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Batuhan Berk Başoğlu 2024-11-03 21:30:09 -05:00
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/**
* @license Angular v18.2.10
* (c) 2010-2024 Google LLC. https://angular.io/
* License: MIT
*/
/**
* Records information about the action that should handle a given `Event`.
*/
declare interface ActionInfo {
name: string;
element: Element;
}
declare type ActionInfoInternal = [name: string, element: Element];
export declare const Attribute: {
/**
* The jsaction attribute defines a mapping of a DOM event to a
* generic event (aka jsaction), to which the actual event handlers
* that implement the behavior of the application are bound. The
* value is a semicolon separated list of colon separated pairs of
* an optional DOM event name and a jsaction name. If the optional
* DOM event name is omitted, 'click' is assumed. The jsaction names
* are dot separated pairs of a namespace and a simple jsaction
* name.
*
* See grammar in README.md for expected syntax in the attribute value.
*/
JSACTION: "jsaction";
};
/**
* Creates an `EarlyJsactionData`, adds events to it, and populates it on a nested object on
* the window.
*/
export declare function bootstrapAppScopedEarlyEventContract(container: HTMLElement, appId: string, bubbleEventTypes: string[], captureEventTypes: string[], dataContainer?: EarlyJsactionDataContainer): void;
/** Clear the early event contract. */
export declare function clearAppScopedEarlyEventContract(appId: string, dataContainer?: EarlyJsactionDataContainer): void;
/** Clones an `EventInfo` */
declare function cloneEventInfo(eventInfo: EventInfo): EventInfo;
/**
* Utility function for creating an `EventInfo`.
*
* This should be used in compilation units that are less sensitive to code
* size.
*/
declare function createEventInfo({ eventType, event, targetElement, container, timestamp, action, isReplay, a11yClickKey, }: {
eventType: string;
event: Event;
targetElement: Element;
container: Element;
timestamp: number;
action?: ActionInfo;
isReplay?: boolean;
a11yClickKey?: boolean;
}): EventInfo;
/**
* Utility function for creating an `EventInfo`.
*
* This can be used from code-size sensitive compilation units, as taking
* parameters vs. an `Object` literal reduces code size.
*/
declare function createEventInfoFromParameters(eventType: string, event: Event, targetElement: Element, container: Element, timestamp: number, action?: ActionInfoInternal, isReplay?: boolean, a11yClickKey?: boolean): EventInfo;
/** A function that is called to handle events captured by the EventContract. */
declare type Dispatcher = (eventInfo: eventInfoLib.EventInfo, globalDispatch?: boolean) => void;
/**
* Defines the early jsaction data types.
*/
declare interface EarlyJsactionData {
/** List used to keep track of the early JSAction event types. */
et: string[];
/** List used to keep track of the early JSAction capture event types. */
etc: string[];
/** Early JSAction handler for all events. */
h: (event: Event) => void;
/** Dispatcher handler. Initializes to populating `q`. */
d: (eventInfo: EventInfo) => void;
/** List used to push `EventInfo` objects if the dispatcher is not registered. */
q: EventInfo[];
/** Container for listening to events. */
c: HTMLElement;
}
export declare interface EarlyJsactionDataContainer {
_ejsa?: EarlyJsactionData;
_ejsas?: {
[appId: string]: EarlyJsactionData | undefined;
};
}
/**
* EventContract intercepts events in the bubbling phase at the
* boundary of a container element, and maps them to generic actions
* which are specified using the custom jsaction attribute in
* HTML. Behavior of the application is then specified in terms of
* handler for such actions, cf. jsaction.Dispatcher in dispatcher.js.
*
* This has several benefits: (1) No DOM event handlers need to be
* registered on the specific elements in the UI. (2) The set of
* events that the application has to handle can be specified in terms
* of the semantics of the application, rather than in terms of DOM
* events. (3) Invocation of handlers can be delayed and handlers can
* be delay loaded in a generic way.
*/
export declare class EventContract implements UnrenamedEventContract {
static MOUSE_SPECIAL_SUPPORT: boolean;
private containerManager;
/**
* The DOM events which this contract covers. Used to prevent double
* registration of event types. The value of the map is the
* internally created DOM event handler function that handles the
* DOM events. See addEvent().
