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{"ast":null,"code":"/**\n * @license Angular v18.2.10\n * (c) 2010-2024 Google LLC. https://angular.io/\n * License: MIT\n */\n\nimport { SIGNAL_NODE as SIGNAL_NODE$1, signalSetFn as signalSetFn$1, producerAccessed as producerAccessed$1, SIGNAL as SIGNAL$1, getActiveConsumer as getActiveConsumer$1, setActiveConsumer as setActiveConsumer$1, consumerDestroy as consumerDestroy$1, REACTIVE_NODE as REACTIVE_NODE$1, consumerBeforeComputation as consumerBeforeComputation$1, consumerAfterComputation as consumerAfterComputation$1, consumerPollProducersForChange as consumerPollProducersForChange$1, createSignal as createSignal$1, signalUpdateFn as signalUpdateFn$1, createComputed as createComputed$1, setThrowInvalidWriteToSignalError as setThrowInvalidWriteToSignalError$1, createWatch as createWatch$1 } from '@angular/core/primitives/signals';\nexport { SIGNAL as ɵSIGNAL } from '@angular/core/primitives/signals';\nimport { BehaviorSubject, Subject, Subscription } from 'rxjs';\nimport { map, first } from 'rxjs/operators';\nimport { Attribute as Attribute$1, EventContract, EventContractContainer, getAppScopedQueuedEventInfos, clearAppScopedEarlyEventContract, EventDispatcher, registerDispatcher, isEarlyEventType, isCaptureEventType } from '@angular/core/primitives/event-dispatch';\n\n/**\n * Base URL for the error details page.\n *\n * Keep this constant in sync across:\n * - packages/compiler-cli/src/ngtsc/diagnostics/src/error_details_base_url.ts\n * - packages/core/src/error_details_base_url.ts\n */\nconst ERROR_DETAILS_PAGE_BASE_URL = 'https://angular.dev/errors';\n/**\n * URL for the XSS security documentation.\n */\nconst XSS_SECURITY_URL = 'https://g.co/ng/security#xss';\n\n/**\n * Class that represents a runtime error.\n * Formats and outputs the error message in a consistent way.\n *\n * Example:\n * ```\n * throw new RuntimeError(\n * RuntimeErrorCode.INJECTOR_ALREADY_DESTROYED,\n * ngDevMode && 'Injector has already been destroyed.');\n * ```\n *\n * Note: the `message` argument contains a descriptive error message as a string in development\n * mode (when the `ngDevMode` is defined). In production mode (after tree-shaking pass), the\n * `message` argument becomes `false`, thus we account for it in the typings and the runtime\n * logic.\n */\nclass RuntimeError extends Error {\n constructor(code, message) {\n super(formatRuntimeError(code, message));\n this.code = code;\n }\n}\n/**\n * Called to format a runtime error.\n * See additional info on the `message` argument type in the `RuntimeError` class description.\n */\nfunction formatRuntimeError(code, message) {\n // Error code might be a negative number, which is a special marker that instructs the logic to\n // generate a link to the error details page on angular.io.\n // We also prepend `0` to non-compile-time errors.\n const fullCode = `NG0${Math.abs(code)}`;\n let errorMessage = `${fullCode}${message ? ': ' + message : ''}`;\n if (ngDevMode && code < 0) {\n const addPeriodSeparator = !errorMessage.match(/[.,;!?\\n]$/);\n const separator = addPeriodSeparator ? '.' : '';\n errorMessage = `${errorMessage}${separator} Find more at ${ERROR_DETAILS_PAGE_BASE_URL}/${fullCode}`;\n }\n return errorMessage;\n}\nconst REQUIRED_UNSET_VALUE = /* @__PURE__ */Symbol('InputSignalNode#UNSET');\n// Note: Using an IIFE here to ensure that the spread assignment is not considered\n// a side-effect, ending up preserving `COMPUTED_NODE` and `REACTIVE_NODE`.\n// TODO: remove when https://github.com/evanw/esbuild/issues/3392 is resolved.\nconst INPUT_SIGNAL_NODE = /* @__PURE__ */(() => {\n return {\n ...SIGNAL_NODE$1,\n transformFn: undefined,\n applyValueToInputSignal(node, value) {\n signalSetFn$1(node, value);\n }\n };\n})();\nconst ɵINPUT_SIGNAL_BRAND_READ_TYPE = /* @__PURE__ */Symbol();\nconst ɵINPUT_SIGNAL_BRAND_WRITE_TYPE = /* @__PURE__ */Symbol();\n/**\n * Creates an input signal.\n *\n * @param initialValue The initial value.\n * Can be set to {@link REQUIRED_UNSET_VALUE} for required inputs.\n * @param options Additional o
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