVTALRM', 'SIGXCPU', 'SIGXFSZ', 'SIGUSR2', 'SIGTRAP', 'SIGSYS', 'SIGQUIT', 'SIGIOT'
// should detect profiler and enable/disable accordingly.
// see #21
// 'SIGPROF'
);
}
if (process.platform === 'linux') {
signals.push('SIGIO', 'SIGPOLL', 'SIGPWR', 'SIGSTKFLT');
}
//# sourceMappingURL=signals.js.map

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{"version":3,"file":"signals.js","sourceRoot":"","sources":["../../src/signals.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,CAAC,MAAM,OAAO,GAAqB,EAAE,CAAA;AAC3C,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAA;AAE3C,IAAI,OAAO,CAAC,QAAQ,KAAK,OAAO,EAAE;IAChC,OAAO,CAAC,IAAI,CACV,SAAS,EACT,SAAS,EACT,WAAW,EACX,SAAS,EACT,SAAS,EACT,SAAS,EACT,SAAS,EACT,QAAQ,EACR,SAAS,EACT,QAAQ;IACR,yDAAyD;IACzD,UAAU;IACV,YAAY;KACb,CAAA;CACF;AAED,IAAI,OAAO,CAAC,QAAQ,KAAK,OAAO,EAAE;IAChC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAA;CACxD","sourcesContent":["/**\n * This is not the set of all possible signals.\n *\n * It IS, however, the set of all signals that trigger\n * an exit on either Linux or BSD systems. Linux is a\n * superset of the signal names supported on BSD, and\n * the unknown signals just fail to register, so we can\n * catch that easily enough.\n *\n * Windows signals are a different set, since there are\n * signals that terminate Windows processes, but don't\n * terminate (or don't even exist) on Posix systems.\n *\n * Don't bother with SIGKILL. It's uncatchable, which\n * means that we can't fire any callbacks anyway.\n *\n * If a user does happen to register a handler on a non-\n * fatal signal like SIGWINCH or something, and then\n * exit, it'll end up firing `process.emit('exit')`, so\n * the handler will be fired anyway.\n *\n * SIGBUS, SIGFPE, SIGSEGV and SIGILL, when not raised\n * artificially, inherently leave the process in a\n * state from which it is not safe to try and enter JS\n * listeners.\n */\nexport const signals: NodeJS.Signals[] = []\nsignals.push('SIGHUP', 'SIGINT', 'SIGTERM')\n\nif (process.platform !== 'win32') {\n signals.push(\n 'SIGALRM',\n 'SIGABRT',\n 'SIGVTALRM',\n 'SIGXCPU',\n 'SIGXFSZ',\n 'SIGUSR2',\n 'SIGTRAP',\n 'SIGSYS',\n 'SIGQUIT',\n 'SIGIOT'\n // should detect profiler and enable/disable accordingly.\n // see #21\n // 'SIGPROF'\n )\n}\n\nif (process.platform === 'linux') {\n signals.push('SIGIO', 'SIGPOLL', 'SIGPWR', 'SIGSTKFLT')\n}\n"]}

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{
"name": "signal-exit",
"version": "4.1.0",
"description": "when you want to fire an event no matter how a process exits.",
"main": "./dist/cjs/index.js",
"module": "./dist/mjs/index.js",
"browser": "./dist/mjs/browser.js",
"types": "./dist/mjs/index.d.ts",
"exports": {
".": {
"import": {
"types": "./dist/mjs/index.d.ts",
"default": "./dist/mjs/index.js"
},
"require": {
"types": "./dist/cjs/index.d.ts",
"default": "./dist/cjs/index.js"
}
},
"./signals": {
"import": {
"types": "./dist/mjs/signals.d.ts",
"default": "./dist/mjs/signals.js"
},
"require": {
"types": "./dist/cjs/signals.d.ts",
"default": "./dist/cjs/signals.js"
}
},
"./browser": {
"import": {
"types": "./dist/mjs/browser.d.ts",
"default": "./dist/mjs/browser.js"
},
"require": {
"types": "./dist/cjs/browser.d.ts",
"default": "./dist/cjs/browser.js"
}
}
},
"files": [
"dist"
],
"engines": {
"node": ">=14"
},
"repository": {
"type": "git",
"url": "https://github.com/tapjs/signal-exit.git"
},
"keywords": [
"signal",
"exit"
],
"author": "Ben Coe <ben@npmjs.com>",
"license": "ISC",
"devDependencies": {
"@types/cross-spawn": "^6.0.2",
"@types/node": "^18.15.11",
"@types/signal-exit": "^3.0.1",
"@types/tap": "^15.0.8",
"c8": "^7.13.0",
"prettier": "^2.8.6",
"tap": "^16.3.4",
"ts-node": "^10.9.1",
"typedoc": "^0.23.28",
"typescript": "^5.0.2"
},
"scripts": {
"preversion": "npm test",
"postversion": "npm publish",
"prepublishOnly": "git push origin --follow-tags",
"preprepare": "rm -rf dist",
"prepare": "tsc -p tsconfig.json && tsc -p tsconfig-esm.json && bash ./scripts/fixup.sh",
"pretest": "npm run prepare",
"presnap": "npm run prepare",
"test": "c8 tap",
"snap": "c8 tap",
"format": "prettier --write . --loglevel warn",
"typedoc": "typedoc --tsconfig tsconfig-esm.json ./src/*.ts"
},
"prettier": {
"semi": false,
"printWidth": 75,
"tabWidth": 2,
"useTabs": false,
"singleQuote": true,
"jsxSingleQuote": false,
"bracketSameLine": true,
"arrowParens": "avoid",
"endOfLine": "lf"
},
"tap": {
"coverage": false,
"jobs": 1,
"node-arg": [
"--no-warnings",
"--loader",
"ts-node/esm"
],
"ts": false
},
"funding": {
"url": "https://github.com/sponsors/isaacs"
}
}