*
*/
private eventHandlers;
private browserEventTypeToExtraEventTypes;
/**
* The dispatcher function. Events are passed to this function for
* handling once it was set using the registerDispatcher() method. This is
* done because the function is passed from another jsbinary, so passing the
* instance and invoking the method here would require to leave the method
* unobfuscated.
*/
private dispatcher;
/**
* The list of suspended `EventInfo` that will be dispatched
* as soon as the `Dispatcher` is registered.
*/
private queuedEventInfos;
constructor(containerManager: EventContractContainerManager);
private handleEvent;
/**
* Handle an `EventInfo`.
*/
private handleEventInfo;
/**
* Enables jsaction handlers to be called for the event type given by
* name.
*
* If the event is already registered, this does nothing.
*
* @param prefixedEventType If supplied, this event is used in
* the actual browser event registration instead of the name that is
* exposed to jsaction. Use this if you e.g. want users to be able
* to subscribe to jsaction="transitionEnd:foo" while the underlying
* event is webkitTransitionEnd in one browser and mozTransitionEnd
* in another.
*/
addEvent(eventType: string, prefixedEventType?: string): void;
/**
* Gets the queued early events and replay them using the appropriate handler
* in the provided event contract. Once all the events are replayed, it cleans
* up the early contract.
*/
replayEarlyEvents(earlyJsactionData?: EarlyJsactionData | undefined): void;
/**
* Replays all the early `EventInfo` objects, dispatching them through the normal
* `EventContract` flow.
*/
replayEarlyEventInfos(earlyEventInfos: eventInfoLib.EventInfo[]): void;
/**
* Returns all JSAction event types that have been registered for a given
* browser event type.
*/
private getEventTypesForBrowserEventType;
/**
* Returns the event handler function for a given event type.
*/
handler(eventType: string): EventHandler | undefined;
/**
* Cleans up the event contract. This resets all of the `EventContract`'s
* internal state. Users are responsible for not using this `EventContract`
* after it has been cleaned up.
*/
cleanUp(): void;
/**
* Register a dispatcher function. Event info of each event mapped to
* a jsaction is passed for handling to this callback. The queued
* events are passed as well to the dispatcher for later replaying
* once the dispatcher is registered. Clears the event queue to null.
*
* @param dispatcher The dispatcher function.
* @param restriction
*/
registerDispatcher(dispatcher: Dispatcher, restriction: Restriction): void;
/**
* Unrenamed alias for registerDispatcher. Necessary for any codebases that
* split the `EventContract` and `Dispatcher` code into different compilation
* units.
*/
ecrd(dispatcher: Dispatcher, restriction: Restriction): void;
}
/**
* A class representing a container node and all the event handlers
* installed on it. Used so that handlers can be cleaned up if the
* container is removed from the contract.
*/
export declare class EventContractContainer implements EventContractContainerManager {
readonly element: Element;
/**
* Array of event handlers and their corresponding event types that are
* installed on this container.
*
*/
private handlerInfos;
/**
* @param element The container Element.
*/
constructor(element: Element);
/**
* Installs the provided installer on the element owned by this container,
* and maintains a reference to resulting handler in order to remove it
* later if desired.
*/
addEventListener(eventType: string, getHandler: (element: Element) => (event: Event) => void): void;
/**
* Removes all the handlers installed on this container.
*/
cleanUp(): void;
}
/**
* An `EventContractContainerManager` provides the common interface for managing
* containers.
*/
declare interface EventContractContainerManager {
addEventListener(eventType: string, getHandler: (element: Element) => (event: Event) => void): void;
cleanUp(): void;
}
/**
* A dispatcher that uses browser-based `Event` semantics, for example bubbling, `stopPropagation`,
* `currentTarget`, etc.
*/
export declare class EventDispatcher {
private readonly dispatchDelegate;
private readonly clickModSupport;
private readonly actionResolver;
private readonly dispatcher;
constructor(dispatchDelegate: (event: Event, actionName: string) => void, clickModSupport?: boolean);
/**
* The entrypoint for the `EventContract` dispatch.
*/
dispatch(eventInfo: EventInfo): void;
/** Internal method that does basic disaptching. */
private dispatchToDelegate;
}
/**
* A function that handles an event dispatched from the browser.
*
* eventType: May differ from `event.type` if JSAction uses a
* short-hand name or is patching over an non-bubbling event with a bubbling
* variant.
* event: The native browser event.
* container: The container for this dispatch.
*/
declare type EventHandler = (eventType: string, event: Event, container: Element) => void;
/**
* Records information for later handling of events. This type is
* shared, and instances of it are passed, between the eventcontract
* and the dispatcher jsbinary. Therefore, the fields of this type are
* referenced by string literals rather than property literals
* throughout the code.
*
* 'targetElement' is the element the action occurred on, 'actionElement'
* is the element that has the jsaction handler.
*
* A null 'actionElement' identifies an EventInfo instance that didn't match a
* jsaction attribute. This allows us to execute global event handlers with the
* appropriate event type (including a11y clicks and custom events).
* The declare portion of this interface creates a set of externs that make sure
* renaming doesn't happen for EventInfo. This is important since EventInfo
* is shared across multiple binaries.
*/
declare interface EventInfo {
eventType: string;
event: Event;
targetElement: Element;
/** The element that is the container for this Event. */
eic: Element;
timeStamp: number;
/**
* The action parsed from the JSAction element.
*/
eia?: ActionInfoInternal;
/**
* Whether this `Event` is a replay event, meaning no dispatcher was
* installed when this `Event` was originally dispatched.
*/
eirp?: boolean;
/**
* Whether this `Event` represents a `keydown` event that should be processed
* as a `click`. Only used when a11y click events is on.
*/
eiack?: boolean;
/** Whether action resolution has already run on this `EventInfo`. */
eir?: boolean;
}
declare namespace eventInfoLib {
export {
getEventType,
setEventType,
getEvent,
setEvent,
getTargetElement,
setTargetElement,
getContainer,
setContainer,
getTimestamp,
setTimestamp,
getAction,
setAction,
unsetAction,
getActionName,
getActionElement,
getIsReplay,
setIsReplay,
getA11yClickKey,
setA11yClickKey,
getResolved,
setResolved,
cloneEventInfo,
createEventInfoFromParameters,
createEventInfo,
ActionInfo,
EventInfo,
EventInfoWrapper
}
}
/**
* Utility class around an `EventInfo`.
*
* This should be used in compilation units that are less sensitive to code
* size.
*/
export declare class EventInfoWrapper {
readonly eventInfo: EventInfo;
constructor(eventInfo: EventInfo);
getEventType(): string;
setEventType(eventType: string): void;
getEvent(): Event;
setEvent(event: Event): void;
getTargetElement(): Element;
setTargetElement(targetElement: Element): void;
getContainer(): Element;
setContainer(container: Element): void;
getTimestamp(): number;
setTimestamp(timestamp: number): void;
getAction(): {
name: string;
element: Element;
} | undefined;
setAction(action: ActionInfo | undefined): void;
getIsReplay(): boolean | undefined;
setIsReplay(replay: boolean): void;
getResolved(): boolean | undefined;
setResolved(resolved: boolean): void;
clone(): EventInfoWrapper;
}
/** Extra event phases beyond what the browser provides. */
export declare const EventPhase: {
REPLAY: number;
};
/** Added for readability when accessing stable property names. */
declare function getA11yClickKey(eventInfo: EventInfo): boolean | undefined;
/** Added for readability when accessing stable property names. */
declare function getAction(eventInfo: EventInfo): ActionInfoInternal | undefined;
/**
* Reads the jsaction parser cache for the given DOM element. If no cache is yet present,
* creates an empty one.
*/
export declare function getActionCache(element: Element): {
[key: string]: string | undefined;
};
/** Added for readability when accessing stable property names. */
declare function getActionElement(actionInfo: ActionInfoInternal): Element;
/** Added for readability when accessing stable property names. */
declare function getActionName(actionInfo: ActionInfoInternal): string;
/** Get the queued `EventInfo` objects that were dispatched before a dispatcher was registered. */
export declare function getAppScopedQueuedEventInfos(appId: string, dataContainer?: EarlyJsactionDataContainer): EventInfo[];
/** Added for readability when accessing stable property names. */
declare function getContainer(eventInfo: EventInfo): Element;
/** Added for readability when accessing stable property names. */
declare function getEvent(eventInfo: EventInfo): Event;
/** Added for readability when accessing stable property names. */
declare function getEventType(eventInfo: EventInfo): string;
/** Added for readability when accessing stable property names. */
declare function getIsReplay(eventInfo: EventInfo): boolean | undefined;
/** Added for readability when accessing stable property names. */
declare function getResolved(eventInfo: EventInfo): boolean | undefined;
/** Added for readability when accessing stable property names. */
declare function getTargetElement(eventInfo: EventInfo): Element;
/** Added for readability when accessing stable property names. */
declare function getTimestamp(eventInfo: EventInfo): number;
/**
* Whether or not an event type should be registered in the capture phase.
* @param eventType
* @returns bool
*/
export declare const isCaptureEventType: (eventType: string) => boolean;
/**
* Whether or not an event type is registered in the early contract.
*/
export declare const isEarlyEventType: (eventType: string) => boolean;
/**
* Registers a dispatcher function on the `EarlyJsactionData` present on the nested object on the
* window.
*/
export declare function registerAppScopedDispatcher(restriction: Restriction, appId: string, dispatcher: (eventInfo: EventInfo) => void, dataContainer?: EarlyJsactionDataContainer): void;
/**
* Registers deferred functionality for an EventContract and a Jsaction
* Dispatcher.
*/
export declare function registerDispatcher(eventContract: UnrenamedEventContract, dispatcher: EventDispatcher): void;
/** Removes all event listener handlers. */
export declare function removeAllAppScopedEventListeners(appId: string, dataContainer?: EarlyJsactionDataContainer): void;
/**
* @fileoverview An enum to control who can call certain jsaction APIs.
*/
declare enum Restriction {
I_AM_THE_JSACTION_FRAMEWORK = 0
}
/** Added for readability when accessing stable property names. */
declare function setA11yClickKey(eventInfo: EventInfo, a11yClickKey: boolean): void;
/** Added for readability when accessing stable property names. */
declare function setAction(eventInfo: EventInfo, actionName: string, actionElement: Element): void;
/** Added for readability when accessing stable property names. */
declare function setContainer(eventInfo: EventInfo, container: Element): void;
/** Added for readability when accessing stable property names. */
declare function setEvent(eventInfo: EventInfo, event: Event): void;
/** Added for readability when accessing stable property names. */
declare function setEventType(eventInfo: EventInfo, eventType: string): void;
/** Added for readability when accessing stable property names. */
declare function setIsReplay(eventInfo: EventInfo, replay: boolean): void;
/** Added for readability when accessing stable property names. */
declare function setResolved(eventInfo: EventInfo, resolved: boolean): void;
/** Added for readability when accessing stable property names. */
declare function setTargetElement(eventInfo: EventInfo, targetElement: Element): void;
/** Added for readability when accessing stable property names. */
declare function setTimestamp(eventInfo: EventInfo, timestamp: number): void;
/**
* The API of an EventContract that is safe to call from any compilation unit.
*/
declare interface UnrenamedEventContract {
ecrd(dispatcher: Dispatcher, restriction: Restriction): void;
}
/** Added for readability when accessing stable property names. */
declare function unsetAction(eventInfo: EventInfo): void;
export { }

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/**
* @license Angular v18.2.10
* (c) 2010-2024 Google LLC. https://angular.io/
* License: MIT
*/
declare type ComputedGetter<T> = (() => T) & {
[SIGNAL]: ComputedNode<T>;
};
/**
* A computation, which derives a value from a declarative reactive expression.
*
* `Computed`s are both producers and consumers of reactivity.
*/
export declare interface ComputedNode<T> extends ReactiveNode {
/**
* Current value of the computation, or one of the sentinel values above (`UNSET`, `COMPUTING`,
* `ERROR`).
*/
value: T;
/**
* If `value` is `ERRORED`, the error caught from the last computation attempt which will
* be re-thrown.
*/
error: unknown;
/**
* The computation function which will produce a new value.
*/
computation: () => T;
equal: ValueEqualityFn<T>;
}
/**
* Finalize this consumer's state after a reactive computation has run.
*
* Must be called by subclasses which represent reactive computations, after those computations
* have finished.
*/
export declare function consumerAfterComputation(node: ReactiveNode | null, prevConsumer: ReactiveNode | null): void;
/**
* Prepare this consumer to run a computation in its reactive context.
*
* Must be called by subclasses which represent reactive computations, before those computations
* begin.
*/
export declare function consumerBeforeComputation(node: ReactiveNode | null): ReactiveNode | null;
/**
* Disconnect this consumer from the graph.
*/
export declare function consumerDestroy(node: ReactiveNode): void;
export declare function consumerMarkDirty(node: ReactiveNode): void;
/**
* Determine whether this consumer has any dependencies which have changed since the last time
* they were read.
*/
export declare function consumerPollProducersForChange(node: ReactiveNode): boolean;
/**
* Create a computed signal which derives a reactive value from an expression.
*/
export declare function createComputed<T>(computation: () => T): ComputedGetter<T>;
/**
* Create a `Signal` that can be set or updated directly.
*/
export declare function createSignal<T>(initialValue: T): SignalGetter<T>;
export declare function createWatch(fn: (onCleanup: WatchCleanupRegisterFn) => void, schedule: (watch: Watch) => void, allowSignalWrites: boolean): Watch;
/**
* The default equality function used for `signal` and `computed`, which uses referential equality.
*/
export declare function defaultEquals<T>(a: T, b: T): boolean;
export declare function getActiveConsumer(): ReactiveNode | null;
export declare function isInNotificationPhase(): boolean;
export declare function isReactive(value: unknown): value is Reactive;
/**
* Called by implementations when a producer's signal is read.
*/
export declare function producerAccessed(node: ReactiveNode): void;
/**
* Increment the global epoch counter.
*
* Called by source producers (that is, not computeds) whenever their values change.
*/
export declare function producerIncrementEpoch(): void;
/**
* Propagate a dirty notification to live consumers of this producer.
*/
export declare function producerNotifyConsumers(node: ReactiveNode): void;
/**
* Whether this `ReactiveNode` in its producer capacity is currently allowed to initiate updates,
* based on the current consumer context.
*/
export declare function producerUpdatesAllowed(): boolean;
/**
* Ensure this producer's `version` is up-to-date.
*/
export declare function producerUpdateValueVersion(node: ReactiveNode): void;
export declare interface Reactive {
[SIGNAL]: ReactiveNode;
}
export declare const REACTIVE_NODE: ReactiveNode;
/**
* A producer and/or consumer which participates in the reactive graph.
*
* Producer `ReactiveNode`s which are accessed when a consumer `ReactiveNode` is the
* `activeConsumer` are tracked as dependencies of that consumer.
*
* Certain consumers are also tracked as "live" consumers and create edges in the other direction,
* from producer to consumer. These edges are used to propagate change notifications when a
* producer's value is updated.
*
* A `ReactiveNode` may be both a producer and consumer.
*/
export declare interface ReactiveNode {
/**
* Version of the value that this node produces.
*
* This is incremented whenever a new value is produced by this node which is not equal to the
* previous value (by whatever definition of equality is in use).
*/
version: Version;
/**
* Epoch at which this node is verified to be clean.
*
* This allows skipping of some polling operations in the case where no signals have been set
* since this node was last read.
*/
lastCleanEpoch: Version;
/**
* Whether this node (in its consumer capacity) is dirty.
*
* Only live consumers become dirty, when receiving a change notification from a dependency
* producer.
*/
dirty: boolean;
/**
* Producers which are dependencies of this consumer.
*
* Uses the same indices as the `producerLastReadVersion` and `producerIndexOfThis` arrays.
*/
producerNode: ReactiveNode[] | undefined;
/**
* `Version` of the value last read by a given producer.
*
* Uses the same indices as the `producerNode` and `producerIndexOfThis` arrays.
*/
producerLastReadVersion: Version[] | undefined;
/**
* Index of `this` (consumer) in each producer's `liveConsumers` array.
*
* This value is only meaningful if this node is live (`liveConsumers.length > 0`). Otherwise
* these indices are stale.
*
* Uses the same indices as the `producerNode` and `producerLastReadVersion` arrays.
*/
producerIndexOfThis: number[] | undefined;
/**
* Index into the producer arrays that the next dependency of this node as a consumer will use.
*
* This index is zeroed before this node as a consumer begins executing. When a producer is read,
* it gets inserted into the producers arrays at this index. There may be an existing dependency
* in this location which may or may not match the incoming producer, depending on whether the
* same producers were read in the same order as the last computation.
*/
nextProducerIndex: number;
/**
* Array of consumers of this producer that are "live" (they require push notifications).
*
* `liveConsumerNode.length` is effectively our reference count for this node.
*/
liveConsumerNode: ReactiveNode[] | undefined;
/**
* Index of `this` (producer) in each consumer's `producerNode` array.
*
* Uses the same indices as the `liveConsumerNode` array.
*/
liveConsumerIndexOfThis: number[] | undefined;
/**
* Whether writes to signals are allowed when this consumer is the `activeConsumer`.
*
* This is used to enforce guardrails such as preventing writes to writable signals in the
* computation function of computed signals, which is supposed to be pure.
*/
consumerAllowSignalWrites: boolean;
readonly consumerIsAlwaysLive: boolean;
/**
* Tracks whether producers need to recompute their value independently of the reactive graph (for
* example, if no initial value has been computed).
*/
producerMustRecompute(node: unknown): boolean;
producerRecomputeValue(node: unknown): void;
consumerMarkedDirty(node: unknown): void;
/**
* Called when a signal is read within this consumer.
*/
consumerOnSignalRead(node: unknown): void;
}
export declare function runPostSignalSetFn(): void;
export declare function setActiveConsumer(consumer: ReactiveNode | null): ReactiveNode | null;
export declare function setAlternateWeakRefImpl(impl: unknown): void;
export declare function setPostSignalSetFn(fn: (() => void) | null): (() => void) | null;
export declare function setThrowInvalidWriteToSignalError(fn: () => never): void;
/**
* Symbol used to tell `Signal`s apart from other functions.
*
* This can be used to auto-unwrap signals in various cases, or to auto-wrap non-signal values.
*/
export declare const SIGNAL: unique symbol;
export declare const SIGNAL_NODE: SignalNode<unknown>;
declare type SignalBaseGetter<T> = (() => T) & {
readonly [SIGNAL]: unknown;
};
export declare interface SignalGetter<T> extends SignalBaseGetter<T> {
readonly [SIGNAL]: SignalNode<T>;
}
export declare interface SignalNode<T> extends ReactiveNode {
value: T;
equal: ValueEqualityFn<T>;
}
export declare function signalSetFn<T>(node: SignalNode<T>, newValue: T): void;
export declare function signalUpdateFn<T>(node: SignalNode<T>, updater: (value: T) => T): void;
/**
* A comparison function which can determine if two values are equal.
*/
export declare type ValueEqualityFn<T> = (a: T, b: T) => boolean;
declare type Version = number & {
__brand: 'Version';
};
export declare interface Watch {
notify(): void;
/**
* Execute the reactive expression in the context of this `Watch` consumer.
*
* Should be called by the user scheduling algorithm when the provided
* `schedule` hook is called by `Watch`.
*/
run(): void;
cleanup(): void;
/**
* Destroy the watcher:
* - disconnect it from the reactive graph;
* - mark it as destroyed so subsequent run and notify operations are noop.
*/
destroy(): void;
[SIGNAL]: WatchNode;
}
/**
* A cleanup function that can be optionally registered from the watch logic. If registered, the
* cleanup logic runs before the next watch execution.
*/
export declare type WatchCleanupFn = () => void;
/**
* A callback passed to the watch function that makes it possible to register cleanup logic.
*/
export declare type WatchCleanupRegisterFn = (cleanupFn: WatchCleanupFn) => void;
declare interface WatchNode extends ReactiveNode {
hasRun: boolean;
fn: ((onCleanup: WatchCleanupRegisterFn) => void) | null;
schedule: ((watch: Watch) => void) | null;
cleanupFn: WatchCleanupFn;
ref: Watch;
}
export { }